any advice on best ATI flip queue size value ?
any advice on best ATI flip queue size value ?
The Ultrazone
I can tell you now, if you go altering that and other settings with the ATT application eventually you could be removing ATT and resetting your arma profile...
I found in testing with ATT and FQS, that there was marginal if any diff. The issues are driver/game locked down with vsynch, even using the work around for vsynch can work temporarily, but if your a fiddler to get maximum all the time from playing various scenarios etc then my experience is the game shaders/cache or anything else for profile and running wise of said game seems to spit it all back at you after a while..
Of course if your up for messing about with it then its no biggie...
I just set a 1.5gb ramdisk, and loaded all the chernarus, trees, and building pbos into a mod folder on the ramdisk.
I didn't notice any increase in performance on the ground but flying was a little smoother. The FPS isn't really affected, I just got less stuttering.
I only have 4gb of ram, but someone with more could try to load the whole addons folder.
Excellent post Masterfragg.
Ive made the same observation. I had started filemon (a tool from the sysinternals suite to see hard drive access). I wanted to check what Arma 2 was doing with the hard drive. While flying around or when turning around in cities there is always a pause/lagg (caused by hard drive access). I checked task manager and saw that Arma 2 used only 650 MB of ram. Then i started filemon to record hard drive usage.
Here you see one second of three minutes record (i was flying over the big island during multiplayer (warfare session)):
As you can see there is much data that is read from the hard drive, nothing from the pagefile, arma2.exe is using also only a fractional part of available system RAM. Here is the complete three minutes hard drive access log made by filemon:Code:34850 04:05:05 arma2.exe:2936 READ G:\ArmA 2\AddOns\chernarus_Data_Layers.pbo SUCCESS Offset: 142905344 Length: 4096 34851 04:05:05 arma2.exe:2936 READ G:\ArmA 2\AddOns\structures.pbo SUCCESS Offset: 325636096 Length: 4096 34852 04:05:05 arma2.exe:2936 READ G:\ArmA 2\AddOns\structures.pbo SUCCESS Offset: 325521408 Length: 4096 34853 04:05:05 arma2.exe:2936 READ G:\ArmA 2\AddOns\structures.pbo SUCCESS Offset: 325197824 Length: 4096 34854 04:05:05 arma2.exe:2936 READ G:\ArmA 2\AddOns\misc.pbo SUCCESS Offset: 59895808 Length: 8192 34855 04:05:05 arma2.exe:2936 READ G:\ArmA 2\AddOns\misc.pbo SUCCESS Offset: 59547648 Length: 4096 34856 04:05:05 arma2.exe:2936 READ G:\ArmA 2\AddOns\misc.pbo SUCCESS Offset: 58626048 Length: 4096 34857 04:05:05 arma2.exe:2936 READ G:\ArmA 2\AddOns\buildings.pbo SUCCESS Offset: 98406400 Length: 4096 34858 04:05:05 arma2.exe:2936 READ G:\ArmA 2\AddOns\structures.pbo SUCCESS Offset: 615821312 Length: 4096 34859 04:05:05 arma2.exe:2936 READ G:\ArmA 2\AddOns\structures.pbo SUCCESS Offset: 233078784 Length: 4096 34860 04:05:05 arma2.exe:2936 READ G:\ArmA 2\AddOns\structures.pbo SUCCESS Offset: 615333888 Length: 4096 34861 04:05:05 arma2.exe:2936 READ G:\ArmA 2\AddOns\structures.pbo SUCCESS Offset: 528830464 Length: 4096 34862 04:05:05 arma2.exe:2936 READ G:\ArmA 2\AddOns\structures.pbo SUCCESS Offset: 528547840 Length: 4096 34863 04:05:05 arma2.exe:2936 READ G:\ArmA 2\AddOns\structures.pbo SUCCESS Offset: 556793856 Length: 4096 34864 04:05:05 arma2.exe:2936 READ G:\ArmA 2\AddOns\structures.pbo SUCCESS Offset: 556740608 Length: 4096 34865 04:05:05 arma2.exe:2936 READ G:\ArmA 2\AddOns\structures.pbo SUCCESS Offset: 556613632 Length: 4096 34866 04:05:05 arma2.exe:2936 READ G:\ArmA 2\AddOns\structures.pbo SUCCESS Offset: 901545984 Length: 8192 34867 04:05:05 arma2.exe:2936 READ G:\ArmA 2\AddOns\chernarus_Data_Layers.pbo SUCCESS Offset: 29425664 Length: 4096 34868 04:05:05 arma2.exe:2936 READ G:\ArmA 2\AddOns\chernarus_Data_Layers.pbo SUCCESS Offset: 134316032 Length: 4096 34869 04:05:05 arma2.exe:2936 READ G:\ArmA 2\AddOns\structures.pbo SUCCESS Offset: 634851328 Length: 8192 34870 04:05:05 arma2.exe:2936 READ G:\ArmA 2\AddOns\structures.pbo SUCCESS Offset: 901529600 Length: 12288 34871 04:05:05 arma2.exe:2936 READ G:\ArmA 2\AddOns\wheeled.pbo SUCCESS Offset: 41787392 Length: 4096 34872 04:05:05 arma2.exe:2936 READ G:\ArmA 2\AddOns\chernarus_Data_Layers.pbo SUCCESS Offset: 32911360 Length: 4096 34873 04:05:05 arma2.exe:2936 READ G:\ArmA 2\AddOns\structures.pbo SUCCESS Offset: 634847232 Length: 4096 34874 04:05:05 arma2.exe:2936 READ G:\ArmA 2\AddOns\chernarus_Data_Layers.pbo SUCCESS Offset: 28663808 Length: 73728 34875 04:05:05 arma2.exe:2936 READ G:\ArmA 2\AddOns\chernarus_Data_Layers.pbo SUCCESS Offset: 132648960 Length: 151552 34876 04:05:05 arma2.exe:2936 READ G:\ArmA 2\AddOns\structures.pbo SUCCESS Offset: 901513216 Length: 16384 34877 04:05:05 arma2.exe:2936 READ G:\ArmA 2\AddOns\structures.pbo SUCCESS Offset: 901664768 Length: 4096 34878 04:05:05 arma2.exe:2936 READ G:\ArmA 2\AddOns\structures.pbo SUCCESS Offset: 894345216 Length: 4096 34879 04:05:05 arma2.exe:2936 READ G:\ArmA 2\AddOns\structures.pbo SUCCESS Offset: 894566400 Length: 4096 34880 04:05:05 arma2.exe:2936 READ G:\ArmA 2\AddOns\buildings2.pbo SUCCESS Offset: 325009408 Length: 4096 34881 04:05:05 arma2.exe:2936 READ G:\ArmA 2\AddOns\sounds.pbo SUCCESS Offset: 82489344 Length: 4096 34882 04:05:05 arma2.exe:2936 READ G:\ArmA 2\AddOns\buildings2.pbo SUCCESS Offset: 358920192 Length: 8192 34883 04:05:05 arma2.exe:2936 READ G:\ArmA 2\AddOns\buildings2.pbo SUCCESS Offset: 295882752 Length: 12288 34884 04:05:05 arma2.exe:2936 READ G:\ArmA 2\AddOns\structures.pbo SUCCESS Offset: 635510784 Length: 24576 34885 04:05:05 arma2.exe:2936 READ G:\ArmA 2\AddOns\buildings2.pbo SUCCESS Offset: 357548032 Length: 4096 34886 04:05:05 arma2.exe:2936 READ G:\ArmA 2\AddOns\buildings2.pbo SUCCESS Offset: 357728256 Length: 4096 34887 04:05:05 arma2.exe:2936 READ G:\ArmA 2\AddOns\buildings2.pbo SUCCESS Offset: 358232064 Length: 4096 34888 04:05:05 arma2.exe:2936 READ G:\ArmA 2\AddOns\buildings2.pbo SUCCESS Offset: 357605376 Length: 4096 34889 04:05:05 arma2.exe:2936 READ G:\ArmA 2\AddOns\buildings2.pbo SUCCESS Offset: 357765120 Length: 4096 34890 04:05:05 arma2.exe:2936 READ G:\ArmA 2\AddOns\buildings2.pbo SUCCESS Offset: 358313984 Length: 4096 34891 04:05:05 arma2.exe:2936 READ G:\ArmA 2\AddOns\buildings2.pbo SUCCESS Offset: 357560320 Length: 4096 34892 04:05:05 arma2.exe:2936 READ G:\ArmA 2\AddOns\buildings2.pbo SUCCESS Offset: 357650432 Length: 4096 34893 04:05:05 arma2.exe:2936 READ G:\ArmA 2\AddOns\structures.pbo SUCCESS Offset: 402472960 Length: 40960 34894 04:05:05 arma2.exe:2936 READ G:\ArmA 2\AddOns\structures.pbo SUCCESS Offset: 402464768 Length: 8192 34895 04:05:05 arma2.exe:2936 READ G:\ArmA 2\AddOns\structures.pbo SUCCESS Offset: 634986496 Length: 73728 34896 04:05:05 arma2.exe:2936 READ G:\ArmA 2\AddOns\buildings2.pbo SUCCESS Offset: 295878656 Length: 4096
http://static.tsviewer.com/stuff/arma/Arma2_fly.LOG
Last edited by Ginger McAle; Aug 21 2009 at 21:17.
That shows we really need patch.The game should first use all available ram,then use pagefile and as last resort read from game directory.Otherwise there is no smooth gameplay for any of us ever.
You can hear your HDD crunching almost all the time when moving around. Only time it's quiet is when your completely still and all the textures are loaded, but as soon you start to move crunching begins.
What about Arma1 ? Does it load as much from HDD aswell. I don't remember my HDD was so frigging noisy when i last time played it.
ASUS A8N SLI-SE S939, AMD Athlon 64 X2 3800+ @ 2,45 GHz, 4Gb DDR Dual Channel 400Mhz MEM, PNY Geforce 9800 GT 512mb, 120 ATA HD, Win 7 x64 RTM
Yeah I would really like an official statement on this, as this is a major issue imho.
Well,i'm playing A1 yet and it is very noticeable.Especially when turning around.And it's not about my hardware,i have Raptor 10000 rpm,4870x2 and E8600 @3.6 Ghz.Also i keep view distance just enough for the mission,mostly 500-1500.What about Arma1 ? Does it load as much from HDD aswell. I don't remember my HDD was so frigging noisy when i last time played it.
Hi Potatomasher
Yes Arma1 does load all data from the HDD and nothing from the pagefile but it is not nearly as much as Arma2 loads.
Thats why Arma1 gives such better fps, although both games run on a pretty much exact engine (graphically minus the new HDR effects and motion blur...I'm a fan of neither sadly) Arma2 just trys to force feed everything to be read from hdd.
Also the HDD noise that you hear mainly where moving is due to the Arma2 engine loading a terrain grid, as you move it's ripping more data from the hdd and loading dynamically.
---------- Post added at 06:40 PM ---------- Previous post was at 06:36 PM ----------
Thanks Ginger, I'm unsure if the engine can now be edited to use the Pagefile and/or ram more.
As with BIS we could be waiting until Arma3 before they'll give a statement on this matter, either that or they'll suddenly fix it although I'm unsure as Arma1 has the same issue.
Heres a tip for everyone just to triple check it.
Remove your pagefile completely and see if it makes any difference to the game.
If it doesn't you are now allowed to throw shoes and gloves at the BIS staff!
---------- Post added at 06:43 PM ---------- Previous post was at 06:40 PM ----------
You are not the only one mate, but an official statement on this issue from BIS I would say is unlikely.
Or they would say something along the lines of
****THIS IS A MOCK BIS REPLY NOT REAL****
"We have many satisfied customers and are sorry that there are a "Few" that can't enjoy the game due to hardware limitations, sadly not all hardware configurations are able to play this game but only 1% of the units sold have experienced issues"
I'm not putting words in their mouth or anything but this is starting to feel very Electronic Arts and thats their default response :P
Just kiddin' lol
BIS won't give an official statement though hopefully they'll start beta testing on a closed team (Btw BIS if you want a good beta tester just message me I'll send you my CV and I'll work a 2 week free trial!and!!! I'll even stop bitching! because if I miss a bug I'll hit myself in the bawls!)
Last edited by Masterfragg; Aug 24 2009 at 14:38.
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