Ok, probably i'm doin something horribly wrong but please don't beat me just because i'm dumb.
Ok, after binarizing an addon (F-16) i get ingame the error message that it misses some rvmat files. After some search i've found out that these files are dropped while binPBO binarizes the folder. Those 2 rvmat files aren't directly defined by a p3d, they are part of the Damage class in the config:
Both destruct rvmat files are dropped. What did i missed, how do i get them correctly into the binarized PBO? I bet there's somewhere a setting i've set wrong but i can't find it for my life.Code:class Damage { tex[] = {}; mat[] = { "\glt_f16\mat\skin_rv.rvmat", "\glt_f16\mat\skin_rv.rvmat", "\glt_f16\mat\skin_destruct_rv.rvmat", "\glt_f16\mat\misc_rv.rvmat", "\glt_f16\mat\misc_rv.rvmat", "\glt_f16\mat\misc_destruct_rv.rvmat" }; };
Any help appreciated.
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[FRL]Myke


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