Lowering SceneComplexity does nothing more than lower the object detail setting in the in-game gfx options, just on a finer scale. My object detail was previously set on medium, the SceneComplexity in the cfg was at 300000. I lowered it to 200000 and it turned the object detail setting down to low. Setting it to 100000 tuned object details down to very low.
I've been advocating lower object detail settings for about a week, by the way.
what is this and what is it related to.
3D_Performance << ?
the problem is that while i dont care about object details, i do care object rendering distances, how would it be change?
-Travis Haley - Magpul Dynamics - Art of the Dynamic ShotgunI don't use a pump to scare somebody. I use a pump to shoot somebody.
-Christ Costa - Art of the Art of the Tactical Carbine 11911 mag, twinkie, twinkie, cupcake, primary weapon magazine... OH! There it is!
Some objects over 2km may require shadows enabled, as someone said I think.
http://forums.bistudio.com/showpost....1&postcount=28 Post count 28, for link to original topic
guess i would have to get the game first to find out, agrhhhhh the waiting is killing me!