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Thread: Max Polycount in ArmA 2

  1. #1

    Max Polycount in ArmA 2

    Always bewn curios about that

  2. #2
    A good modeller make an excellent mesh with as low amount of polygons as possible, no need to worry about max polycount

    I've never modelled in Arma before, but a wild guess would be ~1500 for weapons (probably not including scope and such) and ~2500-4000 for vehicles. Its usually around there anyway.

    The real question is what the happens when you go overboard, lol. In the Battlefield series, you can fill up with polygons until you run out of vertex memory.

  3. #3
    It was mentioned by BIS that vehicles in arma aproach around 20000 polies.

  4. #4
    Wow are they really that high poly?

    Well then it doesnt surprise me the engine run like arse

    Guess I underestimated Arma...

  5. #5
    32000 points or faces, whatever comes first.

  6. #6

  7. #7
    Gunnery Sergeant
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    Quote Originally Posted by Soul_Assassin View Post
    It was mentioned by BIS that vehicles in arma aproach around 20000 polies.
    Wow, thats a lot of polys, are you sure you dont mean 20000 verts?

  8. #8
    Quote Originally Posted by Murklor View Post
    A good modeller make an excellent mesh with as low amount of polygons as possible, no need to worry about max polycount

    I've never modelled in Arma before, but a wild guess would be ~1500 for weapons (probably not including scope and such) and ~2500-4000 for vehicles. Its usually around there anyway.

    The real question is what the happens when you go overboard, lol. In the Battlefield series, you can fill up with polygons until you run out of vertex memory.

    Weapon models in ArmA 2 have up to 8k polies, Characters up to 10k, and vehicles up to 20k. I assume that is to mean triangles. This information in available on the facts and figures pdf in the press kit section of the official website.

    As for maximum number of polies for a single entity, I remember something being said about that or perhaps maximum size or something in a discussion regarding the aircraft carrier some months ago.

  9. #9
    Quote Originally Posted by Murklor View Post
    I've never modelled in Arma before, but a wild guess would be ~1500 for weapons (probably not including scope and such) and ~2500-4000 for vehicles. Its usually around there anyway.
    lol, this isn't 1998 anymore. A 1500 poly weapon will look ugly. Why go so low when you can add detail without ruining preformance?

    In any case, 10k tris I think should be more than enough to model a huge machine gun with ease. 20k should be enough to model any vehicle with ease and sufficient detail. Ships are different though, but you can't really make huge ships in arma anyway, so, eh.

    What matters most is proper LODing, with vehicles you can have a large variety of viewpoints the pilots need more detail in the cockpit while the passangers need detail in the cargo compartment, etc etc.

    That's just the different view LODs, then there's the actual LODs, where the rule of thumb is that you cut down polies/tris by 50% for every LOD.
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  10. #10
    Gunnery Sergeant
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    Kind of OT but doesnt Oxygen2 currently limit you to 16000 verts? so will we be limited to that until an upgrade comes out?
    Last edited by mikebart; Jun 16 2009 at 08:22.

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