Page 2 of 26 FirstFirst 12345612 ... LastLast
Results 11 to 20 of 259

  Click here to go to the first Developer post in this thread.  

Thread: Porting ArmA1 addons to ArmA2

  1. #11
    Most of the addons need their version-check fixed. Since ArmA2 is at Version 1.01 and the Addons think it is Arma1 1.01, but require a higher version number.

    However, that can easily be changed in the config.cpp / config.bin

  2. #12
    so there is basically no way of porting units from 1 to 2?

  3. #13
    is it ok to use the mlod's bis released in arma2?

  4. #14
    Warrant Officer Abs's Avatar
    Join Date
    Jan 28 2007
    Location
    Poland, 1939
    Posts
    2,154
    Quote Originally Posted by rstratton View Post
    is it ok to use the mlod's bis released in arma2?
    Yep. It says so here.

    1) Bohemia Interactive grants to you a personal, nonexclusive License to open, modify and distribute the ArmA Sample Models for the purpose of designing, developing, testing, and producing non-commercial game content for PC game ArmA and its sequels or expansion packs.
    Abs
    My Projects:

    RHS Contributor | Former ONS Member

  5. #15
    ok well so far i have 2 littlebirds, a ka50 an m113 and vulcan in arma2. then im gonna do teh 5 ton trucks and strykers

  6. #16
    Staff Sergeant
    Join Date
    Nov 16 2006
    Location
    Melbourne Florida
    Posts
    308
    Quote Originally Posted by rstratton View Post
    ok well so far i have 2 littlebirds, a ka50 an m113 and vulcan in arma2. then im gonna do teh 5 ton trucks and strykers
    Are you planning to release them?

  7. #17
    Second Lieutenant JdB's Avatar
    Join Date
    Aug 10 2002
    Location
    Kingdom of the Netherlands
    Posts
    4,152
    Quote Originally Posted by W0lle View Post
    Hmmmm, I haven't checked yet but if that's true and in MLOD they are working I take everything back I said before.
    Those videos were made by our music-guy SFG, who did not modify any of the files. All that was needed was to have the soldier models in MLOD format (the old ODOL format doesn't seem to be accepted for any type of addon since only MLODs are working). No further editing had been done at that point.

    That does mean we can't release anything for ArmA2 until BIS releases the editing tools
    Creating ArmA:CWA addons at a snail's pace and newsposter @ OFPr.info.

  8. #18
    Master Sergeant TeRp's Avatar
    Join Date
    Mar 25 2003
    Location
    San Francisco
    Posts
    644
    Quote Originally Posted by I44_John View Post
    Those videos were made by our music-guy SFG, who did not modify any of the files. All that was needed was to have the soldier models in MLOD format (the old ODOL format doesn't seem to be accepted for any type of addon since only MLODs are working). No further editing had been done at that point.

    That does mean we can't release anything for ArmA2 until BIS releases the editing tools
    If you binarize the addons with BinPBO, ODOLs work just fine.
    We've converted and done a lot of new addons already, and they all work just fine.

    ACtually, you get errors on MLODs sometimes (flickering textures, displaced arms, etc.).

  9. #19
    Quote Originally Posted by xav View Post
    Are you planning to release them?
    yes. i just need to implement all of the new arma2 features. arma2 does accept arma1 odol format just fine
    Last edited by rstratton; Jun 9 2009 at 16:04.

  10. #20
    i tired to download the arma map avgani but not working (arma2 crashs)

    do you know a good desert map working with arma2 ?

Page 2 of 26 FirstFirst 12345612 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •