I'm a bit lazy when it comes to proxies, so I've tended to go your rout.
CAVEAT: My ArmA2 copy is still in transit from the UK to little ol' NZ... so I am not sure how different proxy implementation is, but I suspect it will be more or less along the same lines as ArmA.
For the B1B i defined the proxies as follows:
Make sure the model is defined correctly in the Ammo config section:
And then, importantly, make sure it is defined in the section for proxies as follows:class CfgAmmo {
...
class Bo_GBU31_LGB : Bo_GBU12_LGB {
model = "\usec_b1b\GBU31\GBU31.p3d";
proxyShape = "\usec_b1b\GBU31\GBU31.p3d";
hit = 20000;
indirectHit = 5000;
indirectHitRange = 100;
laserLock = true;
canLock = LockYes;
};
...
};
From what I can guess, the engine needs to know that the proxy object is for special simulation use. Therefore, you define here how the proxy is used.class CfgNonAIVehicles {
class ProxyWeapon; // External class reference
class Proxygbu31 : ProxyWeapon {
model = "\usec_b1b\GBU31\gbu31.p3d";
simulation = "maverickweapon";
};
...
};
Hope that helps.
HOME 

Reply With Quote
[FRL]Myke
