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Thread: Porting ArmA1 addons to ArmA2

  1. #251
    Can someone please port this one?
    http://www.armaholic.com/page.php?id=4795

    It works in Arma 2 but there's a shadow problem, and the player is floating above the car.

  2. #252
    Quote Originally Posted by colonel29 View Post
    I just realize after a few changes in the config that the giant ants that I made for Arma1 working perfectly in ARMA2 and OA
    So soon the wicked warrior insects will invade the land of arma 2 again

    http://img29.imageshack.us/img29/7416/antpm.jpg



    http://img21.imageshack.us/img21/8571/greyc.jpg

    it also works for the angry gray, if it works for a creature, it also works for any other life form ...
    is there any news about this i remember having some giant green scorpions in arma 2 but i can't remember what mod they came with

  3. #253
    Warrant Officer Laqueesha's Avatar
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    May somebody please convert the 1.14 patch USMC units from ARMA 1 over to ARMA 2?
    ("The itsy bitsy spoider clicked down the spoider spout.")
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  4. #254
    Are there any people experienced with Addons that can convert this Science Fiction Insect Pack from Arma 1 to Arma 2?

    The developer said that it worked fine in Arma 2 with "a few changes to the config" but disappeared randomly.

    http://www.armaholic.com/page.php?id=4150

    Thank you.

  5. #255
    I figure I'd like to ask here, just out of curiosity. If the leg work to convert units from A1 to A2 isn't on the level of climbing over a mountain that instead of asking someone to convert stuff for me, I'd do it for myself, and others. In regards to that, seeing as I'm someone who has no experience with this, what are the tools and guides the community has used to do this? I know there are released models BI has put out, but beyond that for porting and making, I have zero idea. I wanted to test to see if I could bring over a Sahrani US rifleman from A1 to A2 with this idea, to learn how to do it and because there already was a model converted to A2, so I have a baseline comparison. Any guides and tips would be helpful, and I hope this isn't too hard or confusing. :P

  6. #256
    Master Sergeant Icewindo's Avatar
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    Quote Originally Posted by Foffy View Post
    I figure I'd like to ask here, just out of curiosity. If the leg work to convert units from A1 to A2 isn't on the level of climbing over a mountain that instead of asking someone to convert stuff for me, I'd do it for myself, and others. In regards to that, seeing as I'm someone who has no experience with this, what are the tools and guides the community has used to do this? I know there are released models BI has put out, but beyond that for porting and making, I have zero idea. I wanted to test to see if I could bring over a Sahrani US rifleman from A1 to A2 with this idea, to learn how to do it and because there already was a model converted to A2, so I have a baseline comparison. Any guides and tips would be helpful, and I hope this isn't too hard or confusing. :P
    The basic way would be to paste all the resolution lods (1.0000 - 6.0000) and shadow lods into the arma2 example soldier so that memory lod, geometry etc. are all A2 standard.

    Followed then you'd:
    - remove the A1 head in the first and second lod and replace it with the proxy bysta (like in a2 example soldier)
    - add the nose in the shadow lod to the head selection (otherwise artifacts will appear)

    For nicer looks you could also update the A1 rvmats to use A2 shaders.

    I did all that on these A1 units:
    http://www.armaholic.com/page.php?id=11291

    You can download the mlod on the armaholic post and compare with the original files to see my changes.
    Retired Stargate Mod Developer - www.stargateassault.net

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  7. #257
    Quote Originally Posted by Icewindo View Post
    The basic way would be to paste all the resolution lods (1.0000 - 6.0000) and shadow lods into the arma2 example soldier so that memory lod, geometry etc. are all A2 standard.

    Followed then you'd:
    - remove the A1 head in the first and second lod and replace it with the proxy bysta (like in a2 example soldier)
    - add the nose in the shadow lod to the head selection (otherwise artifacts will appear)

    For nicer looks you could also update the A1 rvmats to use A2 shaders.

    I did all that on these A1 units:
    http://www.armaholic.com/page.php?id=11291

    You can download the mlod on the armaholic post and compare with the original files to see my changes.
    Thank you, but as I said before, I have no experience doing this, so I don't even know of the programs used. I asked here and now because I'm not sure if over the years the community has used better, more natural tools to use that fix things. What tools do I need to make this stuff? :P

  8. #258
    Quote Originally Posted by ray243 View Post
    Can someone please port this one?
    http://www.armaholic.com/page.php?id=4795

    It works in Arma 2 but there's a shadow problem, and the player is floating above the car.

    I would love that, along with this as well:

    http://www.armaholic.com/page.php?id=3883

    I had no idea it was such a complete nonsense festival trying to download some generic looking police units for Arma 2.

    Vilas' are okay, but I don't like the officers.

    These civ rpgs are a very negative influence on the addon community IMO.

    I just want some simple police units for crying out loud.

  9. #259
    This is not an addon request thread.

    You require permission from the original author to port addons.


    Please use the CWR2 CBT to help us provide a better experience.
    Show solidarity in the face of those who want to violate your rights! Join the Addon Makers for Authors' Rights Forum Group Today!

    Note to all Squads and Clans. We have updated the S&FP forum guidelines. If you have a thread there, please read the new guidelines


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