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Thread: MI28 Project

  1. #21
    I just like to push the limits and boundries, never said anything about it running well for everyone.

    But I do remember the polycounts I saw when opening Arma1 models in O2 and the infantry were pretty high, higher then most vehicles infact (considering infantry with their weapon and weapons were 3-5K or so atleast).

    Though when I say 40K I'm talking a one of a kind air unit sort of thing, something you wouldn't see en masse and in a lively enviroment, a kind of mission specific...anyway I know in terms of the more weapon less prop type vehicles you want lower polycounts 20K being max but the lower the better in terms of performance.
    Last edited by NodUnit; Jun 10 2009 at 21:10.

  2. #22
    poly/face numbers of A2 should be quite similar to A1.
    so better stop your wet dreams

    well not fast enough - mess of different versions now :|
    should really use svn/git for source control

    Mi28_RUS_EricM.7z

    Done:
    * Improved config (inheritance, drop obsolete values, etc)
    * Split into C, M, T container (update path in p3d, rmvat, cpp)
    * Added PBOPREFIX
    * Uses advanced structure - for more details read CMB: DevelopmentSetup

    Extract files directly to P: - result

    P:\x\Mi28_RUS_EricM\addons\Mi28_RUS_C_EricM\*
    P:\x\Mi28_RUS_EricM\addons\Mi28_RUS_T_EricM\*
    P:\x\Mi28_RUS_EricM\addons\Mi28_RUS_M_EricM\*

    MoveP3d by mikero is golden to mass replace path inside p3d.

    Config wise testing needs to be done.
    Binarization to be tested.
    A2 offers new config features - probably better for v2.

  3. #23
    We'll see, I'm not ready to accept that certain vehicles have to be low on polycount when infantry have a higher then most of them by default

    ..Anyway enough semi hijacking from me.

  4. #24
    kju,

    I can set up a SVN account if you'd like.

  5. #25
    Thanks Adumb

    Though we operate a project space hosting site called dev heaven - also offers svn/git.
    For me it is more a matter of EricM deciding to do this or not.

  6. #26
    Quote Originally Posted by kju View Post
    Thanks Adumb

    Though we operate a project space hosting site called dev heaven - also offers svn/git.
    For me it is more a matter of EricM deciding to do this or not.
    kju,

    Been out of the modding loop for well over 2 years, first time of heard of dev heaven! i will for sure cheak this out.

  7. #27
    Sergeant Major
    Join Date
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    Author of the Thread
    As of now, I consider myself just as another contributor like the rest of you.

    I don't know what a svn is, but if you feel it would benefit the whole project, let's do it. Be it on dev heaven or else.

  8. #28

    Banner by Vigilante.


    Alright here we go.

    EricM Mi28 wiki and project space.


    We should consider to form a Skype group chat for communication.

    Put the files into a git repos now.
    Move tasks in the issue tracker.
    The wiki page explains how to get the files from the git repository.

  9. #29
    Wow, cockpit photos are extremely difficult to find for the Mi-28, just like the KA-52.

    I do however, have a payware Mi-28 for flight simulator. It may not be as accurate as the real thing, however its cockpit matches up to the few photos that I did manage to find and I can get screenshots of the cockpit from different angles if you need me to.

  10. #30
    Chief Warrant Officer RobertHammer's Avatar
    Join Date
    Nov 24 2006
    Location
    Outer Heaven - near BIS house
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    3,209
    I will do some sounds for this baby
    btw what about to take some pics from Apache vs Havoc game? In there is nice cockpit of mi28
    edit:
    Some pics cockpit from fsx addon http://www.avsim.com/pages/0108/Havoc/Havoc.htm
    Last edited by RobertHammer; Jun 11 2009 at 10:42.

    There's one place for One Snake and for One BigBoss !!!

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