Ok, after i was more into working with other peoples models and textures, i thought it's about time to start modelling myself. Decided to start with something rather simple so my first model is a AIM-9L Sidewinder AA missile.
So far, so goo, have the model finished and now it comes to texturing and here i'm stuck. As i've started this from scratch there is no texture i can use so i will create my own texture.
To do this, it would be helpful to have a 2D layout to work with.
I've already found out that it is possible to unwrap things and export this into a image file on which i could work. But after editing this file, it doesn't fit the selection anymore. Also, now the model is unwrapped...so how do i get it wrapped up again?
I've searched the forums but didn't found anything helpful. Most are referencing to 3ds which doesn't help me at all since i don't own (and can't afford) this piece of software.
So a step-by-step-guide would be very helpful.
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[FRL]Myke

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