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Thread: For gtx 295 users

  1. #21
    change the valor manually and use the cfg as read only[COLOR="Silver"]





    just tried al different settings in the CP and none of them seems to have an impact on the game altough crysis.exe enables the sli but only in the main menu ingame it doesn't enable don't now why but it simply doesn't.
    tried to edit the cfg but without succes ingame we should be further testing

    what would really help us is if BI told us their config they used
    Last edited by goldkid80; Jun 21 2009 at 23:43.

  2. #22
    i just disabled SLI in the CP and it seems to not have any iprovements or losses in performance so SLI doesn't work. ( only in the main menu it does work )
    We got 1 of the best video card but it's unussable in this game we are using a GTX 275 Hope you gonna fix this BI cause many people are using sli or crossfire these days.

  3. #23
    Sergeant FraG_AU's Avatar
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    Ahh welcome to the woe's. Do a search through the endless GTX295 threads, some things may work..

    Sorry without re-reading your posts make sure you have tried these

    1) Rename your arma2.exe to crysis64.exe (if your using X64 OS or just crysis.. don't know if there is a difference in the end buy some people had more luck with the former)

    2) -winxp in the command line.

    3) Try and delete your .cfg files and reconfigure your settings.. I am 99% sure something in this regard was happening to mine..

    4) Pray to your god it gets fixed soon.
    "Many people might have attained wisdom had they not assumed they already had it." -- Unknown Source

  4. #24
    does not help sli get's enabled in the main menu but once starting a scenario it's disabled

  5. #25
    How does the SLI load bar look when SLI is disabled?

    I only see a bar on the left... and it has a green column thats expanding equally (or contracting) to the top and the bottom.
    I have found no proper documentation for it yet

  6. #26
    Sli definetly ain't working correctly despite what people are saying, however it seems to work fine in the menu. Sli off churns out anything between 40 - 60 throughout the carrier scene, while Sli on comes up with a permanent 60+. But in-game it is totally different.

    I have a odd problem where my fps will drop to around 28, at which point it will level out, and stay there even with shitloads of enemies on the screen. When i reach this weird "fps wall", i see no fps difference when looking at the ground or the sky, like you normally would.

    For example, i spawn at a random place on the island and get 42 average fps when looking around. When i look into the ground it goes 60+, and so does the sky. This is common ofcourse. But when units are nearby, any amount around 30 it would seem, it gets stuck at 26 - 32 fps, and almost NEVER changes no matter what i am looking at, directly up or down. Even with 30 or more units nearby, the fps "should" skyrocket when looking into the sky. From the point where it starts doing this, i can keep creating tons of units (100 or more) without it ever going below 26 fps. What the hell is going on here.

    Can't decide if this is the 295, the i7 920, or even both. Oh, and game settings have absolutely no effect. All low or all maxed, same fps.
    Last edited by Apocca; Jun 22 2009 at 12:37.

  7. #27
    Lance Corporal nzjono's Avatar
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    Angry

    Yeah 60 fps in menus then drops to a locked 30fps in game. You can see it actually happening when you run Fraps on a G15 keyboard. The set locked framerate is displayed to the right of the running live framerate ticker in small numerals on the G15 LCD screen. In the menu scenes it sits on 60 then as soon as you jump in game it drops to a locked 30. Your subsequent in game fps can not go over that set locked framerate (60 and 30 respectively). Its just crazy, why have they locked SLI out and put this 30 frames cap on?

    I run the crysis64.exe trick and its fine in single player missions for the first game, SLI is running. As soon as I change to a second game its reset and the framerate almost halves.

    Nothing makes much sense and there is no across the board fix out yet. Just accept it and wait for the patch.
    Last edited by nzjono; Jun 22 2009 at 13:11.

  8. #28
    Quote Originally Posted by nzjono View Post
    Yeah 60 fps in menus then drops to a locked 30fps in game. You can see it actually happening when you run Fraps on a G15 keyboard. The set locked framerate is displayed to the right of the running live framerate ticker in small numerals on the G15 LCD screen. In the menu scenes it sits on 60 then as soon as you jump in game it drops to a locked 30. Your subsequent in game fps can not go over that set locked framerate (60 and 30 respectively). Its just crazy, why have they locked SLI out and put this 30 frames cap on?

    I run the crysis64.exe trick and its fine in single player missions for the first game, SLI is running. As soon as I change to a second game its reset and the framerate almost halves.

    Nothing makes much sense and there is no across the board fix out yet. Just accept it and wait for the patch.
    The thing is though, that my fps often goes well above 30 when nothing is going on. Its only when i put down units it starts dropping, and eventually stops at the 30 area. Though it often goes below 30

  9. #29
    I dont think this FPS lock exists SLI is not being turned off, I think what your seeing ingame is a bottleneck with the CPU, the first scenario someone try that see what FPS you get in there, theres not a lot of AI and im getting around 50FPS in the mission, albeit ive got two GTX 280's.

  10. #30
    if i got botlenecked with a xtreme cpu i don't now i tjink there will be 90 % of the people who get bottleneckek because of the cpu then.
    QX6850 Xtreme cpu = 900 euro other games i got max 30 % of use. if this is goiing to eat about 100 % of my cpu there is someting wrong.

    BTW my cpu load is at max 55 % of max. with steam, skype, evga precision, kaspersky, hamachi and a lot of other programs so Cpu isn't the problem ( hope so else i don't now what cpu BI uses )


    BI you gotta fix this problem it's a performance issue and it's a lot more important then AI pathfinding in my opinion.

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