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Thread: co30 DominationA2! One Team

  1. #1361
    Quote Originally Posted by Murklor View Post
    The old method was much, much better IMO :/
    There's no point in dropping from a massive height only to watch the fog for half a minute and the slow open parachute meant you couldnt deploy 20m above ground.
    The old HALO is back in the current version.

    I have to admit, I didn't like the new HALO when I first got it, but having played it a couple of times, it grew on me.

    I know it's harder to use and harder to be accurate with it, but it is more realistic and more immersive. Not that I strive for realism at every turn, but parachuting is by it's nature, not a terribly precision science and I think the new HALO does it better.

    My guys are split right down the middle with their opinions on this, but for me, the new one was better. I particularly like player decelerates after deploying the chute, prevent ninja jumpers free-falling 'till 18m, pulling the cord and instantly stepping out of the 'chute at ground level, ready to fight.

    Perhaps which is used could be selected by parameter?
    Documentation is not a dirty word.
    : TeamSPAFF : PRACS : RKSL : Stella Artois : Creme Eggs : GITS :

  2. #1362
    Quote Originally Posted by CarlGustaffa View Post
    Furthermore, if calling it HALO, why not make it start high above the airport and you have to glide where you want?
    Well that would at least make a purpose with the high altitude that I could live with. The problem with the current system is that you obviously drop smack over your target. As such, a high drop is pointless.

  3. #1363
    Ah okay thanks @ xeno i will test it and give you an result

  4. #1364
    hey, another question:

    i put a couple extra vehicles on the domination map 2.21, like humv's and some strykers. Currently it is not possible to 'lift' any of them by blackhawk.

    Can someone pls advice me in how to change it so i can lift up the added vehicles aswel? otherwise there is not really a point to put extra vehicles there,
    unless you want your AI to drive it for half an hour to the AO

    tx for any feedback
    Battle is the most magnificent competition in which a human being can indulge.
    It brings out all that is best; it removes all that is base. All men are afraid in battle.
    The coward is the one who lets his fear overcome his sense of duty.
    Duty is the essence of manhood.
    --George S. Patton--


  5. #1365
    You need to add them to d_helilift1_types in i_client.sqf. Just look for the proper list and add the class name for that vehicle type in there.

  6. #1366
    With the latest version, 2.21, if I land with my parachute on a non plane (horizontal) surface, there is a good chance that I never get out of my parachute.

    I just lie there on the ground, with no menu option to "get out" of my chute.

    Only solution is escape key / respawn.



    edit: and I agree with Tank, lots of people loved the slow opening chute, would be cool to have it as a parameter indeed.

  7. #1367
    If you want a marker as such when using HALO, before you jump Shift and left click on the map.Then as your going down you see how far away you are from your marker.
    Pc Format Official Runner Up Award 2010

  8. #1368
    Quote Originally Posted by Strikor View Post
    You need to add them to d_helilift1_types in i_client.sqf. Just look for the proper list and add the class name for that vehicle type in there.
    tx Strikor,

    where can i find the right names for every vehicle?
    they all end with: _EP1 (for blufor) i believe?

    need the name for:
    HMMWV (TOW)
    HMMWV Crows (M2)
    HMMWV Crows (MK19)
    HMMWV SOV

    Stryker TOW
    " CV
    " MGS

    M270 MLRS

    or if there is a list with the names, i would greatly appreciate a link

    Quote Originally Posted by Xeno
    Only in the AI version all players can use artillery and there is only one battery available for all players, like Strikor wrote allready. It's done on purpose. Just think about having 30-40 players on the server and everyone uses artillery. Main target done in 5 seconds...
    Yah, that's one of the reasons why i want that only rescue-and-artillery operators can use the artillery.
    Is it possible to change that in the AI version?
    I don't even want a 2nd artillery, would be good if 1 artillery gets devided between the operators only.
    Last edited by RT. Green Label; Jul 18 2010 at 16:03.

  9. #1369

  10. #1370
    awesome tx, Tankbuster!

    as always

    another problem solved, and knowledge improved.

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