Probably this ones needs a developer to give a final answer to it:
Anyone already found out how to implement this option that destoyed planes are replaced with theyr wreck model?
What i know so far:
In the planes config, it needs this line:
Of course it needs a wrecked p3d also.Code:destrType = "DestructWreck";
In the cfgVehicles, the wreck has to defined like any other vehicle:
So far the destroyed plane disappears into ground but no wreck is created. Since there is no model.cfg around to study i can't tell if it needs something there too.Code:class PlaneWreck; class GLT_Falcon_MRWreck: PlaneWreck { scope = 1; class Armory { disabled = 1; }; model = "\glt_f16\wreck\GLT_FalconWreck.p3d"; typicalCargo[] = {}; irTarget = 0; transportAmmo = 0; transportRepair = 0; transportFuel = 0; transportSoldier = 1; class Eventhandlers { }; };
Also in the scripts i didn't found anything helpful or i missed it completely.
I know, without the tools out it's hard to say but i hope a developer will stick his nose in and give some hints.![]()
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[FRL]Myke

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