Just updated to 301.42 and everything works fine, but there is one thing I would like to know.
Does it make more sense to enable FXAA in the NVIDIA driver or in arma2oa.cfg? I assume it makes more sense in the config as the tuning is more optional, but I'm not sure.
What do you suggest ?
Intel i2500K@4,5 GHZ on ASUS P8P67
8GB Corsair DDR1600
Gigabyte GTX670 OC
256GB Samsung 840 Pro & 1TB WDC BC
Windows 8 pro 64bit
Core i7 920 @ 3.995 GHz, HT off
12 GB OCZ DDR3-1600
GTX 680
2x Intel X25-M 80 GB SSD
Windows 7 Pro x64
ArmA2/OA Settings:
1920x1080 w/ View Distance at ~3600
Video Memory at Default
MSAA Very High, AToC=0, SMAA Ultra
Post Processing at Very Low
All other settings at Very High
What am I missing, I just can't see any improvement from neither FXAA nor SMAA, no matter what i choose from arma2oa.cfg. But when I enable FSAA in-game I can see a clear benefit (and gpu hit as well).
What is the difference with FSAA levels "Low to Very High" and "5 to 8"? Is it just a continuum of FSAA or what?
I see. Well, the easy way would be to try both driver FXAA and in-game FXAA and see if there is any difference.
My guess is the in-game would be better in terms of not distorting the text as much (if at all) since it is integrated.
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Are you setting FXAA and SMAA in the cfg? You have to enable it manually.
http://community.bistudio.com/wiki/a...tion_Arrowhead
Well, yeah, FSAA is probably always going to be superior in terms of image quality, but the performance hit is much more substantial with it over shader-based methods.
Personally, I use a mix of FSAA and SMAA to get a nice, smooth result.
As for your previous question about FSAA levels, I believe "Normal" is something like 2x MSAA, "Very High" is 4x MSAA, and then the numbers go up from there.
Yepp, FSAA looks a lot better. It reduces the flickering of distance objects and things like cranes and electrical wires look like they actually have AA but with SMAA or FXAA it looks the same as without them
I wonder what kind of GPU(s) it takes to use FSAA > 4 in Chernarus cos I really can't set it higher than 1/2 (low/normal) without getting stutter when near the orange colored trees. And I am running 560 Ti SLI with 19x12 resolution. Could the 1Gb DDR5 be the culprit?