Just updated to 301.42 and everything works fine, but there is one thing I would like to know.
Does it make more sense to enable FXAA in the NVIDIA driver or in arma2oa.cfg? I assume it makes more sense in the config as the tuning is more optional, but I'm not sure.
What do you suggest ?
Intel i2500K@4,5 GHZ on ASUS P8P67
8GB Corsair DDR1600
Gigabyte GTX770 OC
256GB Samsung 840 Pro & 1TB WDC BC
Windows 8 pro 64bit
Core i7 920 @ 3.995 GHz, HT off
12 GB OCZ DDR3-1600
Galaxy GTX 680 (light overclock)
Samsung 830 Series 256 GB SSD
Windows 7 Pro x64
1920x1080 w/ View Distance at ~3600
Video Memory at Default
MSAA Very High, AToC=0, SMAA Ultra
Post Processing at Very Low
All other settings at Very High
What am I missing, I just can't see any improvement from neither FXAA nor SMAA, no matter what i choose from arma2oa.cfg. But when I enable FSAA in-game I can see a clear benefit (and gpu hit as well).
What is the difference with FSAA levels "Low to Very High" and "5 to 8"? Is it just a continuum of FSAA or what?
My guess is the in-game would be better in terms of not distorting the text as much (if at all) since it is integrated.
---------- Post added at 08:54 ---------- Previous post was at 08:53 ----------
Personally, I use a mix of FSAA and SMAA to get a nice, smooth result.
As for your previous question about FSAA levels, I believe "Normal" is something like 2x MSAA, "Very High" is 4x MSAA, and then the numbers go up from there.
I wonder what kind of GPU(s) it takes to use FSAA > 4 in Chernarus cos I really can't set it higher than 1/2 (low/normal) without getting stutter when near the orange colored trees. And I am running 560 Ti SLI with 19x12 resolution. Could the 1Gb DDR5 be the culprit?