// These options are created by default
language="English";
adapter=-1;
3D_Performance=1.000000;
Resolution_W=800;
Resolution_H=600;
Resolution_Bpp=32;
// These options are important for performance tuning
MinBandwidth = 50000000; //* Bandwidth the server is guaranteed to have (in bps). This value helps server to estimate bandwidth available. Increasing it to too optimistic values can increase $
MaxBandwidth = 1000000000; //Bandwidth the server is guaranteed to never have. This value helps the server to estimate bandwidth available.
MaxMsgSend = 1024; //* Maximum number of messages that can be sent in one simulation cycle. Increasing this value can decrease lag on high upload bandwidth servers. Default: 128
MaxSizeGuaranteed = 512; //Maximum size of guaranteed packet in bytes (without headers). Small messages are packed to larger frames. Guaranteed messages are used for non-repetitive events lik$
MaxSizeNonguaranteed = 256; //Maximum size of non-guaranteed packet in bytes (without headers). Non-guaranteed messages are used for repetitive updates like soldier or vehicle position. Increasi$
MinErrorToSend = 0.007; //Minimal error to send updates across network. Using a smaller value can make units observed by binoculars or sniper rifle to move smoother. Default: 0.01
MaxCustomFileSize = 1600000; //Users with custom face or custom sound larger than this size are kicked when trying to connect.