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Thread: ppEffect collection

  1. #1

    Wink ppEffect collection

    Hi, since there is no documentation available for this yet, lets help ourselves.

    Here is a list of all the ppEffects I know so far. If anyone knows any effects not listed here, please share them with us.

    "colorCorrections" ppEffectAdjust [brightness, contrast, gamma, [R, G, B, multiplier], [R, G, B, multiplier], [R, G, B, multiplier]];
    Cant give a more detailed description on the rgb-values, you'll have to play around with them a bit. First pair seems to add a tint, second is general colorbalance and the last pair is some sort of filter. But see for yourself.

    "dynamicBlur" ppEffectAdjust [blur];
    Full screen blur

    "radialBlur" ppEffectAdjust [blur_x,blur_y,start_x,start_y];
    Blur with seperate x,y values, wich fades away at the center of the screen.

    "filmGrain" ppEffectAdjust [strength, alpha, scale, blend-light, blend-dark, <boolean>no idea what this is for];
    ... well, cool for camera/Tv effects

    "colorInversion" ppEffectAdjust [R, G, B];
    name says it

    "chromAberration" ppEffectAdjust [amount_x, amount_y ,<boolean> exponential ?];
    this baby seems to shift the the color channels apart from each other, good for erm.... any sort of drug-effect.

    "wetDistortion" ppEffectAdjust [?];
    Water-effect



    Thats that. Now as a goodie, I'll also post some ppEffect settings im using as examples. Should give you an idea of what is possible.

    My favourite:
    Code:
    "colorCorrections" ppEffectEnable true; "chromAberration" ppEffectEnable true; "radialBlur" ppEffectEnable true;
    "colorCorrections" ppEffectAdjust [1, 1, 0, [1.5,-1,-1.5,0.5], [5,3.5,-5,-0.5], [-3,5,-5,-0.5]]; "colorCorrections" ppEffectCommit 1;
    "chromAberration" ppEffectAdjust [0.01,0.01,true]; "chromAberration" ppEffectCommit 1;
    "radialBlur" ppEffectAdjust [0.02,0.02,0.15,0.15]; "radialBlur" ppEffectCommit 1;
    Turns your screen into an colorful infrared vision, blue=cold, yellow=hot... only that it doesn't actually show heat, it is still based on brightness but nevertheless it looks cool and with a bit of scripting an true IR-effect can also be achieved. We all know this, don't we ? Anyway its a bit of an change to the regular FLIRs out there


    Code:
    "colorCorrections" ppEffectEnable true; "filmGrain" ppEffectEnable true;
    "filmGrain" ppEffectAdjust [0.1, -1, 0.1, 0.05, 2, false];  "filmGrain" ppEffectCommit 1; 
     "colorCorrections" ppEffectAdjust [1, 0.75, 0, [0.8,0.9,1,-0.1], [1,1,1,2], [-0.5,0,-1,5]]; "colorCorrections" ppEffectCommit 1;
    Stalker anyone ? This may need some adjustments, contrast is a bit too high. It adds a bit of grain and gives everything a reddish tint aswell as more contrast.


    Now, go ahead surprise me, I wonder if there are any effects out there I've not yet came across.
    Last edited by Tajin; Jun 26 2009 at 08:09.

  2. #2
    Thaks Tajin
    I already used it very successful in the past but I don´t know sth. about the array parts.

    That´s a really great documentation!!! Thanks for it!!!


    Kind regards,

    Mr-Murray
    MR-MURRAY presents

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  3. #3
    high contrast postprocess added
    Code:
    //high contrast postprocess added
    //sleep 0.01;
    //"colorCorrections" ppEffectAdjust [1, 0.9, -0.002, [0.0, 0.0, 0.0, 0.0], [1.0, 0.6, 0.4, 0.6],  [0.199, 0.587, 0.114, 0.0]];  "colorCorrections" ppEffectCommit 0;  "colorCorrections" ppEffectEnable true;
    Blue color corrections added (movie night style)
    Code:
    // Blue color corrections added (movie night style)
    //sleep 0.01;
    //"colorCorrections" ppEffectAdjust [1, 1, 0, [0.0, 0.0, 0.0, 0.0], [0.6, 0.6, 1.8, 0.7],  [0.199, 0.587, 0.114, 0.0]];  "colorCorrections" ppEffectCommit 1;  "colorCorrections" ppEffectEnable true;

    Code:
    //color corrections
    //	sleep 0.01;
    //	"colorCorrections" ppEffectAdjust [1, 0.8, -0.002, [0.0, 0.0, 0.0, 0.0], [0.6, 0.7, 0.8, 0.65],  [0.199, 0.587, 0.114, 0.0]];  "colorCorrections" ppEffectCommit 0;  "colorCorrections" ppEffectEnable true;

    MattXR ( MxR )

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  4. #4
    Trying to use this for faux-IR. Thnx for the info guys!


    Edit:

    ChromAbberation : http://en.wikipedia.org/wiki/Chromatic_aberration
    Last edited by Soul_Assassin; Jun 23 2009 at 00:20. Reason: added chromatic abberation
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  5. #5
    Thanks for the info Tajin, I was looking for this only yesterday
    Fire And Smoke for ArmA2: JTD_FireAndSmoke v0.2

    For better future effects addons, please vote for this ticket.

  6. #6
    Does anyone know how i can get the standard effect back?
    Want to cancel the IR but i can't do that ^^

    EDIT: Found out:
    Code:
    "colorCorrections" ppEffectEnable false; "chromAberration" ppEffectEnable false; "radialBlur" ppEffectEnable false;
    Last edited by Cyborg11; Jun 23 2009 at 17:13.

  7. #7
    or:
    Code:
    ppEffectDestroy _ppColor;
    assuming you assigned the effect the variablename _ppColor in the first place like so:

    Code:
    _ppColor = ppEffectCreate ["ColorCorrections", 1999];

  8. #8
    First Sergeant Tajin's Avatar
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    added "wetDistortion" to the list, parameters will be added later

  9. #9
    Sergeant Major IndeedPete's Avatar
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    Maybe I'm stupid, but i can't get the "dynamic blur" working. Could someone explain me step by step how to use it? Thanks in advance!

  10. #10
    "dynamicBlur" ppEffectEnable true; "dynamicBlur" ppEffectAdjust [5]; "dynamicBlur" ppEffectCommit 1;

    Should make your world very blurry.
    Regards
    Carl Gustaffa - left this game due becoming Steam Exclusive

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