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Thread: VopSound 2.1

  1. #1

    VopSound 2.3


    VopSound 2.3 for OA public release



    Something went wrong with rendering, so no HQ version.


    Full OA support, new ACE sound replacement (will be extended, just HK416 sounds at this time).
    Please leave feedback, especially the guys who were quite dissappointed about the last version.

    It should work with OA standalone and CO, but not with ArmA2 alone.

    Fixed Wings and Wheeled Vehicles modules will be updated in the future to cover more OA vehicles. I just hadn't any motivation to fiddle around with those configs.


    As always it is recommended to be used with: Tango Romeos Tracked Vehicles Sound Mod: (ArmA2 version, but works for OA)
    http://forums.bistudio.com/showthread.php?t=78437

    Robert Hammers Heli Sound Mod for OA:
    http://forums.bistudio.com/showthread.php?t=102545

    and
    MarkXIII's GAU8 cannon sound version compatible with my fixed wings module.
    Unfortunately its not available anymore, I've uploaded it to rapidshare.
    http://rapidshare.com/files/40490680..._gau8_auto.rar


    DOWNLOAD
    http://depositfiles.com/files/pa4kosmvn

    Due to a misplaced sound in config, theres is a newer version of vops_c_guns.pbo available.
    http://depositfiles.com/files/gztzj2tpv
    Please replace the one from the VopSound 2.3 Archive


    VopSound 2.3 modular Release


    Thanks to:
    vo.1 (feedback)
    BIS and BIKI http://community.bistudio.com/wiki/Main_Page


    Effects volume level ingame recommended: 100%




    -----------------Installation--------------

    !!!!!REMOVE ALL EXISTING VOPSOUND FILES FROM EARLIER RELEASES!!!!!!

    Create a folder called @VopSound2.3 and inside this one another called Addons in your ArmA2/OA main directory.

    Inside this new Addons folder you place the .pbo and .bisign files you would like to use from your extracted archive and the appropriate subfolders. The names are selfexplaining.

    Environmental Sounds: Ambient and Nature sounds
    Explosions,Snaps and Impact Sounds: Any kind of explosion, bulletsnap and impact sounds
    Fixed Wings: Sounds for fixed wings aircrafts
    Footsteps and Gear Sounds: less annoying footsteps and gear rattling for west troops(no more clonketyclonk)
    Gun Sounds: new sounds for nearly every weapon ingame
    Wheeled Vehicles: Sounds for wheeled vehicles
    ACEGuns: Replacing ACE Gun Sounds//NEEDS ACE RUNNING

    This .bisign files are there so players using properly signed addons can join to that server which requires them.

    Rightclick on the ArmA shortcut in the desktop or where you have it and select properties.
    In the target box add -mod=@VopSound2.3

    To load more than one mod folder use semi-colons to separate them. (-mod=@mod1;@mod2;@mod3)
    ---------------------------------------------




    //////SERVER ADMINS INSTALLATION GUIDE////////////

    If a server admin decides addon signatures should be verified, he should add the following line to the server.cfg file:

    verifySignatures=1

    Server admin can decide which addon makers he considers trustworthy by placing their public keys in the "keys" directory. Usually (vanilla installation) there's only Bohemia Interactive's signature, called bi.bikey, in this directory.
    You can find the Public Key for VopSound in this package in a folder named "Server Key".

    ///////////////////////////////////////////////////




    -----------------Changelog------------------
    -Configs cleaned up
    -RPT messages minimized
    -added OA weapons support
    -added ACE Gunsound Replacement
    -revamped guns and atmospheric sounds as requested
    -added new missile impact sounds
    -rebalanced volume levels
    -added new gravel footstep sounds
    -hopefully no more required addons messages
    -replaced stupid vanilla pain sounds

    --------------------------------------------

    Enjoy.
    vo.2
    Last edited by vo.2; Aug 16 2010 at 20:56. Reason: Update

  2. #2
    First Lieutenant Manzilla's Avatar
    Join Date
    May 30 2007
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    In the lab cooking up some serious s#%t!
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    Alright! I loved the A1 stuff. Thanks fellas.

  3. #3

    Arrow

    Quote Originally Posted by vo.2 View Post
    -overall external vehicle sound level decreased
    Is there a good reason why you did that?

    I mean, this is the first time that we have nice LOUD vehicles in a game which is very realistic to me and you make them more quietly?


    MfG Lee

  4. #4
    Corporal
    Join Date
    Aug 20 2008
    Location
    Munich, GE
    Posts
    91
    Author of the Thread
    Place 5 AI driven Trucks in idle next to you and use headphones, you may notice the reason.

  5. #5

    Arrow

    Hmm, i would turn down the overall speaker volume as long as I stand next to 5 trucks. Simulating ear protection, maybe.




    MfG Lee

  6. #6
    I've found a BUG...

    With the soundmod enabled, the M119 doesn't have ammunition at all!
    If i remove the mod, it works well.

    I didnt test other artillery units, maybe its not the only one affected.

  7. #7
    Sweet! Thanks for this, downloading now!

    A2: US Marines v1.2 | Force Recon v1.2
    I keep having people ask me if I'm going to 'port' my work from A2 to A3. I'm not going to 'port' anything. Will I be making new original work? Possibly.

  8. #8
    Next bug... or is it a bug?

    See link for more details

    http://www.youtube.com/watch?v=DavTBA36fa4
    Check out my music on SoundCloud. Thank you.
    - ArmA 2 Optimisation tips, FPS Helper v1.21, ArmA2 chat

  9. #9
    Quote Originally Posted by Dead3yez View Post
    Next bug... or is it a bug?

    See link for more details

    http://www.youtube.com/watch?v=DavTBA36fa4
    and what should we see in this video?

  10. #10
    Quote Originally Posted by =(+)=TheVoodoo View Post
    and what should we see in this video?
    It's a sound mod, that's the first clue

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