Page 1 of 2 12 LastLast
Results 1 to 10 of 12

Thread: Voice of the closest players on field

  1. #1

    Voice of the closest players on field

    My suggestion would be to create a system where we can hear the speeches of the closest (in multiplayer) players. For example just like in real life. If I talk to the guy who is next to me on the bus, he hears it.. but the guy at the far end of the bus does not hear nothing - so I do not disturb him.

    I could found a similar feature in game already, when I hear the groans of the closest soldiers. So my advice would be to place a system like I mentioned into multi-player part of the game. I believe this could increase the activity of teamwork and the level of gaming.

    Just imagine how this system would work in action:
    3 of us are actually trying to attack a town and we are close to each other (3-15 meters), and with our voice we are simply able to coordinate each other and carry out the task more effectively, without getting disturbed by others who are working on a different task.
    Last edited by [SONAF]Rebel; Jun 14 2009 at 10:21.

  2. #2

  3. #3
    Quote Originally Posted by BaseJumper View Post
    I meant some sort of in-game system.. not systems like TS, Ventrilo

  4. #4
    This is already in the game and has been since OFP. Simply switch your ingame chat channel to "direct communication" and fire away.

  5. #5
    Choose channel "Direct", press Caps Lock and speak. Its already implemented and fully working since ArmA1.

    .....meh, seconds too slow

  6. #6
    Indeed. The mouth also moves synchronized to the speech.
    Last edited by sparks50; Jun 14 2009 at 11:37.

  7. #7
    It's a good thing that people actually investigate before they make requests.
    VOIP in ArmA was some of the most fun I've ever had.

  8. #8
    It doesn't work. I haven't tried out multiplayer yet, but in singleplayer if a soldier you're not in group with (eg. other group or enemy team), you won't see his lips move nor hear any voice or sound.

    And in ArmA 1 you could hear people talk on radio in multiplayer, if you were close enough.

  9. #9
    Sorry .. but I have not met with this in Ama1..

  10. #10
    MulleDK19, Direct channel, not Group channel. VOIP, text chat, and map markers are always tied to the channel!

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •