Holy crap, Max! Looks like a photo of a real one that someone just removed the background. Did you use a tablet or mouse?
Holy crap, Max! Looks like a photo of a real one that someone just removed the background. Did you use a tablet or mouse?
In Loving Memory of my Uncle Mike. RIP 1-31-13
Nice Rifle that Max
Gonna do an unwrap before long, perhaps take a couple of days to refine the model and such.
Update on Ori prior (Stargate)
http://i290.photobucket.com/albums/l.../prior_l-1.jpg
Retired Stargate Mod Developer - www.stargateassault.net
Current Projects:
Ancient Era Mod
Secret Mod that cannot be named yet
Thanks for the comments, all
Hmmm.. no texturing tutorials that I know of. Most of the work in those renders is being done by the specular and gloss maps. The biggest thing I learned while doing that project is that it's huge time saver to choose, make, or adjust your brush presets intelligently... you want a brush that looks like what you're trying to paint. For the metal body of the rifle, I used a speckley brush that looks almost like the old spraycan from the macintosh plus days. I went over it in a low 'flow' brush in white for the highlights, then back over it in black to even it out back to a grey colour. This made it look like the material was made of little tiny granules with little pits between them sort of like you see on that sort of metal finish.
Another thing I learned is it's important (at least for me) to use separate layers for separate material types. For instance, there's a few different kinds of metal and plastic on the rifle, each with its own layer or layer group. This makes it easier to use adjustments to tune the different levels of specularity on a specular map or glossiness on the gloss map without repainting the whole thing three times. So, on the magazine I have three levels of material depth for the wear. I have the brass colour, a coat where the matte paint has been polished down by rubbing, and a coat where the matte paint is more or less intact. For the specular map, I desaturate, crush the levels down so that everything is very dark but has high contrast on the details, then go to each layer individually and decide whether bear metal is as shiny as polished polymer paint, and how those compare to straight up matte paint.
Oh, I use a tablet... an old school Wacom Intuos GD from the mid nineties or something. I fished it out of my friend's garbage during one of my midnight rummagings.
@Sterv:
Looking good! It seems a bit long or like there might be a proportion or image aspect ratio issue, but the shape and the details are much closer the real thing. Very nice.
Last edited by Max Power; Jan 3 2011 at 03:36.
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Nice stuff, Theo. M16 pack kthxbai.
yesBWP-40 is pretty sexy for a BMP.
in fact BWP, BMP, IFV - are the same shortage but in different languages
BWP = BMP = IFV
T90 and BMP3 with FLIR will come too (i hope) to set it all to OA FLIR
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Nice vilas - btw the turret IRL is in brown colour?
I really like these russian modern and upgraded stuff![]()
Last edited by RobertHammer; Jan 3 2011 at 07:52.
There's one place for One Snake and for One BigBoss !!!
brown ? it is BIS BMP2 with new elements , on my monitor (maybe it is matter of colours on monitor) all is green
The turret is definitely a different colour from the hull on both vehicles.
It's looking sexy Vilas, always good to have a green one but i wouldn't mind doing a camo retexture like this
better pic