Page 25 of 42 FirstFirst ... 1521222324252627282935 ... LastLast
Results 241 to 250 of 417

  Click here to go to the first Developer post in this thread.  

Thread: Arma2 dedicated server howto

  1. #241
    Quote Originally Posted by Cross View Post
    What is not working?

    If you've extracted the zip file, you'd have your profile file. ArmA2 does not need to create a new profile file. Just edit the file to your liking.

    I've prepared a pack for those who want to create their own server. This is a checked working set.
    http://cross.kellys-heroes.eu/public...yTestServer.7z

    1-Extract to Arma2 folder
    2-Edit the mytestserver.bat file (rightclick>edit). Make sure the arma2server.exe path is correct. Even if you prefer to create a shortcut you can see the start up line in this batch file.
    3-Edit the profile file under MyTestServer>Users to your liking. Remove "read-only" property if needed.
    4-Run the batch file to start the server.
    Well i did all what you said execpt i deleted the arma2.cfg file ...
    The server starts , host name password etc. works fine... but the damn profilefile wont work Cant change the visibility..
    "C:\Program Files\Bohemia Interactive\ArmA 2\arma2server.exe" -port=2302 -mod=@CBA;@ACE;@ACEX;@VopSound_2.1 -config=MyTestServer\Server.cfg -profiles=MyTestServer -name=MyTestServer
    OS is windows 7 home premium and arma2 latest 1.05 patch
    Last edited by kripzu; May 14 2010 at 13:36.

  2. #242
    First Sergeant Cross's Avatar
    Join Date
    Jun 24 2007
    Location
    ISTANBUL-TURKEY
    Posts
    953
    Quote Originally Posted by kripzu View Post
    Well i did all what you said execpt i deleted the arma2.cfg file ...
    The server starts , host name password etc. works fine... but the damn profilefile wont work Cant change the visibility..
    "C:\Program Files\Bohemia Interactive\ArmA 2\arma2server.exe" -port=2302 -mod=@CBA;@ACE;@ACEX;@VopSound_2.1 -config=MyTestServer\Server.cfg -profiles=MyTestServer -name=MyTestServer
    OS is windows 7 home premium and arma2 latest 1.05 patch
    Probably the mission you are using has viewdistance setting that overrides server's VD.

    Set works fine.

    Visit us @ http://www.kellys-heroes.eu
    Kelly's ACE2 & COMMUNITY MODS AddonSync Repos ->yashttp://www.kellys-heroes.eu/Server.yas
    Community Projects & A2 Bug Tracker->http://dev-heaven.net/projects

  3. #243
    Quote Originally Posted by Cross View Post
    Probably the mission you are using has viewdistance setting that overrides server's VD.

    Set works fine.
    The mission is made by me with editor and i dont know from where to set mission visibility.. so i dont think its missions fault.

    when i was first time trying to do a dedicated server, i somehow managed to create the servers profile file in C:\users\documents\arma2 Other Profiles (or was it in arma2?) the profile file was inside a folder which i had given name by -name command.. But that time i wasnt able to get the server.cfg file to work properly.. And i think the profilefile would been worked.

    Someone know how to CREATE servers profilefile via arma2server.exe command line?

  4. #244
    I have problem with warfare server. Any idea where is problem? After some hours Arma2 just crash.

    Server:
    Quad core Xeon
    8gb
    100mb
    Linux Ubuntu
    Arma 1.5 mods Ace, Acex, Ace_pla, cba, GL4

    I'm tryed to change server.cfg, but i don't know really what i'm doing with that.

    server.cfg
    // These options are created by default
    language="English";
    adapter=-1;
    3D_Performance=1.000000;
    Resolution_W=800;
    Resolution_H=600;
    Resolution_Bpp=32;

    // These options are important for performance tuning

    MinBandwidth = 50000000; //* Bandwidth the server is guaranteed to have (in bps). This value helps server to estimate bandwidth available. Increasing it to too optimistic values can increase $
    MaxBandwidth = 1000000000; //Bandwidth the server is guaranteed to never have. This value helps the server to estimate bandwidth available.

    MaxMsgSend = 1024; //* Maximum number of messages that can be sent in one simulation cycle. Increasing this value can decrease lag on high upload bandwidth servers. Default: 128
    MaxSizeGuaranteed = 512; //Maximum size of guaranteed packet in bytes (without headers). Small messages are packed to larger frames. Guaranteed messages are used for non-repetitive events lik$
    MaxSizeNonguaranteed = 256; //Maximum size of non-guaranteed packet in bytes (without headers). Non-guaranteed messages are used for repetitive updates like soldier or vehicle position. Increasi$

    MinErrorToSend = 0.007; //Minimal error to send updates across network. Using a smaller value can make units observed by binoculars or sniper rifle to move smoother. Default: 0.01

    MaxCustomFileSize = 1600000; //Users with custom face or custom sound larger than this size are kicked when trying to connect.
    In game monitor showing FPS less than 10 and my server traffic monitor show it use only about 1-5mt/s broadband and less than 250% of 400% CPU.

    In game players been about 10.

    Thanks


    =OLUT= Server admin

  5. #245
    Well it seems i cant get working that damn profilefile :/

    Somebody know how to change non-dedicated servers default viewdistance?

  6. #246
    When running a server, does somebody know how to get rid of the default multiplayer maps like deatmatch, detector, superpowers, etc.... on a dedicated server?
    I would like to see it with only the maps which are in the mpmissions directory.

  7. #247
    Quote Originally Posted by [KH]Jman View Post
    Try the following and replace MyServer with the folder path that you want the server cfg files to sit in

    "C:\Program Files\Bohemia Interactive\ArmA\arma2_server.exe" -port=2302 -name=MyServer -config=MyServer\Server.cfg -cfg=MyServer\Arma2.cfg -profiles=MyServer


    The 'server.cfg' should contain something like the following:

    Code:
    // password = "";  // password to protect server access
    passwordAdmin = ""; // password to protect admin access
    hostname="MyServer Name";  // This is the server name that will appear in gamespy
    
    motd[]=
    {
    	"This is a welcome message",
            "This is a welcome message",
    
    }; // Welcome message
    
    motdInterval=50;  // period between motd rotation 
    
    
    voteThreshold=1.5;  
    maxPlayers=80;
    reportingIP="arma2.master.gamespy.com";
    voteMissionPlayers=1; // start voting when 1 players connect
    logfile = "MyServer.log";
    
    class Missions
    {
    };
    
    kickduplicate=1; // do not allow duplicate id
    equalModRequired=0; // require equal mod
    disableVoN=1;  
    vonCodecQuality=7;
    VonID=1;
    
    timeStampFormat=full;
    
    NetStats=1;
    DeathMessages=1;
    persistent=0;
    BattlEye=0;
    regularcheck="{}";
    
    verifySignatures=1;

    The 'Arma2.cfg' should contain something like the following:

    Code:
    language="English";
    adapter=-1;
    3D_Performance=8021.000000;
    Resolution_W=160;
    Resolution_H=120;
    Resolution_Bpp=32;
    viewDistance=10000;
    terrainGrid=10.000000;
    MinBandwidth = 15000000;
    MaxBandwidth = 100000000;
    MaxMsgSend = 1024;
    MaxSizeGuaranteed = 1024;
    MaxSizeNonguaranteed = 64;
    MinErrorToSend = 0.0025;
    MaxCustomFileSize=0;
    
    
    //-----------BIS Suggestions------------
    
    //MinBandwidth = 320000;
    //* Bandwidth the server is guaranteed to have (in bps). This value helps server to estimate bandwidth available. Increasing it to too optimistic values can increase lag and CPU load, as too many messages will be sent but discarded. Default: 131072
    
    //MaxBandwidth = 10000000000;
    //*Bandwidth the server is guaranteed to never have. This value helps the server to estimate bandwidth available.
    
    //MaxMsgSend = 256;
    //* Maximum number of messages that can be sent in one simulation cycle. Increasing this value can decrease lag on high upload bandwidth servers. Default: 128
    
    //MaxSizeGuaranteed = 1024;
    //*Maximum size of guaranteed packet in bytes (without headers). Small messages are packed to larger frames. Guaranteed messages are used for non-repetitive events like shooting. Default: 512
    
    //MaxSizeNonguaranteed = 64;
    //*Maximum size of non-guaranteed packet in bytes (without headers). Non-guaranteed messages are used for repetitive updates like soldier or vehicle position. Increasing this value may improve bandwidth requirement, but it may increase lag. Default: 256
    
    //MinErrorToSend = 0.005;
    //*Minimal error to send updates across network. Using a smaller value can make units observed by binoculars or sniper rifle to move smoother. Default: 0.01
    
    //MaxCustomFileSize = 0;
    //*Users with custom face or custom sound larger than this size are kicked when trying to connect.
    Hey thanks for posting this.

    Im looking to start hosting my own server soon. In the mean time, if I wanted to test this out on my home pc, how would I go about doing this? Would these Config and cfg files go in the directory?

  8. #248
    Quote Originally Posted by BloodxGusher View Post
    Would these Config and cfg files go in the directory?

    -name=MyServer -config=MyServer\Server.cfg -cfg=MyServer\Arma2.cfg -profiles=MyServer

    Where Myserver is a sub directory in your ArmA2 install directory.
    [KH]Jman
    Kellys Heroes ArmA Clan Leader

    www.kellys-heroes.eu | KH Server Specs | Dedi Server Guide | PersistentDB
    My specs: Intel Core i7 920 D0 Stepping (SLBEJ) 2.66Ghz @ 4.00GHz / Gigabyte EX58-UD5 Intel X58
    Patriot Viper 6GB DDR3 PC3-12800C8 1600MHz / ATI HD 7970 3072 MB GDDR5 / Dell 2405FPW @1920 x1200 / Win7 x64

  9. #249
    ok so i have the server running and iv done the -mod= but everytime i try to connect or one of my friends does it kickes us talking about missing keys but the keys are in the key folder in are mods plus my server has a red dot how do i fix all this stuff

  10. #250
    Long answer
    Identify which keys you have missing on your clientside using the server's connection log and install the correct bisigns for those mods that reference the particular server keys (.bikey) in question into their respective clientside mod folders.

    Short answer
    Disable signature checking on the server.
    Last edited by [KH]Jman; Jun 19 2010 at 09:30.

Page 25 of 42 FirstFirst ... 1521222324252627282935 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •