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Thread: Freedom fighters......ends too soon.

  1. #11
    First Lieutenant Manzilla's Avatar
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    Quote Originally Posted by synch_c View Post
    Has anyone got anything useful out of Razor or the smugglers?
    Never gotten a thing from either. Matter of fact, they don't do nothing, say nothing, nothing nothing. I'm dying to figure out what they are there for.

    Damn right, this mission is serious nails. Warfare and SP rocks.

  2. #12


    Played this one a looong time before beating it.

    First thing I tried was capping Tulga and then heading south towards Kamishovo. RPGing the wheels on a BDRM headed north and getting in and using cannons on anything else coming up the road. That didn't work cause the other cities were getting captured while i was racking up kills.

    Then I tried capping Msta and building some defenses at the strong point on the road out of town to Staroye, but again staying put meant I could rack up kills but the other towns would get turned and I'd lose fast.

    The time I finally had some success, I capped Msta, then Tulga super fast (100 kph on a motorcycle, dirt trails in a forest, using night vision = wheee). As i was leaving Tulga, Msta was getting capped by the enemy. I laid some mines on the road between Kamishovo, and Msta. That seemed to slow down the enemy progress. After mining the road, I high-tailed it back to Msta, recapped, grabbed a couple extra troops from HQ and a couple gun trucks, then took the northern road around towards Staroye (avoiding the direct road between them which is thick with APCs and troops.

    Even after I capped Staroye, there were still enemies spawning in the town right on top of me. I had a couple RPG troops with me to help with the apc's materializing out of thin air.

    In my other tries I found Razor to be a waste of time, as was hopping in a boat and going for some equip on the island.

    Elektrozavodsk was hairy. By that time I'd been back to HQ to buy a BDRM-2 and some satchel charges to blow up their base structures. Not worth defending the strong point where their HQ is, soldiers spawn constantly there even after its capped.

    As far as troops go, the time I won I started with 2 scouts. They seemed to have a little more survivability, I was hoping that sorta ghillie suit and NV gogs they have would help. Once I got a little more $ from capping a town I bought some RPG infantry.

    Never was able to get back to HQ often enough so I sent money to the other AI's, not sure if that helped.

    Very fun mission, the campaign seems boring as heck after that.

    Good luck guys.


    P.S. GET SOME!

  3. #13
    I'm not finding the mission so enjoyable. AI instantly sends a bunch of BTR's along with other stuff. Fightning them off only means I don't get anything done and soon after they'll bring T72's, T90's and Shilkas! I could fight off them BTR's, but the tanks are way too much. Good money, but what to do with the money, when all I can get is BRDM-2 with a whopping 14.5mm machinegun. Can't either get to try for the island in time before the enemy caps a town and the mission ends right there.

  4. #14
    What are the smugglers supposed to do for you anyway? I took the time to find a boat and go out there only to have them tell me about the weather.

  5. #15
    kylebisme:
    Seems the smugglers on the island are only good for some weapon upgrades. It takes so long to get there and you can usually loot some bodies for decent guns/rpgs if you want.

    Kalha:
    The times I really tried to halt their advance by building defenses at a strongpoint, things would fall apart somewhere else (lol, everywhere else really).

    Try to take out a few lead APCs in a column, either the ones advancing on Msta or Tulga, then retreating and taking a different town. Do it with a mine or two and you can be long gone to a new objective. They get paranoid and slow down once their convoy lead explodes. Drop the mine at a narrow point on the road and they'll have to go off-road, slowing them down even more.

    Capping towns did more to slow down their reinforcements. Defense is fun but you do more damage with a few troops in a gun truck (or two) hitting the soft spots. You can cap strongpoints faster than the enemy can take them back.

    I never thought to try the quick travel someone mentioned, that might be a great way to get back home to buy more RPG units after you earn some cash.

  6. #16
    Something that works for me so far is this: buy a medic and two other cheap units and put them in a truck. Drive that thing like a bat out of hell east from your start point to the coast, where there is an inflatable boat. Take the boat to Starolsky and go to the Smugglers weapon cache. Give everyone RPGs and Snipers. Then go back to the mainland and snipe the Russian checkpoint. There is an ammo crate by the fixed machine gun. Then go take Kamishovo.

    Now there should only be several dozen APCs inbetween you and Elektrazavodsk. Eventually you will capture a jeep with an grenade launcher, which can even disable T-90s in a pinch.

    It's going pretty well on my game, except for the goddamn Tunguska bearing down on me. No fucking fair!

  7. #17
    Quote Originally Posted by Manzilla View Post
    You better hurry up and defeat the mission, it ends after 3 hrs. That was a serious buzz kill for me. I was finally making headway and actually taking some towns and all of sudden I got a "Time's up" message and the game ended.

    I started the mission over and tweaked the time limit to be 2 days, not 3hrs.

    If you want to do this open up the mission folder then data/scripts/winConditions.sqf.

    Then change:
    Code:
    //Check for the time deadine of 3 hours
    	if ((time > (3 * 3600)) && !BIS_timeUp) then {BIS_timeUp = true};
    to:
    Code:
    //Check for the time deadine of 3 hours
    	if ((time > (48 * 3600)) && !BIS_timeUp) then {BIS_timeUp = true};
    ive tried going into the arma 2 main file and going to missions, but mine is devoid of anything other than a readme that says "single missions", am i missing something??? (any very detailed instructions on how to find this file would be greatly appreciated )

  8. #18

    Finding Leader of Sotnya

    As I remember, after all the ememy soldiers were killed, a communication came that the Leader had left.

    I have tried going back to the Camp with all the dead ememy soldiers to find the Leader. I have selected one of my team and pressed "6" but the "Search Body" command is not available. Even though I like this game the more I play it and get familiar with it, I am not about to go back to different saves and hope to finish the level. Since this game offers the player endless paths to accomplish the tasks why does it seem from other players that if you don't follow a particular path you can't finish the level.

    Also, I have not found any evidence in all the places I have searched and I don't have the time to do grid searches in hope of discovering evidence.

    Any help is appreciated.

    Thanks,
    Stuart

  9. #19

    file locations

    Quote Originally Posted by templar514 View Post
    ive tried going into the arma 2 main file and going to missions, but mine is devoid of anything other than a readme that says "single missions", am i missing something??? (any very detailed instructions on how to find this file would be greatly appreciated )
    Go to the game root directory (it's C:\Program Files\Steam\steamapps\common\arma 2 if you are playing the downloaded version, I don't know where the game root is if you bought and installed the DVD)
    Go to Addons. Unpbo missons.pbo Once that is unpacked inside the newly created missions folder you will find a Scenarios folder. The single missions are there. Note that Village Sweep is called something else.

  10. #20
    This mission is just ridicilous. Dont understand how anyone could finish it with the time limit etc.

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