One needs to learn to accept feedback and critic too Xeno.
The discussion was okay and people even clarified their POV.
In short Domination is played a lot both public and by teams for very good reasons.
At the same time, it would be good to make it teach people, improve gameplay and
teamplay by various means - even more to how it already does!
It is just the natural way that popular missions shape the way the game is played.
How you as a mission designer cope with that, is up to you.
Do you have to improve it? No. Even everyone could. To be realistic only very few
are able to and as capable as you, and even smaller chance that someone else will try.
I don't know what thread you are talking about but please don't let them get you down.
You do what you want with Domination and you are free to start another project if you're done with it, but don't listen to these people. The missions you created are still the most played ones and a lot of newcomers in the community are eagerly waiting for more content.
Look at the bright side![]()
Domination is simply the best to begin with ArmA!
@Oktane: Thanks mate. But after reading it i understood i really dont have the skill to do it.
Is there any other to script a random main objective + spawning IA in it?
Last edited by RoME; Nov 15 2009 at 15:26.
Anyone that knows where to edit wich unit can do what?
Such as engineers, medics and arty observers for example?
Would like to open up the possibility for everybody to do multiple things when we are few players playing, and doesnt have to jump out and change roles everytime...
Can anyone help me with the markers?
Cant get markers to stick with added vehicles.
And i cant seem to find the connection in any files, that binds the vehicle name together with the correct marker...
somebody please help me....![]()
did you look in x_scripts\x_setvehiclemarker.sqf?