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Thread: NVIDIA video card(s) owners read here!

  1. #1451
    Quote Originally Posted by Pauliesss View Post
    New NViDiA WHQL drivers 301.42 released on 22.05.2012

    http://www.nvidia.com/Download/Find.aspx?lang=en-us
    Have someone tried it ? or is this latest driver have some effect on ArmA II performance ?

  2. #1452
    Just updated to 301.42 and everything works fine, but there is one thing I would like to know.

    Does it make more sense to enable FXAA in the NVIDIA driver or in arma2oa.cfg? I assume it makes more sense in the config as the tuning is more optional, but I'm not sure.

    What do you suggest ?
    Intel i2500K@4,5 GHZ on ASUS P8P67
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    256GB Samsung 840 Pro & 1TB WDC BC
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  3. #1453
    Master Gunnery Sergeant MavericK96's Avatar
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    Quote Originally Posted by CHB68 View Post
    Just updated to 301.42 and everything works fine, but there is one thing I would like to know.

    Does it make more sense to enable FXAA in the NVIDIA driver or in arma2oa.cfg? I assume it makes more sense in the config as the tuning is more optional, but I'm not sure.

    What do you suggest ?
    I'd recommend SMAA over FXAA anyway...
    Core i7 920 @ 3.995 GHz, HT off
    12 GB OCZ DDR3-1600
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    2x Intel X25-M 80 GB SSD
    Windows 7 Pro x64

    ArmA2/OA Settings:
    1920x1080 w/ View Distance at ~3600
    Video Memory at Default
    MSAA Very High, AToC=0, SMAA Ultra
    Post Processing at Very Low
    All other settings at Very High

  4. #1454
    Quote Originally Posted by MavericK96 View Post
    I'd recommend SMAA over FXAA anyway...
    I prefer a mixure of both. 2 x SMAA + 15 FXAA looks awsome. But unfortunately this does not answer my question.....

  5. #1455
    What am I missing, I just can't see any improvement from neither FXAA nor SMAA, no matter what i choose from arma2oa.cfg. But when I enable FSAA in-game I can see a clear benefit (and gpu hit as well).

    What is the difference with FSAA levels "Low to Very High" and "5 to 8"? Is it just a continuum of FSAA or what?

  6. #1456
    Master Gunnery Sergeant MavericK96's Avatar
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    Quote Originally Posted by CHB68 View Post
    I prefer a mixure of both. 2 x SMAA + 15 FXAA looks awsome. But unfortunately this does not answer my question.....
    I see. Well, the easy way would be to try both driver FXAA and in-game FXAA and see if there is any difference.

    My guess is the in-game would be better in terms of not distorting the text as much (if at all) since it is integrated.

    ---------- Post added at 08:54 ---------- Previous post was at 08:53 ----------

    Quote Originally Posted by Atkins View Post
    What am I missing, I just can't see any improvement from neither FXAA nor SMAA, no matter what i choose from arma2oa.cfg. But when I enable FSAA in-game I can see a clear benefit (and gpu hit as well).

    What is the difference with FSAA levels "Low to Very High" and "5 to 8"? Is it just a continuum of FSAA or what?
    Are you setting FXAA and SMAA in the cfg? You have to enable it manually.

    http://community.bistudio.com/wiki/a...tion_Arrowhead

  7. #1457
    Quote Originally Posted by MavericK96 View Post
    I see. Well, the easy way would be to try both driver FXAA and in-game FXAA and see if there is any difference.
    Sure, already gave it a try but there is no remarkable difference. But I think you are right with your conclusion as the in-game option is more optional.....and never change a running system

  8. #1458
    Quote Originally Posted by MavericK96 View Post
    I see. Well, the easy way would be to try both driver FXAA and in-game FXAA and see if there is any difference.

    My guess is the in-game would be better in terms of not distorting the text as much (if at all) since it is integrated.

    ---------- Post added at 08:54 ---------- Previous post was at 08:53 ----------



    Are you setting FXAA and SMAA in the cfg? You have to enable it manually.

    http://community.bistudio.com/wiki/a...tion_Arrowhead
    Yes ofc. I've tried almost all PPAA settings according to the arma wiki page. I just don't see the benefit from either SMAA nor FXAA. FSAA is way superior.

  9. #1459
    Master Gunnery Sergeant MavericK96's Avatar
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    Quote Originally Posted by Atkins View Post
    Yes ofc. I've tried almost all PPAA settings according to the arma wiki page. I just don't see the benefit from either SMAA nor FXAA. FSAA is way superior.
    Well, yeah, FSAA is probably always going to be superior in terms of image quality, but the performance hit is much more substantial with it over shader-based methods.

    Personally, I use a mix of FSAA and SMAA to get a nice, smooth result.

    As for your previous question about FSAA levels, I believe "Normal" is something like 2x MSAA, "Very High" is 4x MSAA, and then the numbers go up from there.

  10. #1460
    Quote Originally Posted by MavericK96 View Post
    Well, yeah, FSAA is probably always going to be superior in terms of image quality, but the performance hit is much more substantial with it over shader-based methods.

    Personally, I use a mix of FSAA and SMAA to get a nice, smooth result.

    As for your previous question about FSAA levels, I believe "Normal" is something like 2x MSAA, "Very High" is 4x MSAA, and then the numbers go up from there.
    Yepp, FSAA looks a lot better. It reduces the flickering of distance objects and things like cranes and electrical wires look like they actually have AA but with SMAA or FXAA it looks the same as without them

    I wonder what kind of GPU(s) it takes to use FSAA > 4 in Chernarus cos I really can't set it higher than 1/2 (low/normal) without getting stutter when near the orange colored trees. And I am running 560 Ti SLI with 19x12 resolution. Could the 1Gb DDR5 be the culprit?

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