Some scenes may need a bit of work, but there's still a lot of great shots in there. And the narrative proved very effective
1) In the opening scenes you seemed to struggle trying to get a good horizontal framing of the guy on the ground. Either you'd be showing a lot of boring ground, or the guy was barely visible somewhere in the bottom of the frame. Try not to force such shots if the subject clearly doesn't align well. After one or two horizontal establishing shots, you can safely take subsequent shots of the guy on the ground using a top down or angled perspective. If someone walks over to help him, briefly establish their proximity and then focus your framing on the kneeling dude. Don't try and continue to force the other guy into the picture, we know he's still there and you can always cut back to his top down shot.
2) Keep tabs on how long each shot is. Don't be afraid to use 3 shots instead of 1. A long shot (4+ seconds) determines the
pacing of what you see in the scene ... not how much
content you see in the scene. You had several shots of 10+ seconds in a row at times (e.g. rotating shot around wounded guy, stop, close-up, zoom out), mixed with some shorter ones, which disupted the sense of flow. It's great to use those long shots to open or close a scene, but when there's more stuff to be shown, use short and varying shots. Take a "chunk size" to base your cuts on (e.g. 2 seconds and multitudes thereof) for a sense of rhythm.
3) Match the direction of movement and position of your subject onscreen to tie one shot to the next. You're jumping from left-right to right-left and back a few times when trying to show events that are supposedly related. Positioning and moving them in a way that flows from the last shot makes it easier for my mind to see the continuity without having to stop and think about it. The last scene worked well in terms of camera movement. Having consistent shots from
one side of the soldier would've made it perfect.
I loved the salute/uniform shot. A perfect example of 4 seconds saying more than any 20-second shot flying through bootcamp
_camera camCommand "inertia on"