Only reason I say its important is because I think it is. I don't know if a plan is in motion to change this at 505 release (doubtfully) but weapon transition in ARMA 2 is horrible!
When in a active combat situation does a soldier take the time to put the rifle on his back then draw his sidearm. Some may say why use sidearm, tactically its used to draw when you don't have time to change a mag in your rifle. Say your team mate is also out of bullets you have to have a quick access backup. That's why a soldier every considering carrying a sidearm.
As it stands now its faster to reload than do a quick pull of your sidearm.
Now a quick fix to this is possible mainly because the transition animations needed are already in the game. Me and my buddy noticed the transition between main weapon and binoculars where the soldier drops his rifle leaving it hanging at the chest then pulling his binos. THAT'S IT! we were so flabbergasted that you didn't just use that system for weapon transition in the first place.
1. Step one, change the transition animation for rifle to gun with the same animation from rifle to binos.
2. Cut the animation speed of the transition by alot. A skilled soldier should be able to draw his sidearm in about 1 second. 2-3 frames on the drop and whatever frames on the sidearm pull to make it a total of 1 second.
problem solved, realism heightened and everyone is happy.
Thanks for reading and make it happen
edit!
oh yeah, make it possible to do while moving as well... thanks again. Now get to it![]()
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