Page 11 of 70 FirstFirst ... 7891011121314152161 ... LastLast
Results 101 to 110 of 696

  Click here to go to the first Developer post in this thread.  

Thread: ArmaHolic ArmA 2 Optimization

  1. #101
    Master Gunnery Sergeant Pauliesss's Avatar
    Join Date
    Nov 23 2006
    Location
    Slovakia
    Posts
    1,343
    Quote Originally Posted by moosenoodles View Post
    you also have texture filtering LOD bias on allow instead of clamp
    Probably just a bad mouse click, fixed in the screenshot now.

  2. #102
    Sergeant Skeptic's Avatar
    Join Date
    May 30 2009
    Location
    Kirghudu, Cowjackingstan
    Posts
    131

    Arrow

    Quote Originally Posted by Alex[Dev]72 View Post
    Didnt see this in the first post and i confess im very tired atm, but my mate told me about some commands for the commandline i should know when i get ARMA2. This he says boosted ARMA2 good for him. He has quad and 3gb ram so this is his setting:

    -cpuCount=4 -maxmem=2048 -noCB
    Alex
    Here you go: Old and new shortcut switches that make it run better

    -noCB, turns off multicore drawing, slow down rendering but may resolve visual glitches
    Watch out so that it doesn't slow you down too much.

    -cpuCount=4 makes no difference, since if you have quad core CPU Arma by default will use all four. And we covered -maxmem=2047 already.

  3. #103
    language="German";
    adapter=-1;
    3D_Performance=-4194304;
    Resolution_Bpp=32;
    Resolution_W=1680;
    Resolution_H=1050;
    refresh=60;
    Render_W=1737;
    Render_H=1284;
    FSAA=0;
    postFX=0;
    HDRPrecision=8;
    lastDeviceId="";
    localVRAM=1867879553;
    nonlocalVRAM=2147483647;
    winX=9;
    winY=32;
    winW=932;
    winH=689;
    winDefW=1158;
    winDefH=856;

    Mine looks like this and im curious to know what the last 6 parameters are

  4. #104
    Quote Originally Posted by PhatVybz View Post
    language="German";
    adapter=-1;
    3D_Performance=-4194304;
    Resolution_Bpp=32;
    Resolution_W=1680;
    Resolution_H=1050;
    refresh=60;
    Render_W=1737;
    Render_H=1284;
    FSAA=0;
    postFX=0;
    HDRPrecision=8;
    lastDeviceId="";
    localVRAM=1867879553;
    nonlocalVRAM=2147483647;
    winX=9;
    winY=32;
    winW=932;
    winH=689;
    winDefW=1158;
    winDefH=856;

    Mine looks like this and im curious to know what the last 6 parameters are
    Playing in windowed mode ? or have dual screens ?

  5. #105
    I've a question for you guys, does this game make use of dx10?

  6. #106
    Just noticed there's new forceware drivers out. They are beta though... again...

    http://downloads.guru3d.com/GeForce-...load-2309.html
    Last edited by Potatomasher; Jun 17 2009 at 12:08.
    ASUS A8N SLI-SE S939, AMD Athlon 64 X2 3800+ @ 2,45 GHz, 4Gb DDR Dual Channel 400Mhz MEM, PNY Geforce 9800 GT 512mb, 120 ATA HD, Win 7 x64 RTM

  7. #107
    Quote Originally Posted by Jorge.PT View Post
    I've a question for you guys, does this game make use of dx10?
    Negative. DX9.

  8. #108
    Quote Originally Posted by PhatVybz View Post
    language="German";
    adapter=-1;
    3D_Performance=-4194304;
    Resolution_Bpp=32;
    Resolution_W=1680;
    Resolution_H=1050;
    refresh=60;
    Render_W=1737;
    Render_H=1284;
    FSAA=0;
    postFX=0;
    HDRPrecision=8;
    lastDeviceId="";
    localVRAM=1867879553;
    nonlocalVRAM=2147483647;
    winX=9;
    winY=32;
    winW=932;
    winH=689;
    winDefW=1158;
    winDefH=856;

    Mine looks like this and im curious to know what the last 6 parameters are
    First are the location of ur window on screen etc where you drag it. Next are the actually size you scaled it to with your mouse. Last are the render size for the window mode, just like render resolution for when your in full screen.



    Notice your 3d performance is in negative - numbers thats what happens when I updated to cat 9.6 official and let it rebuild config. Delete that entry or config and let it rebuild once again. Or alter it to 100000

  9. #109
    I have just noticed something in the cofig file for the game, shadingQuality=7;
    shadowQuality=3;
    soundEnableEAX=1;
    soundEnableHW=0; if you changed this to 1 would not it make the sound be off loaded to the sound card and increase game speed?HW=hard ware(sound card)...

  10. #110
    Quote Originally Posted by Spike 21 View Post
    I have just noticed something in the cofig file for the game, shadingQuality=7;
    shadowQuality=3;
    soundEnableEAX=1;
    soundEnableHW=0; if you changed this to 1 would not it make the sound be off loaded to the sound card and increase game speed?HW=hard ware(sound card)...

    one of the first things i changed to 1 heh

Page 11 of 70 FirstFirst ... 7891011121314152161 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •