This was even before my current Specs lol!!
http://www.youtube.com/watch?v=AHGvTPQ7JwE
http://www.youtube.com/watch?v=NnoIz3tHRwk
This was even before my current Specs lol!!
http://www.youtube.com/watch?v=AHGvTPQ7JwE
http://www.youtube.com/watch?v=NnoIz3tHRwk
yes the fraps has a big impact on a game when recording, but video comes a little blurry, have you tried my island GALA?im working on a new one, les modern, it will look a bit like normandy france and some modern locations, also will have a desert part like previus version.I was just testing some new locations with sanctuarys ww4 mod, he did a great job, love the anims...I send some new screnshoots of how the hedgrows and bocage are going to look like to rellikki at OFPR INFO, dont know when he will post them, looks great...long live OFP hehehe...
For some tests of values, you can use OFP Mark 2.0 , it is a mission that is used as a benchmark, so you can see how much some changes of setting can impact it. It is available from there :
http://ofp.toadlife.net/downloads/missions/
By example, setting the terrain to LOW instead of NORMAL makes a big difference (not only in the score, but visually in the smoothness of the test), for card that can use Direct3D HW&TL , setting OFP to it instead of only Direct3D gives a little boost.
But for fine tuning, OFP Mark is not always very reliable (i ran a test, got a specific score, changed a setting got a better score, rechanged the setting to what it was and got an even better score !?) and you should better test in your own mission.
I tryed it but I found it a little too empty but I wanted to ask you, how did you make the roads so that when I drive with my car on them on maximum I can still fully turn and my stearing wheel dosent lock like on other roads?have you tried my island GALA
Yeah I always keep it at Low becaouse then the islands get too bumpy and I dont like that, it dosent look realisticBy example, setting the terrain to LOW instead of NORMAL makes a big difference (not only in the score, but visually in the smoothness of the test)![]()
Dont know about roads, maby because i used BAS roads so maby thay are different...As for the part of being a little empty, i wanted an island that looks good and runs good so people with slower PC can play also...But now im working on a new version of Gala island and will have more objects, In my previous version i mostly used original OFP buildings, but now i will use more objects like Farmland Objects, CAF_KKK_BUILDINGS, bas_O objects and Baraken addon ect...
I don't worry that much about people with slower PC's, yeah OFP is an old game but in the time since it came out people had more then enough time to upgrade their PC to something that can handle the game![]()
Yeah, i know..that's why i started to work on this new island, here are some screnshoots so you can see...and i like othere people's opinion so do comment...
http://img170.imageshack.us/img170/1...istance200.jpg
http://img114.imageshack.us/img114/1...istance200.jpg
http://img39.imageshack.us/img39/210...stance200x.jpg
http://img114.imageshack.us/img114/5...stance200y.jpg
http://img39.imageshack.us/img39/415...stance200t.jpg
http://img170.imageshack.us/img170/6...stance200q.jpg
http://img172.imageshack.us/img172/1...istance200.jpg
http://img12.imageshack.us/img12/952...stance200m.jpg
Looks nice, just needs some more detail in the citiesMaybe some road signs showing were to torn to get to a city and when you come to the city a sign showing the name of that city
![]()
I still play OFP quite often
[QUOTE=daraofp;1349979]Now i play the game on 1600x1020 with terrain "normal" , "visual detail to 5.17" , "FPS to max" and "visual distance to 1k".....[QUOTE]
when you say fps to max what do you mean by that ? the slider in video options ?? which way do you have it .. that slider comtrols the LOD the game uses so having it all the way to the right "max FPS" means the game will down grade your gfx to give more fps and having it all way left (less fps) means the game will use the best detail