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Thread: co30 DominationA2! One Team

  1. #631

    Smile

    Quote Originally Posted by Xeno View Post
    @RoME
    Sorry, I will not update or do anything concerning Dom anymore, including helping.

    Absolutely no interest anymore (after reading that "mature" stuff in another part of the BI forums).

    Xeno
    If you ask me a couple haters shouldnt impact your editing interest that much, but the most important thing is that you should do whatever you feel like doing and thats all that really matters .

  2. #632
    One needs to learn to accept feedback and critic too Xeno.
    The discussion was okay and people even clarified their POV.

    In short Domination is played a lot both public and by teams for very good reasons.
    At the same time, it would be good to make it teach people, improve gameplay and
    teamplay by various means - even more to how it already does!

    It is just the natural way that popular missions shape the way the game is played.
    How you as a mission designer cope with that, is up to you.

    Do you have to improve it? No. Even everyone could. To be realistic only very few
    are able to and as capable as you, and even smaller chance that someone else will try.

  3. #633
    Quote Originally Posted by Xeno View Post
    Absolutely no interest anymore (after reading that "mature" stuff in another part of the BI forums).
    I don't know what thread you are talking about but please don't let them get you down.

    You do what you want with Domination and you are free to start another project if you're done with it, but don't listen to these people. The missions you created are still the most played ones and a lot of newcomers in the community are eagerly waiting for more content.

    Look at the bright side

  4. #634
    Domination is simply the best to begin with ArmA!

    @Oktane: Thanks mate. But after reading it i understood i really dont have the skill to do it.

    Is there any other to script a random main objective + spawning IA in it?
    Last edited by RoME; Nov 15 2009 at 15:26.

  5. #635
    Anyone that knows where to edit wich unit can do what?

    Such as engineers, medics and arty observers for example?
    Would like to open up the possibility for everybody to do multiple things when we are few players playing, and doesnt have to jump out and change roles everytime...

  6. #636
    Gunnery Sergeant oktane's Avatar
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    Quote Originally Posted by Frosties View Post
    Anyone that knows where to edit wich unit can do what?

    Such as engineers, medics and arty observers for example?
    Would like to open up the possibility for everybody to do multiple things when we are few players playing, and doesnt have to jump out and change roles everytime...
    Frosties, use 'find in files' as i explained before... what is the name of the artillery man in the editor? RESCUE1..

  7. #637
    Quote Originally Posted by kju View Post
    One needs to learn to accept feedback and critic too Xeno.
    The discussion was okay and people even clarified their POV.

    In short Domination is played a lot both public and by teams for very good reasons.
    At the same time, it would be good to make it teach people, improve gameplay and
    teamplay by various means - even more to how it already does!

    It is just the natural way that popular missions shape the way the game is played.
    How you as a mission designer cope with that, is up to you.

    Do you have to improve it? No. Even everyone could. To be realistic only very few
    are able to and as capable as you, and even smaller chance that someone else will try.
    Absolutely right. The reason some people like to knock Xeno and Domination is that it's so popular. In my experience, the accusations of immaturity tend come from the kiddies and as kju says, everyone of the detractors in that thread have since clarified their comments.
    Documentation is not a dirty word.
    : TeamSPAFF : PRACS : RKSL : Stella Artois : Creme Eggs : GITS :

  8. #638
    Quote Originally Posted by oktane View Post
    Frosties, use 'find in files' as i explained before... what is the name of the artillery man in the editor? RESCUE1..
    Thank you!

    Had looked through find in files... but hade searched with the wrong string!
    Found it now.

  9. #639
    Can anyone help me with the markers?

    Cant get markers to stick with added vehicles.
    And i cant seem to find the connection in any files, that binds the vehicle name together with the correct marker...

    somebody please help me....

  10. #640
    did you look in x_scripts\x_setvehiclemarker.sqf?

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