Both XR Servers are also at around 7-8 FPS
Both XR Servers are also at around 7-8 FPS
@Alienfreak
good to see that we are not alone with the problems. First i was thinking its an problem with our server.
i think that the focus for new version must be on performance improvements. Maybe decrease the number of allowed AI soldiers to 5-6 ?
Maybe that are problems from the portation?
Greetings
Jack Unger
Jack Unger
Leader of www.fh-warzone.de
Hey 1 more question about the map. Is it possible to edit it in the editor? After extracting and packing the pbo the edit button disappeared i think.
If what I ask has already been answered please just paste or redirect me cos I don't want to read through 11 pages.
I would like to know if warfare can be setup so the I can place specific player squads with restricted load outs. e.g a grenadier gets to choose rifles with ugl and not sniper rifles.
Also that the players don't get money.
I'm looking to use this for realistic squad tactical combat so unlimited choice and money is not useful.
Also how to confugure to play against the AI and to disanle AI squads or limit their number per side?
Hi, im Gröbel from FHW.
As Desiderius said, we have the same problems with v0.7... We reworked XR 18/18 Version to more flags (actual 24 fighting areas). There are no performance differences between XR and FHW 18 Player version. V0.7 made by sqeeze has a lot of bugs, main problem is the player slot bug or commander slot bug.
So we decided to make a new version based on v0.6. Its more stable (i think best version actual). We will use the 12/12 Player version and set new warzones that 2 airports/ airfields are fightable.
Think we all have to wait till squeeze will release a new, more stable, version.
What we find out too is that custom files and mods will increase the size of arma2 error log a lot. Without addons/ mods or custom files the error log is really small... some megabyte only. With addons/ mods or custom files it reaches the gb area.
I think that this is a arma2 netcode problem. For that, i think - and hope - we have to wait for 1 or 2 more patches from bohemia.
---------- Post added at 12:54 PM ---------- Previous post was at 12:46 PM ----------
@CPL Hunter:
For sure, nearly everything is possible in Arma2. The question is if someone will create what you asking for. 2nd question is if someone will play your version of warfare.
And thats the problem.
As you can see, only less player want to play veteran mode. If we set our server to easier than veteran, the server is allways full of players. If we set it to veteran and hard ai, it takes a lot of time till its full.
So i think your version wont have a real chance because you`ll find only less players who want to play. So its not worth to make such version of warfare.
---------- Post added at 12:57 PM ---------- Previous post was at 12:54 PM ----------
@ SPKKA: You can edit each version of warfare in editor.
What you have to do is: Extract the file (with pboview) to a directory which has the same name as your warfare version. Then put the directory to "your files/ArmA 2 Other Profiles/ your Profile/ MPMissions. Now you can edit it.
mt79er: I did that, I have the folder from warfare in my mpmission folder. Anyways I made something with the editor before and I checked that pbo. Only the mission.sqm is there and after i extracted and packed it again I cannot edit it in the editor anymore?
Actualy it's for a clan I'm in.
We need something better than domination as it's getting to the point it's not dynamic and it's a slog when all the AI aim't at us.
I believe warfare has the potential to give us more tactical game play and ppl mostly hate the money system and the large choice of weapons (it's too tempting).
Also large groups of AI support on either side, it's ok for AA and base defence but we a light infantry clan. So want a changing situation and human players too, plus the AI might just give us a fight.
Last edited by Cpl Hunter; Jul 9 2009 at 19:24.