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Thread: Random House Patrol script v1.0

  1. #21
    First Sergeant Tophe's Avatar
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    Thx for the feedback! I might have a look at the module thingy later on, it's a really good idea!

  2. #22
    Hey Tophe -

    Might it be possible, within the script, to perhaps also designate a radius, and get all buildings with buildingpos settings within that radius, and either pick one randomly, or patrol all of them, in order?

    I know, I know... wishing is easy.

  3. #23
    Quote Originally Posted by Tophe View Post

    Some buildings are not able to be identified, due to a bug in ArmA 2.

    ....

    Some buildings are missing building positions, this is a game bug.

    ...
    Hi. Thanks for the script, I'm a big fan of urban-y 'house to house' type of fighting, and this script helps a lot in that area.

    Because of this, I've been frustrated by these bugs you've mentioned, on more than one occasion (most recently on the great custom map Duala). So, I took the time to register at the A2 community bug tracker, so I could 'vote' for these bugs.

    (and others that may relate to 'urban building fighting' type of stuff, such as this one http://dev-heaven.net/issues/4438 )

    But I can't find these bugs listed. Am I overlooking them, or are they not listed? If you know, please point me to them, so we can try and elevate their status, in hopes they get fixed.

    Thanks!

  4. #24
    Will this work on maps other than chernagorsk? I ask because maps like Duala and Quesh Kibrul have a lot of enterable buildings.

    Also, will the unit stay in the build once combat has started?

    Also also, can I make a unit patrol a street then on blufor detected make a waypoint near a building and have the script execute then, so he will enter the building?

  5. #25
    Quote Originally Posted by MacScottie View Post
    Will this work on maps other than chernagorsk? I ask because maps like Duala and Quesh Kibrul have a lot of enterable buildings.

    Also, will the unit stay in the build once combat has started?

    Also also, can I make a unit patrol a street then on blufor detected make a waypoint near a building and have the script execute then, so he will enter the building?
    Yes
    Yes
    Yes, you might wanna start a thread for help on that!
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  6. #26
    Quote Originally Posted by JW Custom View Post
    Yes
    Yes
    Yes, you might wanna start a thread for help on that!
    Will they stay in the building even if I have them on Open fire, engage at will, or should I just leave them on Open Fire?

  7. #27
    Quote Originally Posted by MacScottie View Post
    Will they stay in the building even if I have them on Open fire, engage at will, or should I just leave them on Open Fire?
    Just place a unit on/next to the building and execute script from it's init line and thats it, they'll stick to the house in combat!

  8. #28
    Gunnery Sergeant
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    Is this the best script for getting a set of units to defend a building, or should I be using a different method? I like the idea here because you woudn't know where they would be, but am concerned about the fps hit when applying it to say 20 buildings and 40 individuals?

  9. #29
    First Sergeant Tophe's Avatar
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    Yeah, this script will work well for building defense.
    It is usually easy on the cpu (sqf seems very welloptimized).

  10. #30
    Quote Originally Posted by jpinard View Post
    Is this the best script for getting a set of units to defend a building, or should I be using a different method? I like the idea here because you woudn't know where they would be, but am concerned about the fps hit when applying it to say 20 buildings and 40 individuals?
    Not that I'm trying to compete with Tophe, but if you want a more advanced script you could try my script. It offers more control and possibly more optimization, though requires quite a bit more work to use.

    Which script to use depends on what exactly you want to do. If you want randomness and ease if use, go with Tophe's, if you want a pre-planned patrol/defense plan that's a little more complicated to set up, use the BD patrol script.
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