Thx for the feedback! I might have a look at the module thingy later on, it's a really good idea!
Thx for the feedback! I might have a look at the module thingy later on, it's a really good idea!
Östgöta Ops [OOPS]
TA2DST - Tophe's ArmA 2 Dedicated Server Tool || A song for Bohemia
ARMA 2:
Random House Patrol Script v1.1 || Simple Vehicle Respawn Script v1.7 || Simple_Guard_Post_Script_v1.0 || Universal Crate Filler v2.01 || Simple Repair Script v1.1
ARMA 3:
Simple Vehicle Respawn Script v1.8
Hey Tophe -
Might it be possible, within the script, to perhaps also designate a radius, and get all buildings with buildingpos settings within that radius, and either pick one randomly, or patrol all of them, in order?
I know, I know... wishing is easy.![]()
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Creator of: JTD_buildingSearch, JTD Ambient Civilian Traffic Module (beta ver. 2) and JTD Mines (ver. 05a).
Hi. Thanks for the script, I'm a big fan of urban-y 'house to house' type of fighting, and this script helps a lot in that area.
Because of this, I've been frustrated by these bugs you've mentioned, on more than one occasion (most recently on the great custom map Duala). So, I took the time to register at the A2 community bug tracker, so I could 'vote' for these bugs.
(and others that may relate to 'urban building fighting' type of stuff, such as this one http://dev-heaven.net/issues/4438 )
But I can't find these bugs listed. Am I overlooking them, or are they not listed? If you know, please point me to them, so we can try and elevate their status, in hopes they get fixed.
Thanks!
Will this work on maps other than chernagorsk? I ask because maps like Duala and Quesh Kibrul have a lot of enterable buildings.
Also, will the unit stay in the build once combat has started?
Also also, can I make a unit patrol a street then on blufor detected make a waypoint near a building and have the script execute then, so he will enter the building?
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Is this the best script for getting a set of units to defend a building, or should I be using a different method? I like the idea here because you woudn't know where they would be, but am concerned about the fps hit when applying it to say 20 buildings and 40 individuals?
Yeah, this script will work well for building defense.
It is usually easy on the cpu (sqf seems very welloptimized).
Not that I'm trying to compete with Tophe, but if you want a more advanced script you could try my script. It offers more control and possibly more optimization, though requires quite a bit more work to use.
Which script to use depends on what exactly you want to do. If you want randomness and ease if use, go with Tophe's, if you want a pre-planned patrol/defense plan that's a little more complicated to set up, use the BD patrol script.