Anyone tried FSAA=1 (or 2 or whatever?) to see if kicks in standar antialiasing ?
Where abouts is the config?
Royal Victorian Regiment
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In my documents there is ArmA 2 folder and cfg file in there.
I tried it a while back now with 1 and 4(to enable my edge detection method on my card) didnt see no change doesnt work for me. On my 4870 1gb card though I think turning off Cat AI to disabled improved the game play even more again alongside Kegs noblur mod..
No Idea why, Cat AI is supposed to help with shaders for optimizations etc, and I did not even have the sky flicker some been mentioning so far.
using cats 9.5
Another strange thing i found is that if you put textures to high on a 8800GTX, i somehow get LESS texture lag then when putting it on low or normal.
Kegetys mod enhances the overal experience a lot!
I've put out a poll
so please vote to let the dev's know this is something a lot of their users really really want.
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I'm sorry guys but it's dead.
I've gathered everything known that improves ArmA2 performance, mainly graphically. The tips are pretty basic, but work. Seeming as a lot of people have already found them useful you can view them here.
VictorFarbau has released VF FPS Saver (VFFPSS) addon for ArmA2 on the BI forums, this addon adds gamelogic which you can place in the mission editor, it alters the terrain detail and viewdistance depending on your FPS.
VFFPSS is an addon to be used on client machines (it will quit on servers). It is a logic object that can be placed in custom missions and it will be run once the mission starts. VFFPSS will take measures to dynamically adjust quality settings in order to squeeze out more FPS.
Why is this a game logic and not a standard addon to be used in all missions / campaigns? It is in a POC state (proof of concept) and I need to put more work into this should this be found useful by more people then myself; and actually myself as well
So, enter the editor and place a logic object "VFFPSS Logic" on your map and off you go.
VFFPSS constantly measures the current FPS performance. There's a wonderful new function in Arma 2 that makes this a piece of cake. I guess some sort of performance management like this one is what BIS had in mind when making this available for scripters. So, if the current FPS rate drops below a certain limit the addon will start to decrease the terrain detail step by step. If the lowest possible terrain detail is reached it will start lowering the viewdistance. The terrain detail will not be lowered to an extent that all grass is disabled. That would just affect gameplay too much. Besides, it looks really like OFP then
If your performance goes up again the viewdistance and after that the terraindetail will be gradually increased again. If you want to provoke a quick increase in quality you might want to look into the skies for a few seconds. That usually helps to raise the fps rate real quick.
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what benchmarks you are using guys on the first post?
I can see max, avg and min which probably indicates fraps....but which is the actual benchmark?