Voice of the closest players on field
My suggestion would be to create a system where we can hear the speeches of the closest (in multiplayer) players. For example just like in real life. If I talk to the guy who is next to me on the bus, he hears it.. but the guy at the far end of the bus does not hear nothing - so I do not disturb him.
I could found a similar feature in game already, when I hear the groans of the closest soldiers. So my advice would be to place a system like I mentioned into multi-player part of the game. I believe this could increase the activity of teamwork and the level of gaming.
Just imagine how this system would work in action:
3 of us are actually trying to attack a town and we are close to each other (3-15 meters), and with our voice we are simply able to coordinate each other and carry out the task more effectively, without getting disturbed by others who are working on a different task.
Last edited by [SONAF]Rebel; Jun 14 2009 at 11:21.
I meant some sort of in-game system.. not systems like TS, Ventrilo
Originally Posted by BaseJumper
This is already in the game and has been since OFP. Simply switch your ingame chat channel to "direct communication" and fire away.
Choose channel "Direct", press Caps Lock and speak. Its already implemented and fully working since ArmA1.
.....meh, seconds too slow
Last edited by sparks50; Jun 14 2009 at 12:37.
It's a good thing that people actually investigate before they make requests.
VOIP in ArmA was some of the most fun I've ever had.
It doesn't work. I haven't tried out multiplayer yet, but in singleplayer if a soldier you're not in group with (eg. other group or enemy team), you won't see his lips move nor hear any voice or sound.
And in ArmA 1 you could hear people talk on radio in multiplayer, if you were close enough.
Sorry .. but I have not met with this in Ama1..
MulleDK19, Direct channel, not Group channel. VOIP, text chat, and map markers are always tied to the channel!