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Hi! I'm just wondering, is there any way to get the helis to transport some troops to an area, unload them and head back to base?

And how do I get the soldiers to eject from a heli or a plane??

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Just use the Load/Unload order in the waypoints menu. If you want a group to start in the heli and then drop them off in the mission area, write this in the init field of the unit/group you want to be dropped:

{_x moveincargo (put in here the name of the heli)} foreach units group this;

Then you place an Unload waypoint for the heli and a Getout waypoint for the unit/group on the map and synchronize them. Should work. ;)

If you want to eject units from a plane you can use the following script:

_aunits = units (name of the groupleader)
_i = 0
_j = count _aunits

#Start
(_aunits select _i) action ["EJECT",(name of the plane)];
unassignvehicle (_aunits select _i);
_i=_i+1;
~0.5
?_j>_i:goto "Start";

exit;

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Always try to use SQF. SQS was old as soon as it hit ArmA1, it should be phased out by ArmA2.

{
_x action ["EJECT",vehicle _x];
unassignvehicle _x;
sleep 0.5;
} foreach units GROUPLEADER;

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Just so you know if the units being moved to the cargo of the helicopter are players there may be times where 2 units move to the same slot and that causes issues. If mission is solo dont worry about it but for online compatibility it might be best to use

unitname moveincargo [helo,1]

1 being the 2nd cago slot and of course 0 is the 1st. do that in every units init line changing the cargo slot number (cargoindex)http://community.bistudio.com/wiki/moveInCargo

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How come these 2 specific questions pop up over and over and over again.

Use the search-function damnit !

Oh and use assignAsCargo along with moveInCargo to avoid problems.

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I'm having a small problem, I'm trying to create an amphibious assault scenario so far all of my units spawn in the their transports and the boats drive towards the beach for about 2 meters before retreating because they are being shot at by MG positions. Is there some script that will make my boat crews ridiculously brave so they can load their troops I can put in?

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The UH-1Y lands however only i actually get out of the chopper, my squad seems to stay in the UH-1Y? I am thinking this may be because the waypoint is only effecting me however im not sure. The rest of the squad doesnt get out in the above examples either

---------- Post added at 11:47 PM ---------- Previous post was at 11:08 PM ----------

When the AI is the team leader and not a player they all get out :( So im not sure what to do? Script it so they are forced to get out? And if i should do that then how exactly?

Edited by Brute

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You as the group leader have the responsibility to order them to get out.

Push ~, then 4-1 (while in game by the way), should do the trick if my memory serves me right; this will order all units in your group to disembark.

If you wanted to automate it, simply run eject.sqf from this thread:

http://forums.bistudio.com/showpost.php?p=1333949&postcount=7

Syntax;

_xhandle = [group player, vehicle player] execvm "eject.sqf"

Place in the way point for the get out or transport unload.

Edited by Rommel

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Problem is no matter what you do they stay in.

my example: I have units moved into a chopper (tried assigning as well) then the choppers goes to a drop off point (waypoint = unload transport) yet your guys will not unload/getout even after telling them to do so, eject doesn't work as well.

Now if the Team Leader is a AI it works fine.

EDIT: ok here is how I fixed my problem. I had the chopper locked, as soon as I unlocked/default it everything works fine. I was able to tell my guys to get out.

Edited by CodeRedFox

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