avgani and many more islands work.
here is an easy guide to make them work in arma2 :
http://forums.bistudio.com/showthrea...t=73731&page=2
copy the listed files and do what i wrote at the end of the thread
avgani and many more islands work.
here is an easy guide to make them work in arma2 :
http://forums.bistudio.com/showthrea...t=73731&page=2
copy the listed files and do what i wrote at the end of the thread

Since several people seems to be unable to search or browse this forum for suitable threads to ask the same question once more - here is the place for you.
Please refrain from starting further threads for your conversion questions or discussions.
Are the development tools for making ARMA 2 addons out yet?![]()
It's just unfortunate that after all that work, there is no real reward other than the accomplishment itself.
FDFmod - 3d modeler & texture artist
Still using Oxygen Lite? It's been about 4-5 years since I ever attempted to make an addon (this was OFP).
What tools do you use to make models for vehicles\firearms\buildings\etc?
What tools do you use to make new islands?
I searched the Biki and nothing really informative is on there.
Links to tutorials, downloads, etc... would be really helpful since the Biki lacks the proper information.
From Biki:
http://community.bistudio.com/wiki/BI_Tools
Those are ment for ArmA 1.14 or higher. You must have it installed in order to render models in the new buldozer and to use the new Visitor. However if you are lacking ArmA you can still use the old Oxygen Lite to make models ready for porting over. There are few new lods and other crucial things needed but most of the work can be done in the old Oxygen.
work
![]()
Last edited by M@ster; Jun 13 2009 at 20:14.
Works too
> 100kb (610 kb)
http://www.armaholic.com/forums.php?m=posts&q=6880
Last edited by W0lle; Jun 14 2009 at 00:25.

Our infraction system works also.
+1 WL for that picture.![]()