Hi Guys
Has anyone got a good handle on what the true performance bottlenecks for high-resolution graphics in A2 are?
The weird thing is that most of the settings have little to no impact. I get 20 avg. on my 9600GT at 1920x1200, and changing view distance, detail level or textures to low does little to increase that number.
OTOH some scenery will provide 30+, but near objects (Houses, Trees) it's always down to 20.
I can only assume it's the shading/post processing that truly bottlenecks the performance? Keygets shader "fix" at least gives me 5FPS in some situations, which are after all 20% more.
The 9600GT only has 64 shading units - I'm gonna try a "Green edition" (need the low wattage for my weak PSU) 9800GT with 112 SPUs and see if that makes a remarkable difference.
Also, I get the impression that on the larger Warfare maps, my CPU actually starts bottlenecking me (5000+ AMD). Would be cool if there was a good way to benchmark these bottlenecks.
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