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Thread: MP Co-Op Campaign - Saving Issues

  1. #11
    Yeah, trying to load a previous saved state in the CoopCampaign on this game i such an oddissey.

    Sometimes it can work, but there's a high percentage to get the game bugged or it to doesn't even load. Seriously, at first i didn't mind it that much, but with missions like Manhattan, it's so frigging tedious to complete all those objectives without dying, because you know that if one of you dies, you'll need to start the entire mission all over again.

    I hope they fix that soon because the campaign it's actually so freaking cool, and it's a shame that just for that bug it turns to a pain to play.

    Pweeeeease bohemia fix this ******* ****!!1!11!!!one!!º

  2.   This is the last Developer post in this thread.   #12
    I'll let you in on a secret - the cheats that work in singleplayer also apply to the coop campaign. So if a mission isn't ending/progressing you can skip it using the endmission cheat, for example.

  3. #13
    yeah, that might be cool for some people, you know...

    but i didn't pay for a game that i actually like a lot, to have to cheat for advance to the next damn mission... because that's not how it works man.

    they should fix it, and then everyone happy playing this amazing game without any serious issue.

  4. #14
    Someone should make a modded campaign (best solution would be BIS itself) that's intended for multiplayer. I mean, perhaps a respawn instead of in-mission save games. Then, if host is experiencing terrible performance drop, then some modules like Ambient Civilians, Ambient Animals etc. should be disabled to make game more lag-free.

  5. #15
    Alright so, my friend and me were checking about the game load issues and we figured something out.

    We were sharing the save game archives in the game folder located at My Documents, and we even were able to load eachother's saved game as the server, but keeping always the same character as before (for example player one hosts, so he automatically is Cooper, and player two joins and picks O'hara for example, so with the savegame archives from the host, player 2 can host the same game at the same point it was saved before being O'hara instead of automatically being Cooper as ussual).

    But, no matter who hosts always the the client (the one whos not the server) will get this error "ERROR: MPF_rCREATETASKSET calls fails - BIS_missionScope is nil" and his, i don't know how to call it, the objectives screen, gets corrupted and shows like the "key name" of the mission, something like obj followed by the key word of the mission (for example: objGorka, or objLagushina or whatever her name was). And this ends with the mission entirely bugged for the client, who will be unable to see or accomplish any objective by himself.

    So we guessed that there's a bug when saving the game, something like it doesn't save the game properly for the client. It looks like it takes a lot directly from the single player campaign, and this may end saving the states only for the "player 1".

    We hope some of the guys from BIS could find this helpful and, of course, try to solve that bug. Thanks
    Last edited by BarretoMc; Jul 8 2009 at 23:15.

  6. #16
    My group (as much as we've played campaign coop, I actually went to play domination and Hold but it's still fun) thinks of it as a hardcore difficulty where you really gotta make sure you don't die. Sure it's kinda lame to have this issue but I'm actually not bothered a lot by it.

  7. #17
    Been playing the coop campaign with two other guys and after failing a mission (=dying) twice or so the save game seems to revert to the beginning of the mission. This happened in one of the early missions and in Manhattan after two and a half hours of playing. Is this a feature or a bug?

  8. #18
    we all feel the pain!!! please fix this.. its the ultimate game but not beeing able to load is making it unplayable , me and my matie just finished the manhattan mission with revert revert revert 10 thousand times, but we cant progress through badlands without a save, its just sick.. some bright computer dude fix something please, or ArmA Devs do youre thing.
    Last edited by Dunets; Jul 9 2009 at 23:24.

  9. #19

    Having exactly the same problem.

    Quote Originally Posted by BarretoMc View Post
    Alright so, my friend and me were checking about the game load issues and we figured something out.

    We were sharing the save game archives in the game folder located at My Documents, and we even were able to load eachother's saved game as the server, but keeping always the same character as before (for example player one hosts, so he automatically is Cooper, and player two joins and picks O'hara for example, so with the savegame archives from the host, player 2 can host the same game at the same point it was saved before being O'hara instead of automatically being Cooper as ussual).

    But, no matter who hosts always the the client (the one whos not the server) will get this error "ERROR: MPF_rCREATETASKSET calls fails - BIS_missionScope is nil" and his, i don't know how to call it, the objectives screen, gets corrupted and shows like the "key name" of the mission, something like obj followed by the key word of the mission (for example: objGorka, or objLagushina or whatever her name was). And this ends with the mission entirely bugged for the client, who will be unable to see or accomplish any objective by himself.

    So we guessed that there's a bug when saving the game, something like it doesn't save the game properly for the client. It looks like it takes a lot directly from the single player campaign, and this may end saving the states only for the "player 1".

    We hope some of the guys from BIS could find this helpful and, of course, try to solve that bug. Thanks

    My friend and I have the exact same problem as above. Great game, please fix the bug BIS. Come on!!

  10. #20
    It's deleting the autosave files on the second time you die, which suggests to me that this isn't a bug but the way it's designed. I could be wrong on that. Would be good to have a choice, we play in this manner or we want to keep the auto saves in the same way as it keeps it in the SP.

    I've started opening the folder where these autosaves have been going and making a copy of them so that they are not totally lost. It means shutting the game down to put them back and restarting but it's quicker than going round all the AI characters and listening to all the speel again before getting back up to the point we would be before.

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