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Thread: Arma2 dedicated server howto

  1. #271
    Quote Originally Posted by helldesign View Post
    Is it possible to run a Linux dedicated server - Arma 2 or Operation Arrowhead, if I have installed the combined version of the game (Combined Operations)?
    Yes it's possible. I have a combined installation that's been copied over to a Linux machine. I can install either the Linux ArmA II 1.07 server or the Linux ArmA II:OA 1.52 server into that copy and get both to work.

    Already tried to run Arrowhead dedicated server (linux), but without success:

    Code:
    ...
    Warning Message: '/' is not a value
    Warning Message: No entry 'bin\config.bin/CfgVehicles/StaticMortar.nvTarget'.
    Warning Message: '/' is not a value
    Warning Message: No entry 'bin\config.bin/CfgVehicles/StaticMortar.radarType'.
    Warning Message: '/' is not a value
    Warning Message: No entry 'bin\config.bin/CfgVehicles/StaticMortar.soundLocked'.
    Warning Message: Size: '/' not an array
    Warning Message: No entry 'bin\config.bin/CfgVehicles/StaticMortar.soundIncommingMissile'.
    Warning Message: Size: '/' not an array
    Warning Message: No entry 'bin\config.bin.cfgFormations'.
    Warning Message: No entry '.East'.
    Warning Message: No entry 'bin\config.bin.cfgFormations'.
    Warning Message: No entry '.West'.
    Warning Message: No entry 'bin\config.bin.cfgFormations'.
    Warning Message: No entry '.Guer'.
    ...
    Noticing that "No entry 'bin \ ..."
    My "bin" directory is missing - I have Arma 2 Combined Operations (digital download installer from sprocket).
    There should not be a "bin" directory, but you may be missing the dta folder. Another possiblity is that you have not yet run the tolower tool to convert all the file names to lower-case letters. It's all in the readme.txt file that comes with the Linux dedicated server archives.
    The confidence of ignorance will always overcome indecision of knowledge.

  2. #272
    Quote Originally Posted by Cross View Post
    Give this a try;

    MinBandwidth = 15000000;
    MaxBandwidth = 80000000;
    MaxMsgSend = 512;
    MaxSizeGuaranteed = 768;
    MaxSizeNonguaranteed = 128;
    MinErrorToSend = 0.001;
    MaxCustomFileSize=0;
    Will do! I just edited the file, thanks!


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  3. #273
    Shouldn't maxbandwidth be 100mbit?
    100mbit = 104857600; and not 80000000;

    ??
    Artificial intelligence is no match for natural stupidity

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  4. #274
    Quote Originally Posted by NoBrainer View Post
    Shouldn't maxbandwidth be 100mbit?
    100mbit = 104857600; and not 80000000;

    ??
    I guess so, just to be safe if you know your server can go up to that you should set it that way.

    To write a sort of legend:

    100mbit = 104857600
    10mbit = 10485760
    1mbit = 1048576

    15mbit = 15728640
    20mbit = 20971520
    30mbit = 31457280
    From there you can take it to any kind of multiple, I think. I know it seems like a stupid thing to post but it's nice to just be able to copy paste into the cfg, I think

  5. #275
    First Sergeant Cross's Avatar
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    ArmA does its own calculation they are just limits you are providing. I've intentionally left 20mbit for other network traffic. If you monitor the in-game traffic, you'll almost never see that utilization going upto that point. You'll need to have 120-130 people playing I guess.

    Actually the best option is to play the most played mission with as many as possible and see the traffic pattern and change settings accordingly.

    But put in those numbers if it feels right

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  6. #276
    Thanks again Cross, this kind of help is invaluable.

    We've been having a 9 players PvP match yesterday and everything went fine. It's not a big deal for testing but it's a start.

    Our servers now run on Ubuntu Linux.

  7. #277
    First Sergeant Cross's Avatar
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    Quote Originally Posted by albertors View Post
    Thanks again Cross, this kind of help is invaluable.

    We've been having a 9 players PvP match yesterday and everything went fine. It's not a big deal for testing but it's a start.

    Our servers now run on Ubuntu Linux.
    cool. you know the in game #monitor command right..gotta be admin.
    #monitor 1 -> gives you info @ 1 sec intervals
    #monitor 0 -> stops it.

  8. #278
    Oh yes, I've been testing that, I've seen around 40-45fps with up to 4 people connected, haven't been able to test it with more for the moment but .. as far as I know I should consider that <15fps usually means lag/warping, right?

  9. #279
    I can't seem to make the right search string....

    But, I have ArmA2 DVD version installed on C:\ArmA2 and I have ArmA2:OA DVD version installed om C:\ArmA2OA.
    Patched ArmA2 to 1.07 and patched ArmA2OA to 1.52.
    I got 2 questions:

    How do I combine those 2 so I get ArmA2:CO for my server?
    How to use beta this time?

    I also uses -config and -cfg so I need to set the correct patch and *.cfg files of course.

    EDIT:
    Found out I can use -mod=C:\ArmA2;C:\ArmA2OA\Expansions;ca
    Now I can see Utes and Chernarus on the server, but all missions ends in a "Wait for host". Can't seem to figure this one out....
    Last edited by NoBrainer; Jul 8 2010 at 22:15.

  10. #280
    Here is a graph of network traffic for our dedicated machine, during an Operation Arrowhead mission, kindly offered by my game hosting provider.

    I hope this can be of some help understanding bandwidth needs etc.

    The first three chunks have confirmed player counts.

    Last edited by Reezo; Jul 11 2010 at 10:56.

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