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Thread: Arma2 dedicated server howto

  1. #261
    hi,

    several way:
    - reduce the number of slots
    - tune your network setting in the server.cfg
    - tune your network setting via sysctl
    - turn off swap on server

  2. #262
    Quote Originally Posted by code34 View Post
    hi,

    several way:
    - reduce the number of slots
    - tune your network setting in the server.cfg
    - tune your network setting via sysctl
    - turn off swap on server

    Thanks Code!

    1) Reduce Number of Slots:
    we usually play in less than 16 people, should I reduce the maximum anyway? it's set to 64 right now. I'll try 24, it's going to work anyway, for us.

    2) Tune Network Settings via server.cfg
    I am using Kelly's Heroes suggested Network settings, at the moment.

    3) Tune Network Settings via SysCtl
    Never done that, will try!

    4) Turn Off Swap on server
    It's set to 4096-4096 right now. The server has 8Gb of RAM, I'll try and disable swapping.


    Thanks again!

    UPDATE: Changes done..testing tonite.
    Last edited by Reezo; Jul 3 2010 at 19:41.


    Missions: The Taking of Fallujah (ACE) | A Day in the Life (ACE) | Roadblock Duty (ACE)
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  3. #263
    i always thought lowering this setting in the config was the one that affected the ai warping throo scopes / binoc

    //MinErrorToSend = 0.005;
    //*Minimal error to send updates across network. Using a smaller value can make units observed by binoculars or sniper rifle to move smoother. Default: 0.01


    plus others to help overall bandwidth

  4. #264
    Quote Originally Posted by ball0fire View Post
    i always thought lowering this setting in the config was the one that affected the ai warping throo scopes / binoc

    //MinErrorToSend = 0.005;
    //*Minimal error to send updates across network. Using a smaller value can make units observed by binoculars or sniper rifle to move smoother. Default: 0.01


    plus others to help overall bandwidth
    Ball0fire: do you mean this is what you know to have always (more or less) worked or you mean "I thought it was that BUT..."?

    Sorry I did not understand, thanks for making it clear

  5. #265
    yes lowering it a bit more to say 0.002 for example

    i said it cos in jmans example configs he says him self that is what its for

    its worth a try

  6. #266
    Acknowledged! Thanks Ball0fire, right now I think we have 0.0025, I'll try 0.002 and maybe some other settings, like 0.0017 and so on.

  7. #267
    First Sergeant Cross's Avatar
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    If the mission is script heavy ( ie using many public variables thats been sent over the network) and you have many users, soldier updates will lag no matter what you.

    So -> Performance=f(# of players, # of AI, # of Scripts in the mission running background, script elements that are creating network traffic, objects blown up in the game (drop 3 atom bombs on a city and watch the slide show), arma bandwith settings, your network speed & quality, client ISP qualities, client machine performance, internet itself)

    Use missions as lean as possible with min amount of AI.

    Besides post you Arma2.cfg (network/bandwidth) settings plz and your current download/upload speed.

    Last edited by Cross; Jul 4 2010 at 15:24.

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  8. #268
    Thanks Cross,

    my server tests at around 100Mbit, my cfg is:

    MinBandwidth = 15000000;
    MaxBandwidth = 100000000;
    MaxMsgSend = 1024;
    MaxSizeGuaranteed = 1024;
    MaxSizeNonguaranteed = 64;
    MinErrorToSend = 0.0025;
    MaxCustomFileSize=0;

  9. #269
    First Sergeant Cross's Avatar
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    Give this a try;

    MinBandwidth = 15000000;
    MaxBandwidth = 80000000;
    MaxMsgSend = 512;
    MaxSizeGuaranteed = 768;
    MaxSizeNonguaranteed = 128;
    MinErrorToSend = 0.001;
    MaxCustomFileSize=0;

  10. #270
    Is it possible to run a Linux dedicated server - Arma 2 or Operation Arrowhead, if I have installed the combined version of the game (Combined Operations)?
    Or should I install the games separately each?

    Already tried to run Arrowhead dedicated server (linux), but without success:

    Code:
    ...
    Warning Message: '/' is not a value
    Warning Message: No entry 'bin\config.bin/CfgVehicles/StaticMortar.nvTarget'.
    Warning Message: '/' is not a value
    Warning Message: No entry 'bin\config.bin/CfgVehicles/StaticMortar.radarType'.
    Warning Message: '/' is not a value
    Warning Message: No entry 'bin\config.bin/CfgVehicles/StaticMortar.soundLocked'.
    Warning Message: Size: '/' not an array
    Warning Message: No entry 'bin\config.bin/CfgVehicles/StaticMortar.soundIncommingMissile'.
    Warning Message: Size: '/' not an array
    Warning Message: No entry 'bin\config.bin.cfgFormations'.
    Warning Message: No entry '.East'.
    Warning Message: No entry 'bin\config.bin.cfgFormations'.
    Warning Message: No entry '.West'.
    Warning Message: No entry 'bin\config.bin.cfgFormations'.
    Warning Message: No entry '.Guer'.
    ...
    Noticing that "No entry 'bin\ ..."
    My "bin" directory is missing - I have Arma 2 Combined Operations (digital download installer from sprocket).

    EDIT: Separately installed only expansion "Operation Arrowhead" - when I tried to run the server -> same errors appeared.

    Part of error log:
    Spoiler:


    The installer by sprocket creates a different structure of the root directory Arma 2 (without /bin):

    Code:
    C:\Program Files (x86)\Bohemia Interactive\ArmA 2
    /Common
    /Expansion
    /Missions
    /MPMissions

    Please, someone tell me if the problem is at least in me or not!
    Last edited by helldesign; Jul 5 2010 at 12:03.

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