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Thread: Weird Proxy displacement problem

  1.   Click here to go to the next Developer post in this thread.   #11
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    I'm a bit lazy when it comes to proxies, so I've tended to go your rout.

    CAVEAT: My ArmA2 copy is still in transit from the UK to little ol' NZ... so I am not sure how different proxy implementation is, but I suspect it will be more or less along the same lines as ArmA.

    For the B1B i defined the proxies as follows:

    Make sure the model is defined correctly in the Ammo config section:
    class CfgAmmo {
    ...
    class Bo_GBU31_LGB : Bo_GBU12_LGB {
    model = "\usec_b1b\GBU31\GBU31.p3d";
    proxyShape = "\usec_b1b\GBU31\GBU31.p3d";
    hit = 20000;
    indirectHit = 5000;
    indirectHitRange = 100;
    laserLock = true;
    canLock = LockYes;
    };
    ...
    };
    And then, importantly, make sure it is defined in the section for proxies as follows:

    class CfgNonAIVehicles {
    class ProxyWeapon; // External class reference

    class Proxygbu31 : ProxyWeapon {
    model = "\usec_b1b\GBU31\gbu31.p3d";
    simulation = "maverickweapon";
    };

    ...
    };
    From what I can guess, the engine needs to know that the proxy object is for special simulation use. Therefore, you define here how the proxy is used.

    Hope that helps.
    "He will come to death. An image of the splendor of the kings of men in glory, undimmed before the breaking of the world."

  2. #12
    Moderator [FRL]Myke's Avatar
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    @Rocket

    Check my startpost, this is exactly what i had. So sadly no, this doesn't help unless you can see something is wrong there. But thanks anyway, any input always welcome.

  3.   This is the last Developer post in this thread.   #13
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    Quote Originally Posted by Myke View Post
    @Rocket

    Check my startpost, this is exactly what i had. So sadly no, this doesn't help unless you can see something is wrong there. But thanks anyway, any input always welcome.
    Ah I see, have you made sure the proxy is created in all LODs (not just the main resolution LOD). I believe it has to be in the Fire Geometry and Geometry LOD.

  4. #14
    Moderator [FRL]Myke's Avatar
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    Ah, i think we get it there. They weren't in the geometry LOD. I'll try this and will report back. Thanks for the infos, much appreciated.

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