Page 3 of 26 FirstFirst 123456713 ... LastLast
Results 21 to 30 of 259

  Click here to go to the first Developer post in this thread.  

Thread: Porting ArmA1 addons to ArmA2

  1. #21
    avgani and many more islands work.
    here is an easy guide to make them work in arma2 :

    http://forums.bistudio.com/showthrea...t=73731&page=2

    copy the listed files and do what i wrote at the end of the thread

  2. #22

    Porting ArmA1 addons to ArmA2

    Since several people seems to be unable to search or browse this forum for suitable threads to ask the same question once more - here is the place for you.

    Please refrain from starting further threads for your conversion questions or discussions.

  3. #23
    Are the development tools for making ARMA 2 addons out yet?
    [Matrix has thrown a pipe through Bennett]
    Matrix: Let off some steam, Bennett.

    OICW script beta

  4. #24
    Sergeant Major Norsu's Avatar
    Join Date
    Jan 5 2002
    Location
    Helsinki, Finland
    Posts
    1,451
    Quote Originally Posted by OmniMax View Post
    Are the development tools for making ARMA 2 addons out yet?
    No ArmA 2 specific tools have been released yet but you can still use ArmA tools to create addons in the meantime.
    It's just unfortunate that after all that work, there is no real reward other than the accomplishment itself.

    FDFmod - 3d modeler & texture artist

  5. #25
    Quote Originally Posted by horror1 View Post
    avgani and many more islands work.
    here is an easy guide to make them work in arma2 :

    http://forums.bistudio.com/showthrea...t=73731&page=2

    copy the listed files and do what i wrote at the end of the thread
    Do we need all those files ? I tried and yes it works cheers with a few missing / errors but got Schemlfingwhatsicalled to work so looks good.

    Looking forward to playing around with them when I get home.

  6. #26

    Unhappy

    Quote Originally Posted by NoRSu View Post
    No ArmA 2 specific tools have been released yet but you can still use ArmA tools to create addons in the meantime.
    Still using Oxygen Lite? It's been about 4-5 years since I ever attempted to make an addon (this was OFP).

    What tools do you use to make models for vehicles\firearms\buildings\etc?

    What tools do you use to make new islands?

    I searched the Biki and nothing really informative is on there.
    Links to tutorials, downloads, etc... would be really helpful since the Biki lacks the proper information.

  7. #27
    Sergeant Major Norsu's Avatar
    Join Date
    Jan 5 2002
    Location
    Helsinki, Finland
    Posts
    1,451
    Quote Originally Posted by OmniMax View Post
    Still using Oxygen Lite? It's been about 4-5 years since I ever attempted to make an addon (this was OFP).

    What tools do you use to make models for vehicles\firearms\buildings\etc?

    What tools do you use to make new islands?

    I searched the Biki and nothing really informative is on there.
    Links to tutorials, downloads, etc... would be really helpful since the Biki lacks the proper information.
    From Biki:

    http://community.bistudio.com/wiki/BI_Tools

    Those are ment for ArmA 1.14 or higher. You must have it installed in order to render models in the new buldozer and to use the new Visitor. However if you are lacking ArmA you can still use the old Oxygen Lite to make models ready for porting over. There are few new lods and other crucial things needed but most of the work can be done in the old Oxygen .

  8. #28

    Thumbs up

    work



    Last edited by M@ster; Jun 13 2009 at 20:14.
    ~~~~~~~~~~YouTube HDArmA2~~~~~~~~~~
    ~~~~~~~~~~YouTube HDArmA3~~~~~~~~~~

  9. #29
    Last edited by W0lle; Jun 14 2009 at 00:25.

  10. #30
    Our infraction system works also.

    +1 WL for that picture.

Page 3 of 26 FirstFirst 123456713 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •