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Thread: Arma2 dedicated server howto

  1. #251
    Each signed .PBO should come with a .bisign file with a similar name and they should be placed in the same directory. Each .bikey file needs to go in the server's keys folder AFAIK in order for the server to allow addons signed with this key, those keys usually come with the addon you download in a separate folder.

    Or you could just disable signature check to allow all addons.

  2. #252
    Quote Originally Posted by [KH]Jman View Post
    -name=MyServer -config=MyServer\Server.cfg -cfg=MyServer\Arma2.cfg -profiles=MyServer

    Where Myserver is a sub directory in your ArmA2 install directory.
    So for example

    If I want to call myserver "SpongeBob" I would create a folder in my Arma 2 main directory called @SpongeBob then put the Server.cfg and Arma2.cfg in that folder then so my target line would look like this now

    PHP Code:
    ]-name=Spongebob -config=spongebobServer.cfg -cfg=spongebobArma2.cfg -profiles=spongebob 

    Lol I know im off on something. Thanks again.

  3. #253
    Quote Originally Posted by BloodxGusher View Post
    So for example

    If I want to call myserver "SpongeBob" I would create a folder in my Arma 2 main directory called @SpongeBob then put the Server.cfg and Arma2.cfg in that folder then so my target line would look like this now

    PHP Code:
    ]-name=Spongebob -config=spongebobServer.cfg -cfg=spongebobArma2.cfg -profiles=spongebob 
    Lol I know im off on something. Thanks again.
    No, should just be a folder called SpongeBob, not @SpongeBob in Your Arma install folder, this contains the configs and the following would be your parameter line:

    Code:
    "........ -name=spongebob -config=spongebob\server.cfg -cfg=spongebob\Arma2.cfg -profiles=spongebob
    Last edited by PogMoThoin; Jun 19 2010 at 15:14.

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  4. #254
    Quote Originally Posted by PogMoThoin View Post
    No, should just be a folder called SpongeBob, not @SpongeBob in Your Arma install folder, this contains the configs and the following would be your parameter line:

    Code:
    "........ -name=spongebob -config=spongebob\server.cfg -cfg=spongebob\Arma2.cfg -profiles=spongebob
    ok thanks for the clear up.

  5. #255
    damn i just died here.... HOW TO STOP THE GAME SERVER on linux? ^)

    ./server stop doesn't work... it restart server ....

    kill all 9 servers doesnt work too ^)

    PLZ ppl! help me ^)

  6. #256
    Quote Originally Posted by Assassins View Post
    damn i just died here.... HOW TO STOP THE GAME SERVER on linux? ^)

    ./server stop doesn't work... it restart server ....

    kill all 9 servers doesnt work too ^)

    PLZ ppl! help me ^)
    Usually, you start the server like this:
    Code:
    ./arma2server start
    If you did, you can then stop it using
    Code:
    ./arma2server stop
    The confidence of ignorance will always overcome indecision of knowledge.

  7. #257
    Quote Originally Posted by Killswitch View Post
    Usually, you start the server like this:
    Code:
    ./arma2server start
    If you did, you can then stop it using
    Code:
    ./arma2server stop
    oh thanx..... i forget all......... ^) i'm noob))))

  8. #258
    Sergeant
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    Oct 23 2009
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    Quote Originally Posted by Tankbuster View Post
    With the greatest of respect, I think I'd prefer to download that from a more recognisable source.
    OMG seriously? Kelly's Heroes is a recognised source!

  9. #259
    With the "greatest of respect" that quote is from the 19th June 2009. I really don't think it's worth dragging all that up again. This thread has long passed over all that.
    Last edited by [KH]Jman; Jul 2 2010 at 15:24.
    [KH]Jman
    Kellys Heroes ArmA Clan Leader

    www.kellys-heroes.eu | KH Server Specs | Dedi Server Guide | PersistentDB
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  10. #260
    I am currently trying to optimize my server at SR5 Tactical because some of the players report AI warping.

    1) Do you guys use anything like Game Booster or utilities to free up RAM periodically?

    2) Do you guys have any AI warping on your servers? If so, how did you manage to solve/reduce it?

    Right now I am having a whole lot of potential force recon long range players who would like to cover that training and play as recon guys but they're all afraid the AI warping will make most long-range things unplayable.

    I've tried to read everything everywhere but this AI warping subject seems to be very elusive..I don't know why it's a sort of "shadow" that has never been faced directly, makes me wonder you guys probably never have it? It has got to be a server problem then..

    Thanks in advance, anything you can share would greatly help me.


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