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Thread: Porting ArmA1 addons to ArmA2

  1. #211
    Quote Originally Posted by Banderas View Post
    This one goes well for me even without CAA1
    If you tell me now, that certain ArmA 1 addons can just be put into the ArmA 2 addons folder and be played...Im going to shoot myself....All this fucking time I didnt now...

  2. #212
    @Dr. Horrible

    Don't go near any loaded firearms in the foreseeable future, because there are ArmA 1 addons that are working without any porting, config change or without OAC/CAA1, this one is one of them, if my memory doesn't fail me.

    "Anyone who says a bullet sings past, hums past, flies, pings, or whines past, has never heard one − they go crack!" - David Niven

  3. #213
    Quote Originally Posted by Banderas View Post
    @Dr. Horrible

    Don't go near any loaded firearms in the foreseeable future, because there are ArmA 1 addons that are working without any porting, config change or without OAC/CAA1, this one is one of them, if my memory doesn't fail me.
    Proof:
    http://s5.directupload.net/images/100912/j32tpe8e.jpg
    http://s7.directupload.net/images/100912/p8smshed.jpg

    Allright, MEA CULPA. However, it was also new to at least two other guys on my ICQ list....I think there should be a stick thread, maybe with a list of addons that work, because I dont think this is common knowledge.

  4. #214
    Chief Warrant Officer Daniel's Avatar
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    Aw shit i'm downloading that right now! Eaglets was my favourite campaign of the series, had no idea this would work.
    "RIVET-COUNTER" ALARM [SCANNING]
    VOLCBAT
    Future Hamok Pilot

  5. #215
    Quote Originally Posted by Daniel View Post
    Aw shit i'm downloading that right now! Eaglets was my favourite campaign of the series, had no idea this would work.
    News for you too? I started a little thread over in the "Addons Complete" forum...I think there should be some people out there who didnt know about this.

  6. #216
    There are no sounds for the jet. Its like flying a glider. Also get config.bin/cfgweapons/2xhp_23/fullautoSoundBegin error.

    I have opened it up and made changes for myself. If I get it all sorted out I will ask original maker for ok to port it over.

    Do not ask me to send it to you or to test it or PM me anything about it till I am done and the permission is given from ORIGINAL MAKER first.

    Note: also added ACE Ejection seat to it.

  7. #217
    Staff Sergeant TomatoArden's Avatar
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    Brisbane, Queensland, Australia.
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    see the http://forums.bistudio.com/showthrea...=107394&page=3, permission has been asked of the authors to get it ported into arma 2. its mostly a case of cganging the config to use the sounds properly adn also to use OA pilots

    TomatoArden, AKA Tomato, AKA ArmedAndDangerous

  8. #218

    OV-10 Bronco

    it would be real great if we can have the OV-10 Bronco for ARMA2 or OA as it is a plane of anti-guerrilla, the Armed Assault Mod goes on OA but impossible to mount in a few so if it is hot for us its a small config would be really great to see her in OA


    http://www.armaholic.com/page.php?id=8886

  9. #219
    working on it
    Quote Originally Posted by vilas View Post
    Maybe it's that the OFP era community has retired and the CoD community era has begun? Demanding 12 year olds who must have something now
    In favor of calling BI's Mi-28/Ka-50 mash-up the "Hamok".

    Give terrain makers the tools they need! http://dev-heaven.net/issues/20349

  10. #220
    OK, so what is CAA1?

    And does anyone know how I can fix a missing texture?:

    ca\wheeled\data\env_co.paa

    EDIT: Found CAA1, it didn't help.
    Last edited by callihn; Oct 14 2010 at 07:15.

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