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Thread: making use of the watch in missions

  1. #1

    making use of the watch in missions

    Hi, I recently with the help of a forumite got a trigger to work and help start to move a convoy.

    Now the convoy is set to move down the east hand side of Cheranrus? along the main road. Is it possible to grab the current game time, and add, for example 2 hours to it and push that into a trigger, so that one trigger makes sure that the convoy didn't reach destination and that a bigger trigger makes sure that after the time, plus 2 hours that the convoy is not alive? This will help push the attacking team into destroying the convoy, rather than picking a spot and setting up an ambush in their own time, so long as the first trigger isn't meet?

  2. #2
    Triggers do have a timeout function, don't they ? I barely ever use triggers so I'm not sure but you might want to look that up.

    Anyway, if you want to script it you need this:
    new = daytime + 2;
    or this:
    new = time + 60*60*2;

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