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Thread: What other cool features could I use ?

  1. #1

    What other cool features could I use ?

    I'm just making a collection of scenarios:

    What I already got are the artillery/ virtual artillery missions from the artillery thread, Halo and mapclick Halo Jump, a simple Heli extraction and a simple Heli insertion where the chopper drops you, flys far away and gets setVehicleArmor 0 above the ocean.

    So what other events could I add to my collection ?

  2. #2
    Since your already seem to adept some advanced editing functionality, I would recommend
    Code:
    {deleteVehicle _x} forEach crew heli;
    deleteVehicle heli;
    instead of the setVehicleArmor. Will remove heli and crew right away, without explosion though, in case you want that.
    Would be nice if you release it as a demo mission for others somewhere, editing section of OFPEC might be the place.

  3. #3
    What I'm still missing is a Heli extraction. I always have the problem that the Heli starts right at the beginning and then looses it's fuel. Could you upload a working Heli extraction please ?
    Last edited by Armin2; Jun 7 2009 at 11:58.

  4. #4
    First Lieutenant Manzilla's Avatar
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    Quote Originally Posted by Armin2 View Post
    What I'm still missing is a Heli extraction. I always have the problem that the Heli starts right at the beginning and then looses it's fuel. Could you upload a working Heli extraction please ?

    Here is the collection of Artillery/HaloJump/Heli insertion/ unlockable escape Heli:

    http://www.file-upload.net/download-...odules.7z.html

    If I copied something against your will just click on this delete link:

    Spoiler:


    And remember to copy the marker in the artillery missions too since it's not visible by default.
    Have you tried to use an empty heli then create a crew group with a "get in" wp leading to the heli. Next you could probably sync the first wp to a radio activated trigger so they get in when you call. This way you can keep the pilot grounded until you want the extraction.

  5. #5
    How can I set variables true/ false and how do I get the crew to enter the chopper when I trigger the variable.

  6. #6
    First Lieutenant Manzilla's Avatar
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    Quote Originally Posted by Armin2 View Post
    How can I set variables true/ false and how do I get the crew to enter the chopper when I trigger the variable.
    Hold on. I'll send you a sample mission. I gotta see the best way, usually I only use this method for para drops.

  7. #7
    Could you please send me this unpacked (not as .pbo) ?

  8. #8
    @Armin2: Download Kegetys Arma tools. The .pbo packer/depacker is a must if you want to work with missions.

    http://www.kegetys.net/arma/
    Regards
    Carl Gustaffa - left this game due becoming Steam Exclusive

  9. #9
    I don't think they work with ArmA 2

  10. #10
    Worked with the language files.

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