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Thread: WIP: Stuff you are working on 2!

  1. #6161
    There's definitely something about the shape of his legs that seems not anatomically correct but the proportions don't seem that bad.

    Another issue is that the pant legs are the same average thickness from the thigh to the cuff, they seem to vary in thickness, and they seem to heavily bow out at the shins and then get sucked back in at the ankles. Remember, while a tube of cloth may wrinkle and drape over his leg, it should not actually change in overall diameter. This means that a huge bugle on one side would be met with the opposite on all other sides, and if it was compressed on one axis, it will expand on the perpendicular axis.

    His left pant leg also seems to cut out an area where I would expect his calf muscle to be. On the right pant leg, there is a bump that is higher at the top than at the bottom- which may be physically possible with very stiff pants, it is highly unusual and unlikely.

    I think a good place to start would be to eliminate the odd bumps and flares in the cuffs of his trousers. With that done you may try tapering them slightly. However, after you do straighten out the pant legs a little, we can take another look at the proportions, and then you can add some back in.

    edit: There also might be something going on in his pelvis area, and in the crotch of his pants. His upper thighs feel bound or something like his pants are riding too low, but I can't put my finger on it. I think the joints are not correctly rigged, and that his thighs should be thicker higher up or something. His actual hip joints feel pushed downwards, I think.
    Last edited by Max Power; Dec 17 2011 at 20:13.


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  2. #6162
    Chief Warrant Officer Fox '09's Avatar
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    Thanks, I'll see what I can come up with, I think I understand what you're getting at. I think the waist is the most disturbing to me, I'll see what I can do to sort that one out especially.

    The odd bumps came from my futile attempts to give more variation in o2, if anything I should of done it in Modo.
    Last edited by Fox '09; Dec 17 2011 at 21:27.

  3. #6163
    Your units look great (hoping for some U.S. Army SF units similar to these sometime down the road really have enjoyed your US SOF units). However, something doesn't seem right about the helmet. I know that this helmet has been used for other units, but the helmet just doesn't look like the real thing. It's not authentic/realistic to the real thing, like this:









    The proportions don't seem right. As you can see, the helmet covers almost the entire forehead and covers more of the back of the head than the currently used model. I know your focus is on the clothing and gear, but the disproportional helmet makes the unit look weird. I just want the units to look as believable and realistic/authentic as possible. IF you decide to redo the helmet (which I hope you do), maybe you can even use these images or images like these as a reference. But great job so far!

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  4. #6164
    Chief Warrant Officer Fox '09's Avatar
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    that's the FAST helmet, not the MSA high-cut ACH.

    Though, as far as helmet goes, for my earlier-style CAG i'm going to create a F6 helmet
    Last edited by Fox '09; Dec 17 2011 at 22:31.

  5. #6165
    The model and skin looks great to me Fox. I'm sure you'll get it to your liking.

  6. #6166
    just looks like the belt is placed too high, the proportions look fine though.

  7. #6167
    Hello, I'm new here to this topic so cheers everyone!

    To get started I have been modelling for 4 or so years. I use Blender for my modelling, Sculptris for sculpting and Photoshop CS2 for texturing.

    I haven't really modded or got my models in any game except Warband which I am sure some of you have heard about. Anyhow I'm not just keen on modding games... I'd like to actually know how to make models appropriate for gaming that are game ready and good quality. And hopefully one day I'll land a job as a game artist so I hope.

    Anyway to get to the topic, I've tried at least twice to model a soldier and failed both times. I just can't get the quality as good as others but anyway I suppose a HP model and then a retopo should work.


    Here's some of the work I've made:












    About the M16 was it a mistake modelling it in so many pieces?

  8. #6168
    Quote Originally Posted by Fox '09 View Post
    that's the FAST helmet, not the MSA high-cut ACH.

    Though, as far as helmet goes, for my earlier-style CAG i'm going to create a F6 helmet
    Ok, so they aren't the same helmet. Well that makes sense then.

  9. #6169
    Textured but not finished outside

  10. #6170
    http://dl.dropbox.com/u/8697486/FR_DCU_DMARPAT_WIP2.png

    tasty tasty desert versions of the A2 FR. replacing all MARPAT with DMARPAT and all M81 with DCU. WIP, of course, need to do pocket seams and fix colours and do the rest of the textures etc etc you get the picture

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