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TiGGa

3D-Real time editor

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Has anyone noticed that there some script commands refering to a 3d-editor?

E.g.

setEditorMode

getEditorCamera

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I believe this is something that BIS used in development only. Somewhere I read that they use a similar 3D Editor as VBS when they make the missions. Could be wrong though. An eventual 3D Editor would kick ass.

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VBS does have a RTE and ArmA seems to be built off it, but I would suspect that its been disabled, unless someone can show otherwise.

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Wasn't this 3D Real-Time Editor announced to be activated/updates/added with a future patch? I remember I read something about this?! Don't ask where, I've been reading so much these days...

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Press alt-e in the main menu of the game. You'll get the 3d editor, which starts in map mode first.

However it's very clunky at the moment, you may or may not want to use it.

Edited by reb

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Yes very very chunky, still havent figured out how to go up in the air. But it has high potentials

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damn it really works.

arma22009061012210882.th.png arma22009061012205799.th.png arma22009061012204894.th.png

arma22009061012202605.th.png arma22009061012175128.th.png

Now we need some one which can use the system and improve it.

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OMG... It does...

Probably a feature they forgot to block...

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Lets hope inOinos :S if thats correct can make something out of it!

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Do you guys know, where the missions will be saved?

---------- Post added at 11:15 AM ---------- Previous post was at 11:12 AM ----------

Ok, found it. Same folder as always. Can't load it in the normal editor though.

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I have also confirmed this works... However when playing around with it, it seems you cannot add normal units... IE the ones required to preview the mission. Perhaps I am doing something wrong however, can anyone else confirm this anomaly?

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Interesting, though bugged. Does give hope.

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IE the ones required to preview the mission. Perhaps I am doing something wrong however, can anyone else confirm this anomaly?

First you need to create "center", then create group and only then you will be able to create units

Also there are pretty cool structure templates

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Ah yes there we go... Very nice. Seems to work "okay", however it would seem that it would be quite teadious to create an entire mission with this. I have used the RTE for ARMA1, and it was quite efficient... However itself had many annoyning bugs. Hopefully BIS will take this and go with it and recreate the mission editor, or perhaps make an extension to it for 3d placement of objects if nothing else.

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omg you guys got to be kidding?? :D

3D editor already, aw man can't wait for Arma 2 :D

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I've uploaded some more images.

Its a realtime Editor, because if you click on preview the scenario starts and if you go back to the 3D Editor it stops exactly at this point, as you see in the images.

To Preview:

create a Center.

create a group to the center and than you can create a unit.

Gallery:

http://img34.imageshack.us/gal.php?g=arma22009061013572667.png

or the images:

http://img34.imageshack.us/img34/8544/arma22009061013572667.png

http://img14.imageshack.us/img14/5746/arma22009061013554123.png

http://img192.imageshack.us/img192/5716/arma22009061013552133.png

http://img23.imageshack.us/img23/4746/arma22009061013545519.png

http://img44.imageshack.us/img44/5639/arma22009061013541701.png

http://img37.imageshack.us/img37/7258/arma22009061013534403.png

http://img196.imageshack.us/img196/8043/arma22009061013524913.png

http://img196.imageshack.us/img196/7686/arma22009061013522914.png

http://img32.imageshack.us/img32/3839/arma22009061013520344.png

http://img32.imageshack.us/img32/6875/arma22009061013511084.png

http://img14.imageshack.us/img14/3161/arma22009061013510096.png

http://img44.imageshack.us/img44/6010/arma22009061013505135.png

http://img15.imageshack.us/img15/6452/arma22009061013502632.png

http://img31.imageshack.us/img31/5881/arma22009061013500438.png

http://img37.imageshack.us/img37/9971/arma22009061013494106.png

http://img37.imageshack.us/img37/6936/arma22009061013480304.png

http://img188.imageshack.us/img188/773/arma22009061013455370.png

http://img37.imageshack.us/img37/1835/arma22009061013454908.png

http://img188.imageshack.us/img188/2012/arma22009061013445916.png

http://img7.imageshack.us/img7/2088/arma22009061013445347.png

Its nice but it need to improved (e.g. the waypoints need soem markers),

I also don't know to get the colors back ingame.

Edited by Raptor

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man this is interesting news. hoep BIS push it home and make this part very useful.

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I have used the RTE for ARMA1, and it was quite efficient... However itself had many annoyning bugs.

Are you sure you reported the bugs to i0n0s so he can fix them? Experience shows that bugs don't go away by sitting there and doing nothing. ;)

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Not a bug, it's my in-experience with this relatively new editor. Issue was resolved if you read back a few posts.

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Awesome news. It wasn't a myth afterall. I don't think people will mind if it takes a little while longer to fix it up to it's full potential.

Took a little while to work out how to add a playable unit, in order to allow it to save and preview. The Object Composition templates are very good.

It would already be more useful for minor 3D positioning adjustments, if it would only save/load to a mission.sqm file instead, since that's easy enough to do, instead of the mission.sqf file.

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hey do you know how to get that filter color used in the editor in game ? i like it this way

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