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Voice of the closest players on field
My suggestion would be to create a system where we can hear the speeches of the closest (in multiplayer) players. For example just like in real life. If I talk to the guy who is next to me on the bus, he hears it.. but the guy at the far end of the bus does not hear nothing - so I do not disturb him.
I could found a similar feature in game already, when I hear the groans of the closest soldiers. So my advice would be to place a system like I mentioned into multi-player part of the game. I believe this could increase the activity of teamwork and the level of gaming.
Just imagine how this system would work in action:
3 of us are actually trying to attack a town and we are close to each other (3-15 meters), and with our voice we are simply able to coordinate each other and carry out the task more effectively, without getting disturbed by others who are working on a different task.
Last edited by [SONAF]Rebel; Jun 14 2009 at 10:21.
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Originally Posted by
BaseJumper
I meant some sort of in-game system.. not systems like TS, Ventrilo
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This is already in the game and has been since OFP. Simply switch your ingame chat channel to "direct communication" and fire away.
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Choose channel "Direct", press Caps Lock and speak. Its already implemented and fully working since ArmA1.
.....meh, seconds too slow
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Warrant Officer
Last edited by sparks50; Jun 14 2009 at 11:37.
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Corporal
It's a good thing that people actually investigate before they make requests.
VOIP in ArmA was some of the most fun I've ever had.
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It doesn't work. I haven't tried out multiplayer yet, but in singleplayer if a soldier you're not in group with (eg. other group or enemy team), you won't see his lips move nor hear any voice or sound.
And in ArmA 1 you could hear people talk on radio in multiplayer, if you were close enough.
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Sorry .. but I have not met with this in Ama1..
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MulleDK19, Direct channel, not Group channel. VOIP, text chat, and map markers are always tied to the channel!
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