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Thread: Volunteer Commando Battalion - British Co-Op Squad

  1. #11
    It's been a rather excellent start to the new year for VOLCBAT, with the opening of a new section and some of the best missions we've done for years being on the books. This makes it the ideal time for us to offer a small update.


    ORBAT:

    With a regular large turnout, we were finally able to put into action the opening of a Patrols section, allowing us to add even more depth to missions. Members can now apply for a 3 month attachment to Patrols, giving everyone in VCB the opportunity to develop a high level Infantry skillset under the tutelage of our very own Recce expert, Jonny_LI. After their first mission in action last night, Patrols have already proved themselves, performing a range of taskings from route recce to flank security.


    Operations:

    Over the last few weeks we've seen some missions that rank up there with some of the greats VCB has had in the 7 years we've been gaming. We've now started making AARs available on our website, so if you're interested in reading up on how we operate and the types of missions we do, selected AARs can now be found on our website at the following link:

    http://www.volcbat.com/index.php/Ope...Action-Report/


    For any further information or queries, please visit our website and forum.

    Cheers.
    Chris.
    If you're reading this, turn off your computer, step away from the internet, and go out and enjoy life to its max.

    PS. All UKF related queries to da12thmonkey. I don't do this crap anymore.

  2. #12
    VOLCBAT continues to rock along as strong as ever, with our unique style of gaming ensuring things are just getting better and better! We're continuing to get a full Platoon plus our brand spanking new Patrols section out onto missions, and with the added versatility our new section brings, we've been having some mega missions since the last update. In the (approximate) words of a new member who joined us from another long established co-op squad "that was f**king fantastic!".

    So, as always, things have been going well for us, but whats coming up on the VCB Calender?

    Joint Ops

    Next Sunday sees us come together for a joint op with R2.5, which needless to say we're massively looking forward to. It should be great to see 2 platoons worth of guys on a single server, knocking over objectives in a coordinated fashion!

    Public Co-op Night

    Due to interest displayed since the last one (and it's been a long time coming) we're planning on running another one of these. Missions are in the works, and dates and times are to be announced, so watch out for the announcement if you're interested, as it will be a good night.

    I'm massively aware that we're quite an intimidating ("elitist") group, so just to allay those fears; Whilst we'll try and operate as close to a real platoon as possible, don't worry if you've no military experience or you don't think you can operate at our level, as it will also be quite a laid back night in terms of skills and drills, and you won't have anyone screaming at you for not knowing what you're doing. We'll be running the same ethos as our recruitment policy; if you've got a good attitude, you're welcome, even if you are a mong!



    Other stuff.

    Recruitment
    Even though we're operating at full capacity as a platoon, there are still plenty of opportunities to join.
    What we're looking for:
    -Mature chaps who just want to have fun getting stuck in, using real tactics, but without having to call some 15 year old self appointed Lt Col "Sir" as he screams at you for not saluting him. Skill level doesn't matter, attitude counts for everything.

    What we can offer you:
    -An unparalleled gaming experience, without any pretense of pretending to be in the Army nor any Walter Mittys talking it up. Missions run in a professional manner by chaps who actually know what they're talking about, and a friendly atmosphere with alot of bad jokes, film quotes, and chaps having a laugh.

    Minimum age is 16, although the average age is about 24.


    If you're interested: http://www.volcbat.com/

  3. #13
    Joint Ops
    Last Sunday saw the two best Infantry orientated British Co-Op squads, VOLCBAT & R25, get together for a Joint Op, in the form of Operation Lancaster. It was a fantastic effort all round; we managed to fill 3 rifle sections, HQ, and have room for our Patrols section, meaning that the platoon was at a strength of 32 bodies. R25 also had a fantastic turnout, meaning we were pushing 50 guys on the server. This presented some massive logistical and administrative challenges, which we overcame through some fantastic teamwork, communication, and generally being warry; the kind of thing the spirit of co-op gaming is all about.

    The Operation, set on Podagorsk, began with R25 dropping North across the river into a DZ behind the enemy, and VCB moving up to a Line of Departure to the south, using deadground to approach our objective without being detected. Once both platoons were in position, the assault was initiated with an air strike into an enemy held compound; R25 moved up to clear this compound out, whilst we began our assault onto an enemy held bridge.

    Under plenty of suppressing fire, we clawed our way onto the near bank, before launching an assaulting section across, managing to capture our objective with roughly 30 enemy dead, and zero casualties. From there, we continued to be under sporadic contact from the West, so with R25 on our Northern flank, we continually advanced to contact, going through Platoon Battle Drills and smashing into the enemy. After an hour or so of extended contact, we broke into the final enemy compound, clearing them out with grenades and a good bit of rifle fire. From there on out it was just matter of falling back to the bridge and then settling in for the usual chad team photo.

    http://www.volcbat.com/pictures/r25vcb_Joint_Op.jpg

    Ops

    Midweek saw a complete change of pace with the return of our "Hunt the C-nt" mission style. A select few members were marooned behind the lines with naught but a rifle and a single mag, having to make their way successfully to the "safe zone" without being caught by the Hunter Force - the rest of VCB, who in typical fashion, spared nothing in their pursuit. It was a pretty entertaining evening, a refreshing change from the norm with many fantastic moments. We look forward to doing it again.

    Recruitment
    As always we are recruiting, and if you're looking for a squad based off a British Infantry Platoon, doing all the good bits without any of the crap, look no further than VOLCBAT. We're long established (2003), know all the ins and outs, and when we talk about realism, we've the experience to know what we're on about. All we ask from you is a healthy attitude and to be 16 or over.

    If you're interested, check out our information pack or apply at our forums.

  4. #14
    Public Co-Op Night

    We've finally settled on a date for our next public co-op night, which will be held on Tuesday 6th April. The last one was great, so we encourage anyone who fancies it to turn up to our next one.

    There will likely be two missions run consecutively, and further details will be posted up over the coming weeks, so please, watch this space.

  5. #15
    May Update
    It's been awhile since our last update, so theres alot to fill in. Things are still going on, and we're still going strong. We've adopted lots of new addons, giving us alot of new terrain to play on, some new kit to play with, and a few new enemy to kill in a variety of ways. We've started upon a mini campaign, and taken on some new blokes too.

    Recruitment

    We are still actively recruiting; we're looking for likeminded guys who want to get thier fix of mindless violence by smashing up enemy positions. In return, we offer a game experience in which you get to operate as part of a fully fledged Light Infantry Platoon, and unlike many realism squads, you can do this without having to put up with a 14 year old Field Marshall shouting at you for not doing it like he read about in that one book, and without being made to march up and down or stand on parade.

    What makes us different from the other squads out there?


    -We don't play as Special Forces like many other squads. Going for the regular infantry angle offers a unique and warry game experience.

    -We focus soley on infantry work, and we try and do the kinds of things that an infantry platoon would actually go out and do. That means we get to do high level things like infantry ambushes, as well as lots of bread and butter work like advances to contact and deliberate attacks.

    -We only take realism aspects that influence gameplay. In other words, we leave anything bone firmly on the shelf & you'll be on first name basis with everyone.

    -We've over 50 combined years of Armed Forces experience within our NCO ranks, meaning that when we say 'realism', we actually know what we're talking about.

    -Our average age pushes around the 25 mark, making for a (sort of ) mature environment.

    -We've been around since 2003, which makes us the original squad to take this angle on gameplay. There are imitators, and hell, a few have even copied us almost word for word, but if you can, why not have the original?


    Our info pack, posted on the first page of this topic, can be found here. If you're interested in playing with us, please visit us at www.volcbat.com

    Operations

    Mini Campaign - Op Titan

    Recently we've begun a mini campaign, Operation Titan, on the Island of Thirsk. This is something slightly new for VCB; we've done mini campaigns before, but this time our scenario sees us operating as part of a Battlegroup within a larger Brigade. This means that we really get the feel of being part of a platoon within a much larger battle going on, a feeling that we've successfully managed to build into the missions we've played so far.

    So far in the story, we've managed to deploy into Thirsk and fight off an enemy attack on the Capital, we've done an advance to contact to secure a line of departure for the rest of the Battlegroup, and we've done a mission which involved dodging enemy patrols and flares as we crawled around on our bellies, recce'ing several potential enemy positions. The scope of the campaign offers us plenty of variety for the types of missions we can do, yet ties them into one overarching storyline firmly rooted in the realities of a Brigade Operation.

    Because we're massively hooked on this at the moment, our plan is to write the minicampaign up at some point, so if the concept sounds interesting to you, keep an eye out for updates.



    If any of this takes your fancy, you've any questions, or you simply feel like giving us a once over, pop over to www.volcbat.com and take a look around our website and forums.

  6. #16
    Summer Update:
    Since our May Update, Volcbat has undergone some significant changes and with the release of Operation Arrowhead we felt another update was due.


    Operation Arrowhead:

    The recent release of Operation Arrowhead provides us with a wealth of new features to play with. Our talented Mission Makers are already putting the new islands to good use, happily reporting that the quality of the islands and the terrain provided is both good and highly interesting.

    The addition of the expansion, in it's Combined Operations form, allows us to incorporate these new islands while still maintaining backwards compatibility with our existing collection of ArmA 2 missions.


    Armoured Infantry:

    Within Volcbat we've undergone some structural changes. The most visible of these is our conversion to an Armoured Infantry role.

    This conversion has given us significant room for change without compromising our core principal of platoon-level infantry combat. The addition of an Infantry Fighting Vehicle to our arsenal allows us to enhance our flexibility within our current command structure.

    The release of Operation Arrowhead provides new environments and obstacles that the additional firepower and mobility provided by an Infantry Fighting Vehicle can overcome, without forcing us to deviate from the infantry role.

    The inclusion of new equipment always creates the need for more training and our training staff are running frequent sessions on the role of Armoured Infantry. These courses will continue to run, ensuring the required training is available to both current and new members alike.


    Operation HELIX:

    Operation HELIX is a new dynamic campaign that builds upon the success of our recently concluded mini-campaign, Operation TITAN. Set on the island of Takistan, HELIX is an evolution of the concepts developed within it's predecessor.

    Taking centre stage as our Sunday Night mission, it has been created to be run over a sustained period. Throughout it's duration the campaign will feature an evolving narrative that adapts to the successes and failures of the preceding missions, providing visible change throughout it's progression.

    As a dynamic campaign, decisions made by the command team will drastically impact each mission, with actions taken in preceding missions often causing dramatic changes to the operating environment. Decisions must be weighed up against each other, the chance to reduce an IED threat measured against the danger of increased hostilities from an enraged population.

    Marking our first foray into the new expansion and it's features, HELIX will be the focal point of Volcbat missions in the months to come.


    Wednesday Night Rotation:

    The release of Arrowhead, our conversion to Armoured Infantry and the beginning of our next campaign present new opportunities and new challenges to overcome. To accommodate for the increased training burden, we have changed the format of our mid-week mission.

    The changes to our mid-week mission mean that it is now broken down into a rotating sequence of four individual sessions:

    • Session One – Training: These nights have been designed to cater to a demand for more training sessions and will often include both a formal instruction period and a mini-exercise. Rounding off the training session with an exercise allows us to facilitate the learning process with a practical test of the newly learnt skills.
    • Session Two – Force on Force: Often utilising the subject matter of the previous weeks training, Force on Force sessions are designed to test newly acquired skills by pitting our members against each other.
    • Session Three - VCB Irregular Night: Irregular Nights are informal evenings that range from themed missions to simply trying out a new or obscure mod that's caught someone's eye. These nights can cover everything from zombies to classic war films and are a great excuse to relax by providing a taste of something different.
    • Session Four – Normal Mission: These evenings are designed to cater for our talented mission makers, providing a more traditional mission that may have otherwise been displaced by the conclusion of Operation TITAN and the advent of HELIX.


    This new system will rotate through each individual session on a constant basis and is tailored to complement the long-term schedule of our Sunday Night campaign.


    Recruitment:

    If these changes, the release of the expansion or simply what we've said in other updates has you interested then there are a number of useful places you can visit outside of this thread:

    • Volcbat.com – Our Website, this contains a number of useful resources, covering most of the questions you may have concerning our application process and what happens afterwards.
    • Our Forums – If there is something that isn't covered within our vast library of resources, or if you simply want a chat, our Forums are the next step.


    If you are interested in how we play our games beyond the descriptions found in this thread, a collection of screenshots and videos can be found in varying areas of our forums and website, including:

    • Our Game Photography & Discussion thread – This forum thread contains a varying collection of screenshots, videos and write ups from our weekly missions.
    • VCB Operations – A page on our website dedicated to full write-ups of previous Operations. These reports are designed to give a broader accounting of how our operations are run and the aftermath of their success or failure.
    • VCB Gallery – A Gallery that contains a collection of screenshots and videos. The Gallery organises our vast collection into the varying operations they have originated from and is the counterpart to our Operations page.



    Volcbat remains recruiting, however it is important to note that we now use Combined Operations and that incoming recruits should be aware of this before submitting an application.

  7. #17


    October Update:

    Similarly to our last update, VCB has gone through evolution in reaction to the stresses and strains of fighting to quell the insurgency in Takistan, with Operation Helix in its 14th week



    Adaptation to Operational Requirements:

    In light of the need for the platoon to act as a light assault force, the unit has transitioned from a mechanized platoon to motorized, utilising the fast hitting punch of the Land Rover WMIKs and Jackals to flush out the insurgent threat and mitigate the effects of individual vehicle damages on the whole platoon

    Due to equipment shortages and a concurrent anti aircraft threat, aerial support is still at a relatively low level of penetration in the area, favouring the tactics of the VCB greatly, allowing us to penetrate deep in to areas occupied by the enemy and get face to face with our adversaries.


    The majority of recent actions in Op Helix have centred around flushing out the insurgent forces occupying the eastern side of Takistan, in the Garmsar valley and shoring up control in the central Silsila -Ye Siah Ku mountain range


    The recent operational supply of ACRE radio sets has greatly enhanced the communications capability of the platoon


    Recruitment:

    Having been around since 2003, we were the original squad to take on the angle of game play that we call "realism, without the bollocks"

    We're looking for like minded guys who want to join a group committed to smashing the enemy wherever they may find them, at whatever the cost.

    We in return offer a gaming experience where you will operate as part of one of the British Army's Light Infantry Platoons, without the bollocks of Top Gun style "soaring eagle", "wolf" (and probably) "horny stingray" callsigns and armchair experts pondering over the merits and failures of the adoption of the small arms 1980 pro.. you get the idea.

    We offer you the sort of squad based experience unique to an infantry platoon, without the rambo task force sneaky beaky one man armies of other groups to deal with

    We pride ourselves on the strength of our main trade: assaulting heavily armed positions with minimal loss taken and maximum damage given.

    With over 50 years of combined armed forces experience within our NCO ranks alone we offer one of the finest realism based experiences available within the community.

    But, if this all sounds a bit intimidating, don't be so worried. We're a bunch of guys who have a great laugh in our own uniquely mature, British way



    Our info pack can be found posted on the first page of this topic. If you're interested in playing with us, please visit us at www.volcbat.com

  8. #18
    Having recently finished a short deployment quelling a paramilitary guerilla movement in southern Chernarus and in light of the recent strategic defence review, VOLCBAT have been tasked with heading up Task Force Truncheon, a counter-insurgency operation in key areas of the Takistani borderlands still considered hostile after the main assault operation made by the Americans earlier this year, limiting access and mobility to the enemy and starting to discern and pick apart its command structure, backed up by Czech and other multinational forces.



    Recruitment numbers are strong and the group is currently running a great average on operations (missions), with major sunday ops giving a fantastic display of maximum damage and minimal casualties and an effective command and control structure across three sections (squads), in no doubt improved by the use of systems such as ACRE (an essential) and a strong team spirit.

    You can be a part of this! We're always on the look out for extra recruits on the front line, and with our two-operations-a-week structure we offer a more flexible, independent chance to try out different roles and responsibilities on Wednesdays with operations generally taking place on independent section level, in turn taking on that experience to our major Sunday operations, the turning point moments in our deployments.

    To take a brief look at our structure, within your first week over recruit status (all that's needed is a brief MSN interview and an acclimatisation session) you can be a key element in a section fire-team, either assisting the section commander or 2ic (second in command) as a third-rifleman or putting down massive amount of fire and support as an LMG-gunner. From there your progression will be entirely up to you: Enjoy reading the map and leading the assault? Perhaps the Lead Scout (point man) role is for you. Enjoy putting the lead down range? Progression to our fire/manouver team will open you up to the world of the gimpy (FN MAG medium machinegun) and its hard hitting 762 capability. Beyond that, the world of JNCO's awaits, and the progression up the chain of command. But for now, let's keep your boots in the mud and the gun in your hands



    Our info pack can be found posted on the first page of this topic. If you're interested in playing with us, please visit us at www.volcbat.com
    Last edited by DaveP; Nov 16 2010 at 18:31.

  9. #19
    VCB December Update

    Hello guys, lots of bits and pieces that went on in the last month or so, so may as well rock on with it



    Task Force Truncheon Progress
    Having taken multiple deployments around Takistan, Task Force Truncheon has become a force to be reckoned with; giving bloody noses to insurgent forces across the country in a variety of locales, the most recent deployments have seen intense building to building fighting in Zargabad and the wide open engagements of the North Western oilfields.



    Numbers and Recruits
    VCB is still pushing good intake of new members, but of course always looking for more. If you enjoy a realism based group with good humour and the ability to give the metaphorical headbutt to the enemy no matter where they be, take a look at our forums in my signature link or check out the info pack on the first page of the topic



    Proposals and Procurements
    VCB is always pushing for the latest and best kit available in the field of operations. To this end, our unit has recently adopted the latest in full MTP uniforms from StalkerGB Manufacturing, allowing for concealment in a wide range of locales, from the South American jungle to the blistering heat of Takistan.

    The need to unstick the enemy from deeply entrenched positions has recently been met with a new weapon: Our Maneuver and Support section has began deploying the 60mm mortar on operations, giving a strong base of fire for even the most fortified of positions and opening a whole new world of spotting and adjustment for men in the field. If you think either of these skills appeal to you, please apply within!



    Media

    Lots of bits and pieces, but to keep things short, here's a select smattering of videos:







    Community Cooperation

    On monday 13th, VOLCBAT faced off against ARMA2COZA, the premier South African arma 2 community in a Force on Force operation. It was bloody fantastic. AARs quoted below:


    Quote Originally Posted by Chris, VCB
    Pull up a sandbag. Swing the lantern.

    It was 14:20 on a hot, dusty afternoon. We were kitted up and ready to go - we didn't know much about what we were about to get into, but we knew it would be trouble. A local official was in danger, and we were to find him and protect him, till a transport chopper could arrive and remove him from the area, and far out of the Muji's reach. As we patrolled out of the FOB, we split into a long staggered column as we headed south down the road. A few minutes in, I checked my Compass, and realised we were infact heading the wrong direction. I hit my radio prestle, and made it known, but Dark squarked back that I was barely audible. Shit, I'd forgot to adjust the power. Whilst I fiddled with my power settings, Dave P ran forward to pass the message on manually. By the time i'd adjusted my radio, the message had already reached the front of the column. I got my section into a quick peel, and we started jogging towards town, desperate to make up for the 5 minutes we'd lost patrolling the wrong way. 200 meters out, I collapsed all of a sudden, my lungs bursting, exhausted by the 60kg load of spare link, claymores, grenades and rifle ammo i'd stuffed into my pack. "Go on without me!" I croaked, mindful that we had to make it to the compound. I looked around and saw, to my horror, that the rest of my section were having a fat attack, just like me. We took a moment to recover, then patrolled slowly forward, taking up positions within the compound.

    The immediate area was secure. I called in my section, and we pooled the spare kit. I'd just finished detailing off sentry posts, when a strange foreign accent piped up excitedly. It was Konrad, 1 sections eagle eyed rifleman; he was brilliant at spotting the enemy, just not so good at communicating where he'd seen them, but we rushed into positions, ready to take on the enemy that we knew was somewhere north. Suddenly, a Muji darted out across the track that crossed the hills to our north. Fire poured in, puffs of dirt being kicked up at hit feet as he scrambled over the crest of the hill and into cover. I shouted for 3 guys to assemble on me at the platoon ammo point. Lee, Dave P, and Noaksey answered the call, and we quickly checked out weapons as I told Nickeleye, my 2IC, "I'm taking out a fighting patrol, we're going to pressure these fuckers - take over here". I was pumped and ready for war. We were going to fuck some serious shit up. As we got to the base of the track, more Mujis darted out. We hit the deck, hard, and poured fire up after them. They scrambled to the lip of the ridge , and disappeared from view. I shouted down the radio for our machinegunners to get some fire up that track, and we bounded forward in pairs, covering forward, always expecting the enemy to be waiting in ambush. We reached the point where we'd last seen them. Nothing. No blood, no bodies. But we knew they'd gone this direction.

    We set off in chase, patrolling slowly and carefully, rifles up. We crawled up to the main ridgeline and gingerly poked our heads over the top. Nothing shot them off. Clear. Suddenly, far below was the sound of an explosion against the compound wall. The assault had begun. We quickly scanned the opposite hills for the telltale smoke puff of an RPG launch, but saw nothing. We pressed on, and machinegun fire suddenly opened up, tracer whizzing back and forth back down in the valley. Things were getting underway. East of us, somewhere, were the enemy, by the sounds of it. We decided to double back, hoping to come up behind the enemy. As we turned, a muji ran out, no more than 50m behind us. He dropped to one knee and froze, looking directly at us. "CONTACT!" I screamed, and dropped down, blatting off rounds. All around me, the lads fanned out, going prone and giving the lone muji the good news. He dropped, and we pushed up aggressively, convinced he'd have friends. Nothing. He was alone. We checked his body, and hoped he'd not had time to warn anyone. Our flanking manouver on the machinegun team we could hear east of us depended on it; they'd tear us up if they'd caught us on these open hills.

    I scanned the ground ahead of us, seeing nothing, as Dave picked us a route along the ridge. Suddenly, as myself and Dave crossed a ridge, Lee called out from behind us, "sighting!". We crouched low, and ran back into cover with Lee and Noaksey. Crawling forward on our bellies in extended line, we moved back onto the lip of the ridge. Across from us was a rocky outcrop, and lying down the side of the rocks, we could see a lone Muji, armed with a PKM. I did a quick range estimation. 500 meters, more or less. We could do him from here, but his PKM gave him the advantage at range. What if we missed our first rounds, and he got into cover? Damn it. I knew from the Radio the compound was taking a hammering, and we had to silence those guns, fast. We crawled back off the ridge, and continued moving round at a crouched run. Tracer was still whizzing up and down the valley, as the sound of Machine Guns got ever closer. We moved down off the ridge, into deadground, no more than 200m from the enemy position. By this point, nobody dared touch thier radio. In whispered voices, the message was passed out; "they're just over this ridge". Creeping up, we dressed out into extended line, and crested the ridge infront of us. There, lying by the rocks, was the lone machinegunner. Only, to his left was another two mujis - we'd caught them off guard, and we were just about in handgrenade range. This was only going to end one way. I overarm lobbed two pineapples in quick succession, seeing them land satisfyingly close, as Lee, Dave and Noakesy started putting down fire with their SLRs. The Machinegunner and his spotter went down, and the 3rd Muji darted into cover. We pressed up aggressively, bounding forward and keeping the weight of fire up. A muji popped his head out from behind the rocks, promptly getting it shot off. We moved in, checking the bodies as we went. Position clear - 3 enemy dead, no casualties. The blood was pumping, the enemy hadn't seen us coming, and we'd caught them completely off-guard. Dave or Lee thought there was a runner, but we couldn't find him, and i'd only seen 3. I hauled a dead body over my shoulders. This fucker was coming back with me. Spoils of war.

    As we trudged down the hill back towards our compounds, me with my trophy on my shoulders, Dave shouted out for a contact on the road to our left. I dropped down, flinging the body off my shoulders, as we all opened fire. Running down the road was the Muji we'd seen dart into cover - Lee and Dave where right, there was a runner! He crumpled into the dirt as he was cut in half by rifle fire. We moved up cautiously, thinking he might have friends behind him. Nothing. Dave checked the body - he was miraculously still alive, but before I could yell for us to capture him, a single rifle shot rang out, putting the Muji out of his misery. We carried on patrolling forward, when I spotted movement on the ridge above. Damn it. I really wanted my trophy, but I couldn't take him with me, not with these fuckers on the ridge above us. They'd pay for forcing me to leave my trophy kill behind, but fuck it, I knew i'd get another. We darted from rock to rock, with Ul joining our number from the Patrol Base. The five of us crawled up to the ridge on our belt buckles, finding ourselves a position 200m from the enemy. I gave the command. "Get some rounds down!". Our bullets landed in and amongst the enemy position, rock splintering and flying off in shards. The enemy dived for cover, and returned fire. There were at least 4, if not 5 of them in there, but with the element of surprise, we overwhelmed them with weight of fire - with the enemy suppressed, we moved up, lobbing in grenades as we went. We stormed the position, a red mist descending over my eyes. Before we knew it, we were in the middle of the position, surrounded by dead enemies.

    But, it was too late. The radio squawked. It was Nikeleye, my 2IC. An RPG had taken out the building the VIP was sheltering in. He was dead - shit. Collecting our wounded, we retreated, leaving the dead where they lay. The Muji's would keep coming at us all night, and we'd no reason to put ourselves in harms way any longer.
    Quote Originally Posted by HeadTrauma, ARMACOZA
    A Report From Abu Al- HeadTrauma, fearless and compassionate leader (nobody else was available to lead, I was last on the phone chain) of the holy rub-a-dub-dub death squad, Praise be unto Allah

    I am writing this report from the upper echelon of paradise, goat milk and honey flows, and the love of my 72 boys is endless. Abu Al - JoeDamage is unfortunately not as "enlightened" as I am, hence his lower standing in Paradise.

    Callsigns were SNAPPER (HQ), APEX, KICKBACK and COLT.

    The plan was for SNAPPER to get into over watch pos North of the objective, to suppress (2 x PKM's) and to split the defending infidels. KICKBACK was to give direct support for APEX's assault, feint an attack and provide an umbrella under which APEX could advance to within ITSR (Infidel Throat Slitting Range). COLT's role was scouting and intel.

    SNAPPER departed base heading East. about 15 minutes into the march one of my cohorts pointed out that my compass was faulty, a cursed Infidel version. So we turned around and headed East...
    COLT was in position, reporting enemy movement and positions to the North and North West of the target area.KICKBACK was in pos to the South and South West.
    APEX advanced from the West along the road.

    COLT 1 (Danny) was compromised early on as SNAPPER crossed the road that runs N/S into the village. We decided to pull back further North, got over the hill and turned back East. our original pos (directly North of the obj ) was abandoned due to the earlier skirmish, and fear of a follow up action by the Engrish.

    We continued eastwards, trying to find a decent over watch pos with enough cover. Eventually we found a less than ideal spot, but it would have to do. Problem was that there was a large piece of open ground we needed to cover to get to it. At that moment Allah chose to smile upon us as Rage (KICKBACK) came on the net, requesting permission to launch some RPG's and start a small skirmish. Perfect, just the distraction we needed. Permission was granted. We sprinted across the open ground as the first RPG's were going off. We got into cover behind rocks on high ground ENE of the objective, range to target was estimated at 800m. We started taking sporadic small arms fire at this point, but nothing too accurate or serious.

    Burga was spotting for the 2 PK gunners, BFly and Volk. The MO called for continuous fire, so 1 PKM would be firing at all times. Volk commenced firing. Target was 3-5(?) infidels on compound roof. Volk fired 5 bursts, rolled behind cover, Bfly rolled out from behind cover and continued firing. 5 bursts, roll in, volk rolls out...rinse repeat. Spacing between the gunners was aprox 8m. I know at some point Volk had a jam, but up to this point things were going as planned (for the most part) and we had pinned a Tommy on the roof, watching with delight as smoke was deployed...him bandaging himself...and eventually dying. I then heard some over excited infidel shout over our NET that he had captured a radio, so we changed channels

    Burga or Bfly spotted two infidels running from their spawn but decided to leave them alone. About 10 minutes later we were flanked. My first thought was "shit, I should have been watching the flanks!"

    Things happened very quickly after that. I popped 2 x smoke and called for withdrawal but my team was down. I ran down the hill very aware of this fuck-off big aerial sticking out my back pack, worried that it would be spotted sticking out above the rocks.

    I went to ground and hid behind a rock...waiting...trying to decide whether or not i should drop the radio, but fearing it being captured I decided to keep it. After a while I thought that the infidels that had flanked us must have pulled back. So I crossed the road Southwards and then turned West, hoping to regroup. This is when I got cut to peaces.

    Funny moment was being given the Coup de Grace (against ROE?) and then Chris shitting on the guy
    Then wathching my body beig taken as a trophy...listening to your banter, velly funny
    And some Video:





    Our info pack can be found posted on the first page of this topic. If you're interested in playing with us, please visit us at www.volcbat.com
    Last edited by DaveP; Dec 18 2010 at 17:02.

  10. #20
    VCB January Update

    New year and a fresh face to the operations ahead with an increase in numbers and an ongoing flux of great missions



    Operations/New missions
    Mission making and new mini campaigns are as strong as ever, with the last splurge of major desert operations for a while coming to a close before we get back to the green stuff in the Jungle and Temperate climates.



    Recruitment and New Members
    Having experienced a new years upturn in recruits, the platoon is steadily approaching a full strength roster (although there's always room for more!), with old members returning and new guys falling in to the fray rather quickly. Of course this in turn drives more awesome big operations and more cool experiences all round.

    If you think you might want to have a go at being a part of a quintessentially british coop squad with a good sense of humour and fun missions, take a look at our forums in my signature link or check out the info pack on the first page of the topic



    Procurements

    Inundated by the awesome range of islands now available to the game, but at the same time trying to reduce the addon pack sizes to hospitable levels, there has been quite a few recent shuffles in addons used, but thanks to our automated SVN system this is a cinch for new members to get a hold of. We're always on the look out for British Addons newly released, in development or in need of the in depth research some of our members can offer.



    Media

    As a recurring theme, here's a smattering of videos showing us doing what we do best: having fun playing realism-based coop. Enjoy!

    This is a video of Operation Earthworm, a patrol to contact to secure a local militia leader. With two full rifle sections, an HQ detachment and a Manouver/Support fire-team, a strong force was brought to bear on the enemy, which they returned gladly. This video jumps in to my role on the night, Second in Command/Spotter/UGL Gunner for the Manouver/Support fire-team, a group tasked with bringing big guns and explosions to bear on the enemy's position.



    Here's the same operation from the perspective of One Section Charlie Fireteam 3rd Rifleman slot, a key role in assisting the section commander by carrying out his commands, carrying spare ammunition for the LMG gunner and being one of two of the section's AT holding members. Perfect for new recruits, it allows players after a bit less pressure to follow orders and work out how it all works 'on the job' before taking on more demanding roles



    Here's a video from one of our more interesting Wednesday ops, from the boots of One Section's Delta LMG Gunner, tasked with overall flank protection for the section when patrolling out and giving maximum supporting fire in engagements.


    And since everyone loves explosions




    Our info pack can be found posted on the first page of this topic. If you're interested in playing with us, please visit us at www.volcbat.com

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