if Array1 = Array2 changing either will change the other since they both point to Array1.
But I've found when you load a saved game changing Array2 dosen't change either Array1 or Array2, is this a bug or will it be fixed in the future.
using the set command to change array2
Code:Array2 set[0,(Array2 select 0) + 1];
sample missions, works like you would expect, when loaded from saved game radio Bravo dosen't work, unless you use radio Alpha first.