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Thread: For gtx 295 users

  1. #11

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    OS: Vista 64 sp2
    Drivers : 186.18

    arma2.exe" -nosplash -mamxmem=2047

    Cpu : E6850 @3.6 ghz (400 Mhz bus)
    Ram : 4GB DDR2 OCZ 800 Mhz 4.4.4.12 (400Mhz bus)
    Mb : X48 DQ6 Gygabyte
    Asus GTX295 (stock) the thing is cooking all other component in the comp so i wont even try ocing it
    HD: 2x Samsunt 1Terra 7200 rpm 16mb cache Raid 0 freshly defragmented
    2x Samsunt 1Terra 7200 rpm 16mb cache Raid 0 freshly defragmented

    language="English";
    adapter=-1;
    3D_Performance=93750;
    Resolution_Bpp=32;
    Resolution_W=1680;
    Resolution_H=1050;
    refresh=60;
    Render_W=2520;
    Render_H=1575;
    FSAA=2;
    postFX=0;
    HDRPrecision=8;
    lastDeviceId="";
    localVRAM=922484736;
    nonlocalVRAM=1878181888;

    best of 3 Mark test = 2848


    i did numerous pass using various settings and well no, lowering interface and 3d resolution did not improve much the stuttering or markII test .
    lowering to 1280x1024 + 1600x 900 fillrate only boosted performance by 10% but the quality loss is to huge

    edit : ----- Ignore this comment i did a typo renaming the exe ------ using crisis- crisis64.exe did lower my scores by almost 30% (i have added an arma2 profile in my nvidia setting panel with all options to default)

    using the -winxp launch parameter reduced my scores by +-10%

    i have to say, my gameplay experience is realy a big deception due to bad/low graphic performance. and no the cpu doenst seem to be the bottleneck as its usage is 75 to 90% and very rarely 100%
    Last edited by Ka-Oz; Jun 21 2009 at 17:35.

  2. #12
    i think the problem is, that the engine only use 1 gpu, you might want to check that with everest or other programs, which show GPU usage.

  3. #13
    When you said you tried crisis.exe and crisis64.exe is that a typo? as that wont work it needs to be spelt crysis.exe or crysis64.exe.

  4. #14

    Angry

    Quote Originally Posted by scottw View Post
    When you said you tried crisis.exe and crisis64.exe is that a typo? as that wont work it needs to be spelt crysis.exe or crysis64.exe.
    Oups yes typo i did running the tests too so i reran 4 set of 3 Mark II test

    ^language="English";
    adapter=-1;
    3D_Performance=93750;
    Resolution_Bpp=32;
    Resolution_W=1680;
    Resolution_H=1050;
    refresh=60;
    Render_W=2520;
    Render_H=1575;
    FSAA=0;
    postFX=0;
    HDRPrecision=8;
    lastDeviceId="";
    localVRAM=922484736;
    nonlocalVRAM=1878220800;




    crysis64. exe -nosplash -mamxmem=2047
    2137 - 2751 - 2864

    arma2.exe -nosplash -mamxmem=2047 (with nvidia panel arma2 profile all option left on default)
    2562 - 3159 - 3091

    arma2.exe -nosplash -mamxmem=2047 ( mem timing lowered to 3-3-3-10)
    2891 - 3166 - 3354

    arma2.exe -nosplash -mamxmem=2047 ( mem timing lowered to 3-3-3-10) + FSAA=2;
    2595 - 3269 - 3281



    conclusion :
    1) i still get a beter result using an arma2 user created profile using all default option into the nvidia panel. my previous typo error shows that adding and using a nvidia profile indeed enable sli

    2) on the 3rd run i lowered my memory timing from 4-4-4-12 to 3-3-3-10 (my comp is not 100% stable at these timings) and well the result is stuning. my main issue was that the game was realy choppy i mean it didnt feel fluid at all. when i lowered the timings that feeling totaly dissapeared. now i actualy can enjoy looking left and right with my trackir without feeling some sickness due to blury/choppy motion. ill just crank up the memory voltage and pray for stability and that the sticks will not burn ^^

    3) setting FSAA to 2 didnt affect the performances much, the only big difference was on the first run
    Last edited by Ka-Oz; Jun 21 2009 at 18:15.

  5. #15
    i believe you have to use the -winxp flag to use multigpu. If your in Vista or win7,the crysis.64 is only good for 64bit system and would be XP64 at this time for multigpu.
    ...Free people unbanable...

  6. #16
    i use vista 64

    and seems the -winxp parameter doesnt affect the game anymore since 1.02

    arma2.exe -nosplash -mamxmem=2047 -winxp ( mem timing lowered to 3-3-3-10)
    2653 - 3255 - 3301

    arma2.exe -nosplash -mamxmem=2047 -winxp ( mem timing lowered to 3-3-3-10) + FSAA=2;
    2631 - 3180 - 3318

    one thing i would like to look into is the securom protection
    it is not the first time in the game industry that a poor implementation of the securom protection to the exe and the game data by the editor result in bad/poor performance and especialy in very variable performance result rendering the the same scene over and over like we can see here.
    Last edited by Ka-Oz; Jun 21 2009 at 18:15.

  7. #17
    did you redo your Nvidai CP arma2 profile?

  8. #18
    all test using arma2.exe are using the Nvidia CP profile i manualy added and i left all option on default. all global settings in CP are also on default

  9. #19
    Quote Originally Posted by Ka-Oz View Post
    all test using arma2.exe are using the Nvidia CP profile i manually added and i left all option on default. all global settings in CP are also on default
    its real easy to see the frame jump if SLi is working, the intro will be double fps or so using fraps?. Some settings in your default may not be good for 1.02? i have had succse in the CP tweaking out the sli. AFR2 maybe a better choice. copy your arma2.exe and rename to some new dxgame with hdr, set it up in the profile, try the -winxp flag with that in V64 or win7...

  10. #20
    its strange i still have less vram that arma2 finds. i can only set low or normal in grafik settings. should be more of v-ram.

    i have no clue. somebody know the solution ??

    language="German";
    adapter=-1;
    3D_Performance=-4194304;
    Resolution_Bpp=32;
    Resolution_W=1920;
    Resolution_H=1200;
    refresh=60;
    Render_W=1920;
    Render_H=1200;
    FSAA=0;
    postFX=0;
    HDRPrecision=8;
    lastDeviceId="";
    localVRAM=204664832;
    nonlocalVRAM=204664832;


    thats my systeminformation:

    NVIDIA Systeminformationen-Bericht erstellt am: 06/21/2009 21:32:22
    Name des Systems: THEMASTER-PC

    [Anzeige]
    Prozessor: Intel(R) Core(TM)2 Quad CPU @ 2.40GHz (3204 MHz)
    Betriebssystem: Windows Vista (TM) Home Premium, 64-bit (Service Pack 2)
    DirectX-Version: 10.0
    GPU-Prozessor: GeForce GTX 295 (GPU 1 von 2)
    Treiberversion: 186.18
    Stream-Prozessoren: 240
    Kerntakt: 576 MHz
    Shadertakt: 1242 MHz
    Speichertaktfrequenz: 999 MHz (1998 MHz Datenrate)
    Speicherschnittstelle: 448-Bit
    Gesamter verfügbarer Grafikspeicher: 4476 MB
    Dedizierter Videospeicher: 896 MB
    System-Videospeicher: 0 MB
    Freigegebener Systemspeicher: 3580 MB
    Video-BIOS-Version: 62.00.45.00.02
    IRQ: 18
    Bus: PCI Express x16 Gen2
    GPU-Prozessor: GeForce GTX 295 (GPU 2 von 2)
    Treiberversion: 186.18
    Stream-Prozessoren: 240
    Kerntakt: 576 MHz
    Shadertakt: 1242 MHz
    Speichertaktfrequenz: 999 MHz (1998 MHz Datenrate)
    Speicherschnittstelle: 448-Bit
    Gesamter verfügbarer Grafikspeicher: 4476 MB
    Dedizierter Videospeicher: 896 MB
    System-Videospeicher: 0 MB
    Freigegebener Systemspeicher: 3580 MB
    Video-BIOS-Version: 62.00.45.00.01
    IRQ: 16
    Bus: PCI Express x16 Gen2

    [Komponenten]

    nvCplUIR.dll 2.5.383.06 NVIDIA Control Panel
    nvCpl.cpl 2.5.383.06 NVIDIA Control Panel Applet
    nvCplUI.exe 2.5.383.06 NVIDIA Control Panel
    nvViTvSR.dll 8.15.11.8618 NVIDIA Video and TV Server
    nvViTvS.dll 8.15.11.8618 NVIDIA Video and TV Server
    nvDispSR.dll 8.15.11.8618 NVIDIA Display Server
    NVMCTRAY.DLL 8.15.11.8618 NVIDIA Media Center Library
    nvDispS.dll 8.15.11.8618 NVIDIA Display Server
    NVCPL.DLL 8.15.11.8618 NVIDIA Compatible Windows7 Display driver, Version 186.18
    PhysX 909.04.28 NVIDIA PhysX
    NVCUDA.DLL 8.15.11.8618 NVIDIA CUDA 2.2 driver
    nvGameSR.dll 8.15.11.8618 NVIDIA 3D Settings Server
    nvGameS.dll 8.15.11.8618 NVIDIA 3D Settings Server

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