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Thread: co30 DominationA2! One Team

  1. #861
    x_bike isn't working as expected.

    I've decided to use the ranked system to give better rewards to medics and engineers, but have tried to turn off all the other bits of ranked.

    For example, it costs some players a point or two to do some stuff and certain ranks are required to do some stuff like fly the wreck chopper. I set the minimum rank for flying the wrecker to private and that works just fine, but creating bikes at the MHQ refuses to work, even though I've set d_ranked_a (6) to 0. It still insists I need to "have to be at least a lieutenant".
    Anyone know why x_bike works this way? The code in that file is really complex.
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  2. #862
    Try disable this part:

    if (score player < (_parray select _index)) then {
    _rank = (
    switch (_parray select _index) do {
    case (d_points_needed select 1): {"Sergeant"};
    case (d_points_needed select 2): {"Lieutenant"};
    case (d_points_needed select 3): {"Captain"};
    case (d_points_needed select 4): {"Major"};
    case (d_points_needed select 5): {"Colonel"};
    }
    );
    (format ["You have to be at least %1 to create a %2",_rank,_create_bike]) call XfGlobalChat;
    _exitit = true;
    };
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  3. #863
    That worked just fine, thanks JW. I think there's some redundant code in that file.

  4. #864
    Hey guys,
    since the last ACE update i am unable to get the lifter script of ACE running in domination. in earlier versions of ACE there was a modul i could place in the editor and attach the slingrope to the heli. but with the new update the modul is gone. how does it work now?
    Last edited by Mokemann; Apr 20 2010 at 07:21.

  5. #865
    d_limited_weapons question...

    The array set up in i_client, d_limited_weapons_ar, does that list the allowed weapons for each unit, or the disallowed weapons?

  6. #866
    Staff Sergeant Keshman's Avatar
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    Hello) People who knows where and what file name! responsible for the call drop ammobox and m119 I want to make a small change I want to change the helicopter MH60S to plane C130J I hope for your help. Thx.
    (Sorry for bad english)

  7. #867
    The setting you want is in i_server. I know this because I've done exactly the same thing.

    It makes perfect sense too, the airdrop arrives MUCH quicker and is less likely to get shot down by OPFOR. It looks so cool seeing that bird fly over and drop the cargo... sometimes, it drops the cargo, then flies around and makes a second pass, as if checking it's dropped it in the right place. Other times, if flies over once, then drops it on the second pass, as if the pilot is checking his dropzone. So cool!

    Code:
    // Type of aircraft, that will air drop stuff
    x_drop_aircraft =
    	#ifdef __OWN_SIDE_GUER__
    	"MH60S";
    	#endif
    	#ifdef __OWN_SIDE_WEST__
    	if (__ACEVer) then {"MH60S"} else {"C130J"};
    	#endif
    	#ifdef __OWN_SIDE_EAST__
    	if (__ACEVer) then {
    		"Mi17_rockets_RU"
    	} else {
    		"Mi17_rockets_RU"
    	};
    	#endif
    	#ifdef __TT__
    	"MH60S";
    	#endif
    Last edited by Tankbuster; Apr 23 2010 at 15:17.

  8. #868
    Staff Sergeant Keshman's Avatar
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    Tankbuster

    Thank you for your help! everything works 100%!

  9. #869
    Quote Originally Posted by Keshman View Post
    Tankbuster

    Thank you for your help! everything works 100%!
    You're most welcome. Some of my players adore this simple change. I spend hours, ney days creating lovely new side missions for them. I spend weeks adding cool features and what do they say they like most? The simple 5 sec code change that makes the Herc drop the ammo and arty piece!

  10. #870
    Staff Sergeant Keshman's Avatar
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    Tankbuster

    where i can download your changed mission ? always want something new
    one more question! in which a file can be added AI ? (pilots, crewmens)
    (sorry for bad english I Ukrainian emigre)

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