Poll: Want rotor collision?

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Thread: Rotor collision

  1. #11
    Master Gunnery Sergeant EDcase's Avatar
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    Quote Originally Posted by Alex[Dev]72 View Post
    Coming in ACE2 at least. (i hope)

    Alex
    Thats good at least but these things should be in vanilla game and therefore a bit more efficient than scripts etc.

  2. #12
    This could be dangerous! Its hard enough landing a chopper in full veteran (no third-person) without worrying about a twig snapping off your rotors.
    Tress do damage to the choppers, and I'm happy at that. If they start messing with this proposal we risk too much.

    For a mod, maybe.
    For the intense, quick and dangerous landings under-fire in the tournaments we play, no thanks.

  3. #13
    Master Gunnery Sergeant EDcase's Avatar
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    I see your point nedley but if the rotors could take a bit of a hit without damage and only a major contact would destroy them it would add so much more realism.

    It shouldn't make landing that much harder as they already have collision detection you have to watch out for them hitting things anyway.

  4. #14
    Heck yeah it would be dangerous... good! There's a reason that helicopters in real life don't land in places 101% of the size of their aircraft. We as game pilots are going to have to adapt to the real dangers that real pilots face in reality.

    P.S. I thought this poll was about the Ka-52's counter-rotating rotors which can collide with each other if engaging in over-accelerated maneuvers.
    Last edited by Frederf; Jun 18 2009 at 21:47.

  5. #15
    Master Gunnery Sergeant EDcase's Avatar
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    Quote Originally Posted by Frederf View Post
    P.S. I thought this poll was about the Ka-52's counter-rotating rotors which can collide with each other if engaging in over-accelerated maneuvers.
    LOL, that might be going too far for ArmA

  6. #16
    I really wanted to see this in ArmA 1. I think it would add another dimension to the helicopter flight.

  7. #17
    @nedley: Making it more dangerous would be the point. If you're not into wooden area landings (like too many use), let someone else fly the chopper or better yet, find a more suitable landing site.

    In Arma1, the battle pilots were too suicidal. Landing in trees, rotors hitting them and ruining the chopper, but no real damage except making the chopper useless. If the chopper outright crashed due to rotor strike (like it most likely would in real life), maybe we'd get better pilots out of it?
    Regards
    Carl Gustaffa - left this game due becoming Steam Exclusive

  8. #18
    Quote Originally Posted by CarlGustaffa View Post
    In Arma1, the battle pilots were too suicidal. Landing in trees, rotors hitting them and ruining the chopper, but no real damage except making the chopper useless.
    If that. I can remember a few different occasions of the rotors hitting buildings or the ground or what not and the helicopter doing a little break-dance before settling upright, completely unharmed. There has been a few instances where I got into a dynamic roll-over sitatuation with a helicopter where it bounces upside-down with the rotors turning... It suffers no damage but the lift the rotors create sucks it to the ground, so now you have a lawn-mower.

  9. #19
    Yes, I've seen plenty of that too. Not to mention in i.e. Domination where you do the 'lift vehicle' thingy. Somehow the action dissappears just as you are ready to click it, and you actually end up bailing out. You lie there screaming on the ground while the chopper magically lands itself, lol.

  10. #20
    in arma 2 people hit my tail rotor and it stops and then you start spinning, reminds me of blakc hawk down

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