
Originally Posted by
IceShade
You could just make a tiny little script that does it for you..
Code:
while {true} do
{
"respawn_west" setmarkerpos (getpos Guy);
sleep 5;
};
Or you could replace "true" with a variable, like one that checks whether the LAV-25 is still alive (you don't want the script to keep looping if it has no effect), because right now it will loop forever.
It will update every 5 seconds.
Edit: Might as well throw this in the editing section.
I got this guy working too. The problem with my script is that when I blow up the vehicle, I can't delete the marker with this script:
Code:
"respawn_west" setmarkerpos [getpos hmmwvmed1 select 0, getpos hmmwvmed1 select 1];
while {alive hmmwvmed1} do {"respawn_west" setmarkerpos (getpos hmmwvmed1); sleep 5;}; ;
};
_killspawnusmc = alive hmmwvmed1;
if (not _killspawnusmc) then
{
deletemarker "respawn_west";
};