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Thread: Porting ArmA1 addons to ArmA2

  1. #241
    lol yeah sorry when I first saw his post the picture wasn't showing up.
    My bad

  2. #242
    Quote Originally Posted by Darkhorse 1-6 View Post
    By the picture, obviously he is. lol. He probably tweaked the config, although its possible it works plugged right in.
    I have not changed anything, I just test the mod in ARMA2

  3. #243
    Can someone port the A.C.E. Islands Pack http://www.armaholic.com/page.php?id=3000 from ArmA1 to ArmA2. The ACE Islands Pack will work with ArmA2, but it looks pretty shitty and it gets a few errors.

    Honestly, the island in that pack I am most interested in having ported is the OFP Worlds map. it has all the old islands from OFP in one huge map.



    The PMC AEC Island has 3/5 of the OFP Islands on it and would be nice to have ported as well. http://www.armaholic.com/page.php?id=1425



    WGL Gaia Island was really good back in the day too.
    Last edited by kage74; Dec 6 2010 at 17:12.
    Cream the Rabbit


  4. #244
    It has been... its now called the OFP Island Pack. Its available on Yoma Addonsync only I believe.
    Quote Originally Posted by vilas View Post
    Maybe it's that the OFP era community has retired and the CoD community era has begun? Demanding 12 year olds who must have something now
    In favor of calling BI's Mi-28/Ka-50 mash-up the "Hamok".

    Give terrain makers the tools they need! http://dev-heaven.net/issues/20349

  5. #245
    Master Gunnery Sergeant Wiggum's Avatar
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    Can someone tell me what files (maybe from CAA1) i need to get Ensk Island working in ArmA2 CO ?

    I really only need that specific files, dont need all the other stuff (ArmA1 units ect.)

    Can someone help ?

  6. #246
    How do you get Razani to work again with Arma II? I'd rather not download the whole CAA1 project if I only need a couple of files..

  7. #247
    Come on please, need an answer.

  8. #248
    First Lieutenant PuFu's Avatar
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    you NEED CAA1 (since it includes all the buildings, trees etc) from A1 that have also been used by OPX. That said, you also need razani files.

    Spoiler:

  9. #249
    is it possible to port these wanzers from OFP to Arma2? they are the Zenith & Grezex wanzers. heres the link to them.

    Link--> http://ofp.gamepark.cz/?oblast=news&search=wanzer
    3dsMax User

  10. #250
    Quote Originally Posted by Zedrein View Post
    is it possible to port these wanzers from OFP to Arma2? they are the Zenith & Grezex wanzers. heres the link to them.

    Link--> http://ofp.gamepark.cz/?oblast=news&search=wanzer
    you would first need permission to port them from the addon maker(s) and as they are OFP addons its not that simple to port them to A2

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