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Thread: co30 DominationA2! One Team

  1. #1131
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    Quote Originally Posted by DaveP View Post
    -A stash of backpacks would be nice for longer duration 'operations' within the mission
    Well, as long as there is no possibility to add backpacks to ammo crates (when you have one you can put it into an ammobox, but there is no scripting command for it)...

    And I don't want to place hundreds of backpacks in the editor or spawn them because that will cause lags when somebody connects.

    Xeno

  2. #1132
    Quote Originally Posted by Xeno View Post
    Well, as long as there is no possibility to add backpacks to ammo crates (when you have one you can put it into an ammobox, but there is no scripting command for it)...

    And I don't want to place hundreds of backpacks in the editor or spawn them because that will cause lags when somebody connects.

    Xeno
    Yeah, I'd noticed that there didn't seem to be any command for it, it's a tad odd.

    Would backpacks lag more than, say, the vehicles you can make at the uhh MHQ? (or is it just that cumulatively every 'thing' you spawn adds to the lag present) Could one option be to add a backpack to every unit that isn't carrying a launcher?

  3. #1133
    ACE Team Leader
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    DomiOA! 2.15 Test Release

    OA Only 2.15 Test Release

    Some minor fixes in this version.
    Added East versions where you are playing as a Takistani Soldier.

    This version is made for Operation Arrowhead only, means all players that do not have vanilla ArmA 2 can play it too.

    It might have some glitches (hopefully not that much) but it should work.
    Please report bugs over at Domination dev-heaven tracker.


    Please test!

    In the mission package are the following versions:

    - West
    - West AI
    - West Revive
    - East
    - East AI
    - East Revive


    Download:
    http://dev-heaven.net/projects/domination/files





    Enjoy!
    And have fun...
    Xeno

  4. #1134
    Xeno, I know its a setable parameter, but don't You think the winter weather should be default off, it just don't look right on Takistan

    Main pc: (Windows 7 64bit)
    Asus P5Q Pro, Core 2 Quad Q9550 E0 @ 3.8Ghz, 1024MB XFX HD6870, 4x 2GB GSkill PC2 8000, 40GB Intel X25-V SSD, 2x 36GB Raptors Raid 0, 2x 1TB Samung F1 Sata, 2TB Samung F3 Sata, Corsair TX850W Psu, Creative X-Fi Fatal1ty, Lian-Li V2000, Dual loop custom watercooling, Samsung Syncmaster 245B, 600W Technics 5.1 Surround, Saitek Eclipse II Keyboard, Saitek GM3200 Mouse, Saitek X52 Flight Controller, TrackIR5

  5. #1135
    Quote Originally Posted by Xeno View Post
    Well, as long as there is no possibility to add backpacks to ammo crates (when you have one you can put it into an ammobox, but there is no scripting command for it)...

    And I don't want to place hundreds of backpacks in the editor or spawn them because that will cause lags when somebody connects.

    Xeno
    Oh crap, wasn't aware of that. Is it possible to add an action to the base crate that spawns you a sack (depending on role) if the secondary slot is free?
    Regards
    Carl Gustaffa - left this game due becoming Steam Exclusive

  6. #1136
    Just played my first OA domination game and unfortunetly, it was a barrage of broken revivals (no actions on many people, revived by error: no unit)

    I really think a much more reliable system should be put in place. Revival and healing is one of the best coop features there is and something that brings players on the server together.

    During 1h of gaming my rpt grew to nearly 1mb by spamming like 30,000 rows of "Unit slot not found". Domination related or Arrowhead?

  7. #1137
    ACE Team Leader
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    Murklor, nothing I can do. A long time ArmA/ArmA2 bug.

    Sometimes (specially in combination with revive) clients do not connect properly.

    Xeno
    Last edited by Xeno; Jun 30 2010 at 20:40.

  8. #1138
    You might try ungrouping all the units. I did that in Op4's WestINF version and we've been ghost-free for a few months now. That was with ACE wounds, though, revive might still have problems.

  9. #1139
    We played this tonight on our server, some of us crashed or got huge fps drops at ammo box

  10. #1140
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    Quote Originally Posted by Strikor View Post
    You might try ungrouping all the units. I did that in Op4's WestINF version and we've been ghost-free for a few months now. That was with ACE wounds, though, revive might still have problems.
    You can't compare ACE wounds with norrins revive (and no it has nothing to do with grouping units )

    ACE wounds takes a completely different approach compared to any other existing wounds system. Simply because it works for AI units (even enemy AI units) and all players the same. That made some fundamental changes necessary in how to handle it internally, specially over the network.

    The amount of publiced variables is simply to high in revive. 15 or more public variables per players (means, at least 40 * 15 publiced vars when 40 players play) + each time when a player dies a setVehicleInit is executed. The problem is, those vehicleInits don't get deleted (normal arma 2 engine behaviour) and when someone connects he receives all that data allthough a JIP player doesn't need it anymore.

    I've reduced the number of those publiced variables now and probably will replace the setVehicleInit with events.

    Xeno

    ---------- Post added at 01:07 ---------- Previous post was at 01:05 ----------

    Quote Originally Posted by PogMoThoin View Post
    We played this tonight on our server, some of us crashed or got huge fps drops at ammo box
    Report it in the ArmA 2 CIT (community tracker) it's an OA bug.

    http://dev-heaven.net/projects/cis/issues/new

    I haven't had the problem yet, no crash for me.

    Xeno

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