i have a script that counts the number of players in an area and adds that number to a figure every second (its basically a numerical version of a progress bar). this script runs on the server, however i've designed a hud that pops up when the player enters the area that displays the progress of the area cap. of course that means i have to broadcast the progress via publicvariable to the player, and so at the moment im broadcasting the progress every second. my question is, will this cause desync in a multiplayer game?
i could only broadcast every 10 seconds or so etc, but obviously frequent updates are more desirable.