Stop staring at bush
Stop staring at bush
I think it just a case of alpha overdraw (happens when you look with a scope through dense foliage) in ArmA it was quite bad, don't know if its improved in ArmA II. Lowering shading detail will improve performance.
Lowering the shadow detail from high to normal increased my framerate about 40% - 50% when staring at a bush; the other settings didn't affect the framerate much.
Last edited by huendchen; Jun 8 2009 at 22:23.
Yeah i hated this in ArmA, which i always had to play with shadows disabled, which after i do that trees etc have no effect on FPS, otherwise frames would turn to crap. Hoping it's not as bad in ArmA 2 as people are saying.
Though if does, disabling shadows isn't all that bad, cause game can still look great without them.
Sorry to beat my drum, but this thread deservers a bump now the euro version is out. This is still a problem. Vegetation is too erratic in performance. It looks amazing, I love it and mostly it performs ok. But in a game, it killing your fps out of nowhere just ruins the atmosphere. It seems to be related to High Shadows. Normal seems ok.
Last edited by -=seany=-; Jun 27 2009 at 15:50.
I still don't have any performance drops in near vegetation. Lucky me i guess. Only in villages and cities my fps drop down to 10-15. Maybe the buildings wall textures are so good that it impacts performance.
I remember that in Arma i had significant fps drops near vegetation, but not in this.
ASUS A8N SLI-SE S939, AMD Athlon 64 X2 3800+ @ 2,45 GHz, 4Gb DDR Dual Channel 400Mhz MEM, PNY Geforce 9800 GT 512mb, 120 ATA HD, Win 7 x64 RTM
^ what is your shadows setting at?
Your CPU is not the strongest, that is why your fps drops there. Cities are CPU killers, Forests are GPU killers. Its another "kettle of fish", but I have noticed that Buildings in Arma2 are Waaaay more tough on the CPU than in Arma1 for whatever reason, which I find slightly odd as they don't look that much better (some of them are the exact same model) and we now have mulitcore Support which we didn't have in Arma1....how does that work?
Last edited by -=seany=-; Jun 27 2009 at 16:33. Reason: forgot a word